dolphin/Externals/wxWidgets/include/wx/control.h

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3.9 KiB
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/control.h
// Purpose: wxControl common interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 26.07.99
// RCS-ID: $Id: control.h 42816 2006-10-31 08:50:17Z RD $
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_BASE_
#define _WX_CONTROL_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_CONTROLS
#include "wx/window.h" // base class
extern WXDLLEXPORT_DATA(const wxChar) wxControlNameStr[];
// ----------------------------------------------------------------------------
// wxControl is the base class for all controls
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxControlBase : public wxWindow
{
public:
wxControlBase() { }
virtual ~wxControlBase();
// Create() function adds the validator parameter
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
// get the control alignment (left/right/centre, top/bottom/centre)
int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
// get the string without mnemonic characters ('&')
static wxString GetLabelText(const wxString& label);
// get just the text of the label, without mnemonic characters ('&')
wxString GetLabelText() const { return GetLabelText(GetLabel()); }
// controls by default inherit the colours of their parents, if a
// particular control class doesn't want to do it, it can override
// ShouldInheritColours() to return false
virtual bool ShouldInheritColours() const { return true; }
// WARNING: this doesn't work for all controls nor all platforms!
//
// simulates the event of given type (i.e. wxButton::Command() is just as
// if the button was clicked)
virtual void Command(wxCommandEvent &event);
virtual void SetLabel( const wxString &label );
virtual bool SetFont(const wxFont& font);
// wxControl-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
protected:
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
// to the list of parents children
bool CreateControl(wxWindowBase *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& validator,
const wxString& name);
// initialize the common fields of wxCommandEvent
void InitCommandEvent(wxCommandEvent& event) const;
DECLARE_NO_COPY_CLASS(wxControlBase)
};
// ----------------------------------------------------------------------------
// include platform-dependent wxControl declarations
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/control.h"
#elif defined(__WXPALMOS__)
#include "wx/palmos/control.h"
#elif defined(__WXMSW__)
#include "wx/msw/control.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/control.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/control.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/control.h"
#elif defined(__WXMAC__)
#include "wx/mac/control.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/control.h"
#elif defined(__WXPM__)
#include "wx/os2/control.h"
#endif
#endif // wxUSE_CONTROLS
#endif
// _WX_CONTROL_H_BASE_