dolphin/Source/Core/VideoBackends/Vulkan/VKShader.h

41 lines
1.2 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/VulkanLoader.h"
#include "VideoCommon/AbstractShader.h"
namespace Vulkan
{
class VKShader final : public AbstractShader
{
public:
VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod);
VKShader(std::vector<u32> spv, VkPipeline compute_pipeline);
~VKShader() override;
VkShaderModule GetShaderModule() const { return m_module; }
VkPipeline GetComputePipeline() const { return m_compute_pipeline; }
bool HasBinary() const override;
BinaryData GetBinary() const override;
static std::unique_ptr<VKShader> CreateFromSource(ShaderStage stage, const char* source,
size_t length);
static std::unique_ptr<VKShader> CreateFromBinary(ShaderStage stage, const void* data,
size_t length);
private:
std::vector<u32> m_spv;
VkShaderModule m_module;
VkPipeline m_compute_pipeline;
};
} // namespace Vulkan