535 lines
15 KiB
C++
535 lines
15 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <cstring>
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#include <locale>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeDirectory.h"
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namespace DiscIO
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{
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static u32 ComputeNameSize(const File::FSTEntry& parent_entry);
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static std::string ASCIIToUppercase(std::string str);
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static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry);
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const size_t VolumeDirectory::MAX_NAME_LENGTH;
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const size_t VolumeDirectory::MAX_ID_LENGTH;
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VolumeDirectory::VolumeDirectory(const std::string& directory, bool is_wii,
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const std::string& apploader, const std::string& dol)
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: m_data_start_address(-1), m_disk_header(DISKHEADERINFO_ADDRESS),
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m_disk_header_info(std::make_unique<SDiskHeaderInfo>()), m_fst_address(0), m_dol_address(0)
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{
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m_root_directory = ExtractDirectoryName(directory);
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// create the default disk header
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SetGameID("AGBJ01");
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SetName("Default name");
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if (is_wii)
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SetDiskTypeWii();
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else
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SetDiskTypeGC();
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// Don't load the DOL if we don't have an apploader
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if (SetApploader(apploader))
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SetDOL(dol);
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BuildFST();
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}
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VolumeDirectory::~VolumeDirectory()
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{
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}
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bool VolumeDirectory::IsValidDirectory(const std::string& directory)
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{
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return File::IsDirectory(ExtractDirectoryName(directory));
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}
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bool VolumeDirectory::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
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{
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bool decrypt = partition != PARTITION_NONE;
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if (!decrypt && (offset + length >= 0x400) && m_is_wii)
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{
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// Fully supporting this would require re-encrypting every file that's read.
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// Only supporting the areas that IOS allows software to read could be more feasible.
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// Currently, only the header (up to 0x400) is supported, though we're cheating a bit
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// with it by reading the header inside the current partition instead. Supporting the
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// header is enough for booting games, but not for running things like the Disc Channel.
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return false;
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}
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if (decrypt && !m_is_wii)
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return false;
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// header
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if (offset < DISKHEADERINFO_ADDRESS)
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{
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WriteToBuffer(DISKHEADER_ADDRESS, DISKHEADERINFO_ADDRESS, m_disk_header.data(), &offset,
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&length, &buffer);
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}
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// header info
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if (offset >= DISKHEADERINFO_ADDRESS && offset < APPLOADER_ADDRESS)
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{
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WriteToBuffer(DISKHEADERINFO_ADDRESS, sizeof(m_disk_header_info), (u8*)m_disk_header_info.get(),
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&offset, &length, &buffer);
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}
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// apploader
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if (offset >= APPLOADER_ADDRESS && offset < APPLOADER_ADDRESS + m_apploader.size())
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{
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WriteToBuffer(APPLOADER_ADDRESS, m_apploader.size(), m_apploader.data(), &offset, &length,
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&buffer);
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}
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// dol
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if (offset >= m_dol_address && offset < m_dol_address + m_dol.size())
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{
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WriteToBuffer(m_dol_address, m_dol.size(), m_dol.data(), &offset, &length, &buffer);
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}
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// fst
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if (offset >= m_fst_address && offset < m_data_start_address)
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{
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WriteToBuffer(m_fst_address, m_fst_data.size(), m_fst_data.data(), &offset, &length, &buffer);
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}
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if (m_virtual_disk.empty())
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return true;
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// Determine which file the offset refers to
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std::map<u64, std::string>::const_iterator fileIter = m_virtual_disk.lower_bound(offset);
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if (fileIter->first > offset && fileIter != m_virtual_disk.begin())
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--fileIter;
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// zero fill to start of file data
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PadToAddress(fileIter->first, &offset, &length, &buffer);
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while (fileIter != m_virtual_disk.end() && length > 0)
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{
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_dbg_assert_(DVDINTERFACE, fileIter->first <= offset);
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u64 fileOffset = offset - fileIter->first;
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const std::string fileName = fileIter->second;
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File::IOFile file(fileName, "rb");
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if (!file)
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return false;
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u64 fileSize = file.GetSize();
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if (fileOffset < fileSize)
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{
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u64 fileBytes = std::min(fileSize - fileOffset, length);
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if (!file.Seek(fileOffset, SEEK_SET))
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return false;
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if (!file.ReadBytes(buffer, fileBytes))
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return false;
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length -= fileBytes;
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buffer += fileBytes;
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offset += fileBytes;
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}
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++fileIter;
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if (fileIter != m_virtual_disk.end())
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{
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_dbg_assert_(DVDINTERFACE, fileIter->first >= offset);
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PadToAddress(fileIter->first, &offset, &length, &buffer);
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}
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}
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return true;
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}
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std::vector<Partition> VolumeDirectory::GetPartitions() const
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{
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return m_is_wii ? std::vector<Partition>{GetGamePartition()} : std::vector<Partition>();
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}
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Partition VolumeDirectory::GetGamePartition() const
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{
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return m_is_wii ? Partition(0x50000) : PARTITION_NONE;
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}
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std::string VolumeDirectory::GetGameID(const Partition& partition) const
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{
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return std::string(m_disk_header.begin(), m_disk_header.begin() + MAX_ID_LENGTH);
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}
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void VolumeDirectory::SetGameID(const std::string& id)
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{
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memcpy(m_disk_header.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
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}
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Region VolumeDirectory::GetRegion() const
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{
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if (m_is_wii)
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return RegionSwitchWii(m_disk_header[3]);
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return RegionSwitchGC(m_disk_header[3]);
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}
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Country VolumeDirectory::GetCountry(const Partition& partition) const
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{
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return CountrySwitch(m_disk_header[3]);
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}
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std::string VolumeDirectory::GetMakerID(const Partition& partition) const
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{
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// Not implemented
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return "00";
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}
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std::string VolumeDirectory::GetInternalName(const Partition& partition) const
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{
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char name[0x60];
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if (Read(0x20, 0x60, (u8*)name, partition))
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return DecodeString(name);
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else
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return "";
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}
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std::map<Language, std::string> VolumeDirectory::GetLongNames() const
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{
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std::string name = GetInternalName();
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if (name.empty())
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return {};
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return {{Language::LANGUAGE_UNKNOWN, name}};
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}
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std::vector<u32> VolumeDirectory::GetBanner(int* width, int* height) const
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{
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// Not implemented
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*width = 0;
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*height = 0;
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return std::vector<u32>();
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}
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void VolumeDirectory::SetName(const std::string& name)
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{
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size_t length = std::min(name.length(), MAX_NAME_LENGTH);
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memcpy(&m_disk_header[0x20], name.c_str(), length);
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m_disk_header[length + 0x20] = 0;
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}
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std::string VolumeDirectory::GetApploaderDate(const Partition& partition) const
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{
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// Not implemented
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return "VOID";
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}
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Platform VolumeDirectory::GetVolumeType() const
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{
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return m_is_wii ? Platform::WII_DISC : Platform::GAMECUBE_DISC;
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}
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BlobType VolumeDirectory::GetBlobType() const
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{
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// VolumeDirectory isn't actually a blob, but it sort of acts
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// like one, so it makes sense that it has its own blob type.
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// It should be made into a proper blob in the future.
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return BlobType::DIRECTORY;
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}
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u64 VolumeDirectory::GetSize() const
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{
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// Not implemented
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return 0;
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}
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u64 VolumeDirectory::GetRawSize() const
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{
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// Not implemented
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return 0;
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}
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std::string VolumeDirectory::ExtractDirectoryName(const std::string& directory)
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{
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std::string result = directory;
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size_t last_separator = result.find_last_of(DIR_SEP_CHR);
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if (last_separator != result.size() - 1)
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{
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// TODO: This assumes that file names will always have a dot in them
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// and directory names never will; both assumptions are often
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// right but in general wrong.
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size_t extension_start = result.find_last_of('.');
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if (extension_start != std::string::npos && extension_start > last_separator)
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{
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result.resize(last_separator);
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}
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}
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else
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{
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result.resize(last_separator);
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}
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return result;
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}
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void VolumeDirectory::SetDiskTypeWii()
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{
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Write32(0x5d1c9ea3, 0x18, &m_disk_header);
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memset(&m_disk_header[0x1c], 0, 4);
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m_is_wii = true;
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m_address_shift = 2;
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}
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void VolumeDirectory::SetDiskTypeGC()
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{
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memset(&m_disk_header[0x18], 0, 4);
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Write32(0xc2339f3d, 0x1c, &m_disk_header);
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m_is_wii = false;
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m_address_shift = 0;
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}
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bool VolumeDirectory::SetApploader(const std::string& apploader)
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{
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if (!apploader.empty())
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{
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std::string data;
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if (!File::ReadFileToString(apploader, data))
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{
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PanicAlertT("Apploader unable to load from file");
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return false;
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}
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size_t apploader_size = 0x20 + Common::swap32(*(u32*)&data.data()[0x14]) +
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Common::swap32(*(u32*)&data.data()[0x18]);
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if (apploader_size != data.size())
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{
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PanicAlertT("Apploader is the wrong size...is it really an apploader?");
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return false;
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}
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m_apploader.resize(apploader_size);
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std::copy(data.begin(), data.end(), m_apploader.begin());
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// 32byte aligned (plus 0x20 padding)
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m_dol_address = Common::AlignUp(APPLOADER_ADDRESS + m_apploader.size() + 0x20, 0x20ull);
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return true;
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}
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else
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{
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m_apploader.resize(0x20);
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// Make sure BS2 HLE doesn't try to run the apploader
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*(u32*)&m_apploader[0x10] = (u32)-1;
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return false;
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}
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}
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void VolumeDirectory::SetDOL(const std::string& dol)
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{
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if (!dol.empty())
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{
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std::string data;
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File::ReadFileToString(dol, data);
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m_dol.resize(data.size());
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std::copy(data.begin(), data.end(), m_dol.begin());
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Write32((u32)(m_dol_address >> m_address_shift), 0x0420, &m_disk_header);
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// 32byte aligned (plus 0x20 padding)
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m_fst_address = Common::AlignUp(m_dol_address + m_dol.size() + 0x20, 0x20ull);
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}
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}
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void VolumeDirectory::BuildFST()
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{
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m_fst_data.clear();
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File::FSTEntry rootEntry = File::ScanDirectoryTree(m_root_directory, true);
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ConvertUTF8NamesToSHIFTJIS(rootEntry);
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u32 name_table_size = Common::AlignUp(ComputeNameSize(rootEntry), 1ull << m_address_shift);
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u64 total_entries = rootEntry.size + 1; // The root entry itself isn't counted in rootEntry.size
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m_fst_name_offset = total_entries * ENTRY_SIZE; // offset of name table in FST
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m_fst_data.resize(m_fst_name_offset + name_table_size);
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// if FST hasn't been assigned (ie no apploader/dol setup), set to default
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if (m_fst_address == 0)
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m_fst_address = APPLOADER_ADDRESS + 0x2000;
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// 4 byte aligned start of data on disk
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m_data_start_address = Common::AlignUp(m_fst_address + m_fst_data.size(), 0x8000ull);
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u64 current_data_address = m_data_start_address;
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u32 fst_offset = 0; // Offset within FST data
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u32 name_offset = 0; // Offset within name table
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u32 root_offset = 0; // Offset of root of FST
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// write root entry
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WriteEntryData(&fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift);
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WriteDirectory(rootEntry, &fst_offset, &name_offset, ¤t_data_address, root_offset);
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// overflow check, compare the aligned name offset with the aligned name table size
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_assert_(Common::AlignUp(name_offset, 1ull << m_address_shift) == name_table_size);
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// write FST size and location
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Write32((u32)(m_fst_address >> m_address_shift), 0x0424, &m_disk_header);
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Write32((u32)(m_fst_data.size() >> m_address_shift), 0x0428, &m_disk_header);
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Write32((u32)(m_fst_data.size() >> m_address_shift), 0x042c, &m_disk_header);
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}
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void VolumeDirectory::WriteToBuffer(u64 source_start_address, u64 source_length, const u8* source,
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u64* address, u64* length, u8** buffer) const
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{
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if (*length == 0)
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return;
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_dbg_assert_(DVDINTERFACE, *address >= source_start_address);
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u64 source_offset = *address - source_start_address;
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if (source_offset < source_length)
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{
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size_t bytes_to_read = std::min(source_length - source_offset, *length);
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memcpy(*buffer, source + source_offset, bytes_to_read);
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*length -= bytes_to_read;
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*buffer += bytes_to_read;
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*address += bytes_to_read;
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}
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}
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void VolumeDirectory::PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer) const
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{
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if (start_address > *address && *length > 0)
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{
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u64 padBytes = std::min(start_address - *address, *length);
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memset(*buffer, 0, (size_t)padBytes);
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*length -= padBytes;
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*buffer += padBytes;
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*address += padBytes;
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}
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}
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void VolumeDirectory::Write32(u32 data, u32 offset, std::vector<u8>* const buffer)
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{
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(*buffer)[offset++] = (data >> 24);
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(*buffer)[offset++] = (data >> 16) & 0xff;
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(*buffer)[offset++] = (data >> 8) & 0xff;
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(*buffer)[offset] = (data)&0xff;
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}
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void VolumeDirectory::WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset,
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u64 length, u32 address_shift)
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{
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m_fst_data[(*entry_offset)++] = type;
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m_fst_data[(*entry_offset)++] = (name_offset >> 16) & 0xff;
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m_fst_data[(*entry_offset)++] = (name_offset >> 8) & 0xff;
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m_fst_data[(*entry_offset)++] = (name_offset)&0xff;
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Write32((u32)(data_offset >> address_shift), *entry_offset, &m_fst_data);
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*entry_offset += 4;
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Write32((u32)length, *entry_offset, &m_fst_data);
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*entry_offset += 4;
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}
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void VolumeDirectory::WriteEntryName(u32* name_offset, const std::string& name)
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{
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strncpy((char*)&m_fst_data[*name_offset + m_fst_name_offset], name.c_str(), name.length() + 1);
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*name_offset += (u32)(name.length() + 1);
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}
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void VolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset,
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u32* name_offset, u64* data_offset, u32 parent_entry_index)
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{
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std::vector<File::FSTEntry> sorted_entries = parent_entry.children;
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// Sort for determinism
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std::sort(sorted_entries.begin(), sorted_entries.end(), [](const File::FSTEntry& one,
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const File::FSTEntry& two) {
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const std::string one_upper = ASCIIToUppercase(one.virtualName);
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const std::string two_upper = ASCIIToUppercase(two.virtualName);
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return one_upper == two_upper ? one.virtualName < two.virtualName : one_upper < two_upper;
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});
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for (const File::FSTEntry& entry : sorted_entries)
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{
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if (entry.isDirectory)
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{
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u32 entry_index = *fst_offset / ENTRY_SIZE;
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WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index,
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entry_index + entry.size + 1, 0);
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WriteEntryName(name_offset, entry.virtualName);
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WriteDirectory(entry, fst_offset, name_offset, data_offset, entry_index);
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}
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else
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{
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// put entry in FST
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WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.size,
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m_address_shift);
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WriteEntryName(name_offset, entry.virtualName);
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// write entry to virtual disk
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_dbg_assert_(DVDINTERFACE, m_virtual_disk.find(*data_offset) == m_virtual_disk.end());
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m_virtual_disk.emplace(*data_offset, entry.physicalName);
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// 4 byte aligned
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*data_offset = Common::AlignUp(*data_offset + std::max<u64>(entry.size, 1ull), 0x8000ull);
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}
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}
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}
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static u32 ComputeNameSize(const File::FSTEntry& parent_entry)
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{
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u32 name_size = 0;
|
|
for (const File::FSTEntry& entry : parent_entry.children)
|
|
{
|
|
if (entry.isDirectory)
|
|
name_size += ComputeNameSize(entry);
|
|
|
|
name_size += (u32)entry.virtualName.length() + 1;
|
|
}
|
|
return name_size;
|
|
}
|
|
|
|
static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry)
|
|
{
|
|
for (File::FSTEntry& entry : parent_entry.children)
|
|
{
|
|
if (entry.isDirectory)
|
|
ConvertUTF8NamesToSHIFTJIS(entry);
|
|
|
|
entry.virtualName = UTF8ToSHIFTJIS(entry.virtualName);
|
|
}
|
|
}
|
|
|
|
static std::string ASCIIToUppercase(std::string str)
|
|
{
|
|
std::transform(str.begin(), str.end(), str.begin(),
|
|
[](char c) { return std::toupper(c, std::locale::classic()); });
|
|
return str;
|
|
}
|
|
|
|
} // namespace
|