53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// ---------------------------------------------------------------------------------
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// Class: WaveFileWriter
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// Description: Simple utility class to make it easy to write long 16-bit stereo
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// audio streams to disk.
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// Use Start() to start recording to a file, and AddStereoSamples to add wave data.
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// The float variant will convert from -1.0-1.0 range and clamp.
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// Alternatively, AddSamplesBE for big endian wave data.
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// If Stop is not called when it destructs, the destructor will call Stop().
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// ---------------------------------------------------------------------------------
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#pragma once
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#include <array>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/IOFile.h"
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class WaveFileWriter
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{
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public:
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WaveFileWriter();
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~WaveFileWriter();
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WaveFileWriter(const WaveFileWriter&) = delete;
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WaveFileWriter& operator=(const WaveFileWriter&) = delete;
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WaveFileWriter(WaveFileWriter&&) = delete;
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WaveFileWriter& operator=(WaveFileWriter&&) = delete;
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bool Start(const std::string& filename, unsigned int HLESampleRate);
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void Stop();
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void SetSkipSilence(bool skip) { skip_silence = skip; }
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void AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate); // big endian
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u32 GetAudioSize() const { return audio_size; }
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private:
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static constexpr size_t BUFFER_SIZE = 32 * 1024;
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File::IOFile file;
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bool skip_silence = false;
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u32 audio_size = 0;
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std::array<short, BUFFER_SIZE> conv_buffer{};
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void Write(u32 value);
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void Write4(const char* ptr);
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std::string basename;
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int current_sample_rate;
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int file_index = 0;
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};
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