80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h"
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <utility>
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#include "Common/Common.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include "VideoCommon/OnScreenDisplay.h"
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namespace ControllerEmu
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{
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ModifySettingsButton::ModifySettingsButton(std::string button_name)
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: Buttons(std::move(button_name))
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{
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
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}
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void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
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{
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controls.emplace_back(std::make_unique<Input>(true, std::move(button_name)));
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threshold_exceeded.emplace_back(false);
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associated_settings.emplace_back(false);
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associated_settings_toggle.emplace_back(toggle);
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}
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void ModifySettingsButton::GetState()
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{
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for (size_t i = 0; i < controls.size(); ++i)
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{
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ControlState state = controls[i]->control_ref->State();
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if (!associated_settings_toggle[i])
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{
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// not toggled
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associated_settings[i] = state > numeric_settings[0]->GetValue();
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}
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else
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{
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// toggle (loading savestates does not en-/disable toggle)
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// after we passed the threshold, we en-/disable. but after that, we don't change it
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// anymore
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if (!threshold_exceeded[i] && state > numeric_settings[0]->GetValue())
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{
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associated_settings[i] = !associated_settings[i];
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if (associated_settings[i])
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OSD::AddMessage(controls[i]->ui_name + ": on");
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else
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OSD::AddMessage(controls[i]->ui_name + ": off");
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threshold_exceeded[i] = true;
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}
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if (state < numeric_settings[0]->GetValue())
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threshold_exceeded[i] = false;
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}
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}
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}
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const std::vector<bool>& ModifySettingsButton::isSettingToggled() const
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{
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return associated_settings_toggle;
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}
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const std::vector<bool>& ModifySettingsButton::getSettingsModifier() const
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{
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return associated_settings;
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}
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} // namespace ControllerEmu
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