183 lines
6.2 KiB
C++
183 lines
6.2 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "../Globals.h" // The precompiled header
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#include "IniFile.h" // Common
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#include "../Config.h" // Config settings
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#include "Debugger.h"
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extern int gPreset;
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BEGIN_EVENT_TABLE(CDebugger,wxDialog)
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EVT_CLOSE(CDebugger::OnClose)
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EVT_CHECKBOX(ID_SAVETOFILE,CDebugger::GeneralSettings)
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EVT_CHECKBOX(ID_SHOWCONSOLE,CDebugger::GeneralSettings)
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EVT_CHECKBOX(ID_INFOLOG,CDebugger::GeneralSettings)
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EVT_CHECKBOX(ID_PRIMLOG,CDebugger::GeneralSettings)
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EVT_CHECKBOX(ID_SAVETEXTURES,CDebugger::GeneralSettings)
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EVT_CHECKBOX(ID_SAVETARGETS,CDebugger::GeneralSettings)
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EVT_CHECKBOX(ID_SAVESHADERS,CDebugger::GeneralSettings)
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END_EVENT_TABLE()
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CDebugger::CDebugger(wxWindow *parent, wxWindowID id, const wxString &title,
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const wxPoint &position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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CreateGUIControls();
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LoadSettings();
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DoShowConsole();
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}
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CDebugger::~CDebugger()
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{
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SaveSettings();
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}
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void CDebugger::OnClose(wxCloseEvent& event)
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{
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// save the window position when we hide the window
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SaveSettings();
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event.Skip(); // This means wxDialog's Destroy is used
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}
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void CDebugger::DoShowConsole()
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{
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ConsoleListener* console = LogManager::GetInstance()->getConsoleListener();
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if(m_Check[1]->IsChecked() && console->IsOpen())
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console->Open();
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else
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console->Close();
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}
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void CDebugger::SaveSettings() const
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{
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IniFile file;
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file.Load(DEBUGGER_CONFIG_FILE);
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// TODO: make this work when we close the entire program too, currently on total close we get
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// weird values, perhaps because of some conflict with the rendering window
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// TODO: get the screen resolution and make limits from that
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if(GetPosition().x < 1000 && GetPosition().y < 1000
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&& GetSize().GetWidth() < 1000 && GetSize().GetHeight() < 1000)
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{
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file.Set("VideoWindow", "x", GetPosition().x);
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file.Set("VideoWindow", "y", GetPosition().y);
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file.Set("VideoWindow", "w", GetSize().GetWidth());
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file.Set("VideoWindow", "h", GetSize().GetHeight());
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}
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file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
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file.Set("VideoWindow", "Console", m_Check[1]->IsChecked());
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g_Config.iLog = bInfoLog ? CONF_LOG : 0;
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g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
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g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
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g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
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g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
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file.Set("VideoWindow", "ConfBits", g_Config.iLog);
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file.Save(DEBUGGER_CONFIG_FILE);
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}
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void CDebugger::LoadSettings()
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{
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IniFile file;
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file.Load(DEBUGGER_CONFIG_FILE);
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int x,y,w,h;
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file.Get("VideoWindow", "x", &x, GetPosition().x);
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file.Get("VideoWindow", "y", &y, GetPosition().y);
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file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
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file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
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SetSize(x, y, w, h);
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bool Console;
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file.Get("VideoWindow", "Console", &Console, m_Check[1]->IsChecked());
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m_Check[1]->SetValue(Console);
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file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
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bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
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bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
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bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
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bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
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bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
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m_Check[2]->SetValue(bInfoLog);
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m_Check[3]->SetValue(bPrimLog);
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m_Check[4]->SetValue(bSaveTextures);
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m_Check[5]->SetValue(bSaveTargets);
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m_Check[6]->SetValue(bSaveShaders);
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}
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void CDebugger::CreateGUIControls()
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{
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// Basic settings
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SetIcon(wxNullIcon);
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CenterOnParent();
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// MainPanel
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m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
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// Options
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wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, m_MainPanel, wxT("Options"));
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m_Check[0] = new wxCheckBox(m_MainPanel, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[1] = new wxCheckBox(m_MainPanel, ID_SHOWCONSOLE, wxT("Show console"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[2] = new wxCheckBox(m_MainPanel, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[3] = new wxCheckBox(m_MainPanel, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Check[6] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
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sOptions->Add(m_Check[i], 0, 0, 5);
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// Layout everything on m_MainPanel
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wxBoxSizer *sMain = new wxBoxSizer(wxHORIZONTAL);
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sMain->Add(sOptions);
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sMain->Add(100, 0); // Add some width so we can see the window title by default
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m_MainPanel->SetSizerAndFit(sMain);
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Fit();
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}
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//////////////////////////////////////////////////////////////////////////
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// General settings
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void CDebugger::GeneralSettings(wxCommandEvent& event)
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{
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switch (event.GetId())
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{
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case ID_SHOWCONSOLE:
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DoShowConsole();
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break;
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case ID_INFOLOG:
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bInfoLog = event.IsChecked();
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break;
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case ID_PRIMLOG:
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bPrimLog = event.IsChecked();
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break;
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case ID_SAVETEXTURES:
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bSaveTextures = event.IsChecked();
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break;
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case ID_SAVETARGETS:
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bSaveTargets = event.IsChecked();
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break;
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case ID_SAVESHADERS:
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bSaveShaders = event.IsChecked();
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break;
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}
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SaveSettings();
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}
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