489 lines
11 KiB
C++
489 lines
11 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/Settings.h"
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#include <QApplication>
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#include <QDir>
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#include <QFile>
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#include <QSettings>
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#include <QSize>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "DolphinQt2/GameList/GameListModel.h"
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#include "DolphinQt2/QtUtils/QueueOnObject.h"
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#include "InputCommon/InputConfig.h"
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Settings::Settings()
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{
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qRegisterMetaType<Core::State>();
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Core::SetOnStateChangedCallback([this](Core::State new_state) {
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QueueOnObject(this, [this, new_state] { emit EmulationStateChanged(new_state); });
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});
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Config::AddConfigChangedCallback(
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[this] { QueueOnObject(this, [this] { emit ConfigChanged(); }); });
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SetCurrentUserStyle(GetCurrentUserStyle());
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}
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Settings& Settings::Instance()
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{
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static Settings settings;
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return settings;
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}
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QSettings& Settings::GetQSettings()
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{
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static QSettings settings(
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QStringLiteral("%1/Qt.ini").arg(QString::fromStdString(File::GetUserPath(D_CONFIG_IDX))),
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QSettings::IniFormat);
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return settings;
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}
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void Settings::SetThemeName(const QString& theme_name)
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{
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SConfig::GetInstance().theme_name = theme_name.toStdString();
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emit ThemeChanged();
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}
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QString Settings::GetCurrentUserStyle() const
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{
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return GetQSettings().value(QStringLiteral("userstyle/path"), false).toString();
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}
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void Settings::SetCurrentUserStyle(const QString& stylesheet_path)
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{
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QString stylesheet_contents;
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if (!stylesheet_path.isEmpty() && AreUserStylesEnabled())
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{
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// Load custom user stylesheet
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QFile stylesheet(stylesheet_path);
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if (stylesheet.open(QFile::ReadOnly))
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stylesheet_contents = QString::fromUtf8(stylesheet.readAll().data());
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}
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qApp->setStyleSheet(stylesheet_contents);
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GetQSettings().setValue(QStringLiteral("userstyle/path"), stylesheet_path);
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}
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bool Settings::AreUserStylesEnabled() const
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{
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return GetQSettings().value(QStringLiteral("userstyle/enabled"), false).toBool();
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}
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void Settings::SetUserStylesEnabled(bool enabled)
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{
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GetQSettings().setValue(QStringLiteral("userstyle/enabled"), enabled);
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}
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QStringList Settings::GetPaths() const
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{
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QStringList list;
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for (const auto& path : SConfig::GetInstance().m_ISOFolder)
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list << QString::fromStdString(path);
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return list;
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}
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void Settings::AddPath(const QString& qpath)
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{
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std::string path = qpath.toStdString();
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std::vector<std::string>& paths = SConfig::GetInstance().m_ISOFolder;
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if (std::find(paths.begin(), paths.end(), path) != paths.end())
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return;
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paths.emplace_back(path);
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emit PathAdded(qpath);
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}
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void Settings::RemovePath(const QString& qpath)
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{
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std::string path = qpath.toStdString();
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std::vector<std::string>& paths = SConfig::GetInstance().m_ISOFolder;
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auto new_end = std::remove(paths.begin(), paths.end(), path);
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if (new_end == paths.end())
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return;
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paths.erase(new_end, paths.end());
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emit PathRemoved(qpath);
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}
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void Settings::ReloadPath(const QString& qpath)
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{
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emit PathReloadRequested(qpath);
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}
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void Settings::ReloadTitleDB()
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{
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emit TitleDBReloadRequested();
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}
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QString Settings::GetDefaultGame() const
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{
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return QString::fromStdString(SConfig::GetInstance().m_strDefaultISO);
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}
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void Settings::SetDefaultGame(QString path)
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{
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if (GetDefaultGame() != path)
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{
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SConfig::GetInstance().m_strDefaultISO = path.toStdString();
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emit DefaultGameChanged(path);
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}
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}
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bool Settings::GetPreferredView() const
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{
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return GetQSettings().value(QStringLiteral("PreferredView"), true).toBool();
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}
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void Settings::SetPreferredView(bool list)
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{
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GetQSettings().setValue(QStringLiteral("PreferredView"), list);
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}
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int Settings::GetStateSlot() const
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{
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return GetQSettings().value(QStringLiteral("Emulation/StateSlot"), 1).toInt();
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}
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void Settings::SetStateSlot(int slot)
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{
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GetQSettings().setValue(QStringLiteral("Emulation/StateSlot"), slot);
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}
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void Settings::SetHideCursor(bool hide_cursor)
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{
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SConfig::GetInstance().bHideCursor = hide_cursor;
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emit HideCursorChanged();
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}
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bool Settings::GetHideCursor() const
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{
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return SConfig::GetInstance().bHideCursor;
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}
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void Settings::SetKeepWindowOnTop(bool top)
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{
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if (IsKeepWindowOnTopEnabled() == top)
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return;
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SConfig::GetInstance().bKeepWindowOnTop = top;
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emit KeepWindowOnTopChanged(top);
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}
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bool Settings::IsKeepWindowOnTopEnabled() const
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{
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return SConfig::GetInstance().bKeepWindowOnTop;
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}
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int Settings::GetVolume() const
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{
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return SConfig::GetInstance().m_Volume;
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}
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void Settings::SetVolume(int volume)
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{
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if (GetVolume() != volume)
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{
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SConfig::GetInstance().m_Volume = volume;
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emit VolumeChanged(volume);
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}
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}
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void Settings::IncreaseVolume(int volume)
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{
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AudioCommon::IncreaseVolume(volume);
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emit VolumeChanged(GetVolume());
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}
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void Settings::DecreaseVolume(int volume)
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{
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AudioCommon::DecreaseVolume(volume);
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emit VolumeChanged(GetVolume());
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}
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bool Settings::IsLogVisible() const
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{
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return GetQSettings().value(QStringLiteral("logging/logvisible")).toBool();
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}
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void Settings::SetLogVisible(bool visible)
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{
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if (IsLogVisible() != visible)
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{
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GetQSettings().setValue(QStringLiteral("logging/logvisible"), visible);
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emit LogVisibilityChanged(visible);
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}
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}
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bool Settings::IsLogConfigVisible() const
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{
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return GetQSettings().value(QStringLiteral("logging/logconfigvisible")).toBool();
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}
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void Settings::SetLogConfigVisible(bool visible)
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{
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if (IsLogConfigVisible() != visible)
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{
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GetQSettings().setValue(QStringLiteral("logging/logconfigvisible"), visible);
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emit LogConfigVisibilityChanged(visible);
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}
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}
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GameListModel* Settings::GetGameListModel() const
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{
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static GameListModel* model = new GameListModel;
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return model;
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}
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NetPlayClient* Settings::GetNetPlayClient()
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{
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return m_client.get();
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}
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void Settings::ResetNetPlayClient(NetPlayClient* client)
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{
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m_client.reset(client);
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}
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NetPlayServer* Settings::GetNetPlayServer()
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{
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return m_server.get();
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}
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void Settings::ResetNetPlayServer(NetPlayServer* server)
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{
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m_server.reset(server);
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}
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bool Settings::GetCheatsEnabled() const
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{
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return SConfig::GetInstance().bEnableCheats;
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}
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void Settings::SetCheatsEnabled(bool enabled)
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{
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if (SConfig::GetInstance().bEnableCheats != enabled)
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{
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SConfig::GetInstance().bEnableCheats = enabled;
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emit EnableCheatsChanged(enabled);
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}
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}
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void Settings::SetDebugModeEnabled(bool enabled)
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{
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if (IsDebugModeEnabled() != enabled)
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{
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SConfig::GetInstance().bEnableDebugging = enabled;
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emit DebugModeToggled(enabled);
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}
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if (enabled)
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SetCodeVisible(true);
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}
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bool Settings::IsDebugModeEnabled() const
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{
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return SConfig::GetInstance().bEnableDebugging;
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}
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void Settings::SetRegistersVisible(bool enabled)
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{
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if (IsRegistersVisible() != enabled)
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{
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GetQSettings().setValue(QStringLiteral("debugger/showregisters"), enabled);
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emit RegistersVisibilityChanged(enabled);
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}
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}
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bool Settings::IsRegistersVisible() const
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{
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return GetQSettings().value(QStringLiteral("debugger/showregisters")).toBool();
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}
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void Settings::SetWatchVisible(bool enabled)
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{
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if (IsWatchVisible() != enabled)
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{
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GetQSettings().setValue(QStringLiteral("debugger/showwatch"), enabled);
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emit WatchVisibilityChanged(enabled);
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}
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}
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bool Settings::IsWatchVisible() const
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{
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return GetQSettings().value(QStringLiteral("debugger/showwatch")).toBool();
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}
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void Settings::SetBreakpointsVisible(bool enabled)
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{
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if (IsBreakpointsVisible() != enabled)
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{
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GetQSettings().setValue(QStringLiteral("debugger/showbreakpoints"), enabled);
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emit BreakpointsVisibilityChanged(enabled);
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}
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}
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bool Settings::IsBreakpointsVisible() const
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{
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return GetQSettings().value(QStringLiteral("debugger/showbreakpoints")).toBool();
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}
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bool Settings::IsControllerStateNeeded() const
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{
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return m_controller_state_needed;
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}
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void Settings::SetControllerStateNeeded(bool needed)
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{
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m_controller_state_needed = needed;
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}
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void Settings::SetCodeVisible(bool enabled)
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{
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if (IsCodeVisible() != enabled)
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{
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GetQSettings().setValue(QStringLiteral("debugger/showcode"), enabled);
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emit CodeVisibilityChanged(enabled);
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}
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}
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bool Settings::IsCodeVisible() const
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{
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return GetQSettings().value(QStringLiteral("debugger/showcode")).toBool();
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}
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void Settings::SetMemoryVisible(bool enabled)
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{
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if (IsMemoryVisible() == enabled)
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return;
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QSettings().setValue(QStringLiteral("debugger/showmemory"), enabled);
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emit MemoryVisibilityChanged(enabled);
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}
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bool Settings::IsMemoryVisible() const
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{
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return QSettings().value(QStringLiteral("debugger/showmemory")).toBool();
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}
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void Settings::SetJITVisible(bool enabled)
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{
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if (IsJITVisible() == enabled)
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return;
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QSettings().setValue(QStringLiteral("debugger/showjit"), enabled);
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emit JITVisibilityChanged(enabled);
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}
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bool Settings::IsJITVisible() const
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{
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return QSettings().value(QStringLiteral("debugger/showjit")).toBool();
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}
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void Settings::SetDebugFont(QFont font)
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{
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if (GetDebugFont() != font)
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{
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GetQSettings().setValue(QStringLiteral("debugger/font"), font);
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emit DebugFontChanged(font);
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}
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}
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QFont Settings::GetDebugFont() const
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{
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QFont default_font = QFont(QStringLiteral("Monospace"));
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default_font.setStyleHint(QFont::TypeWriter);
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return GetQSettings().value(QStringLiteral("debugger/font"), default_font).value<QFont>();
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}
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void Settings::SetAutoUpdateTrack(const QString& mode)
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{
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if (mode == GetAutoUpdateTrack())
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return;
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SConfig::GetInstance().m_auto_update_track = mode.toStdString();
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emit AutoUpdateTrackChanged(mode);
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}
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QString Settings::GetAutoUpdateTrack() const
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{
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return QString::fromStdString(SConfig::GetInstance().m_auto_update_track);
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}
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void Settings::SetAnalyticsEnabled(bool enabled)
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{
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if (enabled == IsAnalyticsEnabled())
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return;
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SConfig::GetInstance().m_analytics_enabled = enabled;
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emit AnalyticsToggled(enabled);
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}
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bool Settings::IsAnalyticsEnabled() const
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{
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return SConfig::GetInstance().m_analytics_enabled;
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}
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void Settings::SetToolBarVisible(bool visible)
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{
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if (IsToolBarVisible() == visible)
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return;
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GetQSettings().setValue(QStringLiteral("toolbar/visible"), visible);
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emit ToolBarVisibilityChanged(visible);
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}
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bool Settings::IsToolBarVisible() const
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{
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return GetQSettings().value(QStringLiteral("toolbar/visible"), true).toBool();
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}
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void Settings::SetWidgetsLocked(bool locked)
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{
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if (AreWidgetsLocked() == locked)
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return;
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GetQSettings().setValue(QStringLiteral("widgets/locked"), locked);
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emit WidgetLockChanged(locked);
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}
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bool Settings::AreWidgetsLocked() const
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{
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return GetQSettings().value(QStringLiteral("widgets/locked"), true).toBool();
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}
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bool Settings::IsBatchModeEnabled() const
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{
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return m_batch;
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}
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void Settings::SetBatchModeEnabled(bool batch)
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{
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m_batch = batch;
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}
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