dolphin/Source/Core/VideoCommon/Assets
Mai ea3033731d
Merge pull request #12240 from iwubcode/material_asset_additional_properties
VideoCommon: add additional data types to material asset
2023-12-12 18:38:20 -05:00
..
CustomAsset.cpp VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
CustomAsset.h VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor. 2023-07-16 19:45:55 -05:00
CustomAssetLibrary.cpp CustomAssetLibrary: Remove unused GetAssetSize() function 2023-12-11 22:00:52 -05:00
CustomAssetLibrary.h CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo 2023-11-25 18:01:44 -05:00
CustomAssetLoader.cpp VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
CustomAssetLoader.h VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
CustomTextureData.cpp VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice 2023-09-02 20:20:09 -05:00
CustomTextureData.h VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice 2023-09-02 20:20:09 -05:00
DirectFilesystemAssetLibrary.cpp VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
DirectFilesystemAssetLibrary.h VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
MaterialAsset.cpp VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU 2023-12-04 00:12:31 -06:00
MaterialAsset.h VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU 2023-12-04 00:12:31 -06:00
ShaderAsset.cpp ShaderAsset: Mark ParseShaderProperties() as static 2023-12-11 17:05:06 -05:00
ShaderAsset.h VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms 2023-10-16 19:02:27 -05:00
TextureAsset.cpp VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior 2023-10-16 19:23:00 -05:00
TextureAsset.h VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00