dolphin/Source/Core/VideoBackends
Lioncash a523a6d1bf D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
2014-07-07 19:32:03 -04:00
..
D3D D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
OGL Change the comments to be more detailed. 2014-07-04 08:00:49 -04:00
Software Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00