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W32Util
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BPStructs.cpp
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BPStructs.h
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CPStructs.cpp
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CPStructs.h
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Config.cpp
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Config.h
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D3DBase.cpp
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D3DBase.h
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D3DPostprocess.cpp
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D3DPostprocess.h
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D3DShader.cpp
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D3DShader.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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D3DUtil.h
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DLCompiler.cpp
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DLCompiler.h
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DecodedVArray.cpp
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DecodedVArray.h
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DlgSettings.cpp
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DlgSettings.h
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EmuWindow.cpp
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EmuWindow.h
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IndexGenerator.cpp
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IndexGenerator.h
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OpcodeDecoding.cpp
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PixelShader.cpp
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Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
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PixelShader.h
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RGBAFloat.h
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Render.cpp
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Render.h
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ShaderManager.cpp
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ShaderManager.h
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TextureCache.cpp
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TextureCache.h
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TransformEngine.cpp
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TransformEngine.h
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Utils.cpp
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Utils.h
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Vec3.h
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VertexLoader.cpp
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VertexLoader.h
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VertexLoader_Color.h
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VertexLoader_MtxIndex.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.h
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VertexLoader_TextCoord.h
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VertexManager.cpp
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VertexManager.h
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VertexShader.cpp
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VertexShader.h
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XFStructs.cpp
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XFStructs.h
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bmp_io.cpp
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bmp_io.h
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main.cpp
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build fixings
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2008-12-11 15:12:17 +00:00 |
main.h
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resource.h
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resource.rc
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update to the texture format overlay, thanks to giga (see issue 112)
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stdafx.cpp
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stdafx.h
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