71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QDialogButtonBox>
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#include <QPushButton>
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#include <QTabWidget>
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#include <QVBoxLayout>
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#include "DolphinQt2/Config/SettingsWindow.h"
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#include "DolphinQt2/MainWindow.h"
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#include "DolphinQt2/Resources.h"
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#include "DolphinQt2/Settings.h"
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#include "DolphinQt2/Settings/AdvancedPane.h"
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#include "DolphinQt2/Settings/AudioPane.h"
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#include "DolphinQt2/Settings/GameCubePane.h"
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#include "DolphinQt2/Settings/GeneralPane.h"
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#include "DolphinQt2/Settings/InterfacePane.h"
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#include "DolphinQt2/Settings/PathPane.h"
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#include "DolphinQt2/Settings/WiiPane.h"
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#include "Core/Core.h"
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SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
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{
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// Set Window Properties
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setWindowTitle(tr("Settings"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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// Main Layout
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QVBoxLayout* layout = new QVBoxLayout;
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// Add content to layout before dialog buttons.
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m_tab_widget = new QTabWidget();
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layout->addWidget(m_tab_widget);
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m_tab_widget->addTab(new GeneralPane(), tr("General"));
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m_tab_widget->addTab(new InterfacePane(), tr("Interface"));
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m_tab_widget->addTab(new AudioPane(), tr("Audio"));
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m_tab_widget->addTab(new PathPane(), tr("Paths"));
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m_tab_widget->addTab(new GameCubePane(), tr("GameCube"));
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auto* wii_pane = new WiiPane;
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m_tab_widget->addTab(wii_pane, tr("Wii"));
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, [wii_pane](Core::State state) {
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wii_pane->OnEmulationStateChanged(state != Core::State::Uninitialized);
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});
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m_tab_widget->addTab(new AdvancedPane(), tr("Advanced"));
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// Dialog box buttons
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QDialogButtonBox* close_box = new QDialogButtonBox(QDialogButtonBox::Close);
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connect(close_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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layout->addWidget(close_box);
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setLayout(layout);
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}
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void SettingsWindow::SelectAudioPane()
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{
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m_tab_widget->setCurrentIndex(static_cast<int>(TabIndex::Audio));
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}
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void SettingsWindow::SelectGeneralPane()
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{
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m_tab_widget->setCurrentIndex(static_cast<int>(TabIndex::Audio));
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}
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