dolphin/Source/Plugins/Plugin_VideoDX9/Src
Sonicadvance1 f2686589e9 Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1555 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-16 03:34:06 +00:00
..
W32Util set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
BPStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CPStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
CPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Config.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DBase.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
D3DBase.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DPostprocess.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
D3DPostprocess.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DShader.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
D3DShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DTexture.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
D3DTexture.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DUtil.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
D3DUtil.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DecodedVArray.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DecodedVArray.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DlgSettings.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
EmuWindow.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
EmuWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
IndexGenerator.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
IndexGenerator.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
OpcodeDecoding.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
PixelShader.cpp Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code 2008-12-16 03:34:06 +00:00
PixelShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Render.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
ShaderManager.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
ShaderManager.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureCache.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
TextureCache.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TransformEngine.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
TransformEngine.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Utils.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Utils.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Vec3.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Color.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_MtxIndex.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Normal.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_Normal.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Position.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_TextCoord.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexManager.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexManager.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexShader.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
XFStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
XFStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp build fixings 2008-12-11 15:12:17 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
resource.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
resource.rc update to the texture format overlay, thanks to giga (see issue 112) 2008-08-08 10:23:17 +00:00
stdafx.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00