dolphin/Source/Core/VideoBackends/Null/TextureCache.h

47 lines
1.2 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "VideoBackends/Null/NullTexture.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/TextureConfig.h"
namespace Null
{
class TextureCache : public TextureCacheBase
{
public:
TextureCache() {}
~TextureCache() {}
bool CompileShaders() override { return true; }
void DeleteShaders() override {}
void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, void* palette,
TlutFormat format) override
{
}
void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half) override
{
}
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbuf_id, const float* colmat) override
{
}
private:
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override
{
return std::make_unique<NullTexture>(config);
}
};
} // Null name space