dolphin/Source/Core/VideoBackends/OGL
Stenzek 3fd4142f36 OGL: Track state of last bound vertex array object
This reduces the overhead of calling glBindVertexArray() every time
RestoreAPIState() is called, even when it is redundant.
2018-02-22 19:08:52 +10:00
..
BoundingBox.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
BoundingBox.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
CMakeLists.txt Do not link to libusbhid on FreeBSD/NetBSD 2018-02-05 00:46:59 +03:00
FramebufferManager.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GPUTimer.h OGL: Add GPUTimer class for measuring execution time of a draw/dispatch 2017-04-01 12:32:57 +10:00
NativeVertexFormat.cpp OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
OGL.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGL.vcxproj.filters Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGLTexture.cpp Merge pull request #6367 from stenzek/gl-flush 2018-02-19 16:26:35 +01:00
OGLTexture.h AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
PostProcessing.h VideoCommon: Move the blit methods to the backend class 2017-04-25 14:25:41 +10:00
ProgramShaderCache.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
ProgramShaderCache.h OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
RasterFont.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
RasterFont.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Render.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
Render.h Renderer: Handle resize events on-demand instead of polling 2018-02-20 01:15:55 +10:00
SamplerCache.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
SamplerCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
StreamBuffer.cpp StreamBuffer: Don't wait on fences twice when reserve > commit 2017-09-09 13:26:30 +10:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureCache.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
TextureCache.h VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
TextureConverter.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
TextureConverter.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
VertexManager.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
VertexManager.h OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
VideoBackend.h VideoBackend: Remove PeekMessages method 2018-01-27 13:53:55 +10:00
main.cpp VideoConfig: Remove bForceCopyToRam field 2018-02-11 15:29:37 +10:00