26 lines
621 B
C++
26 lines
621 B
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
namespace DebugUtil
|
|
{
|
|
void Init();
|
|
void Shutdown();
|
|
|
|
void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height);
|
|
|
|
void DumpActiveTextures();
|
|
|
|
void OnObjectBegin();
|
|
void OnObjectEnd();
|
|
|
|
void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
|
|
const char* name);
|
|
|
|
void DrawTempBuffer(const u8* color, int buffer);
|
|
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name);
|
|
} // namespace DebugUtil
|