458 lines
13 KiB
C++
458 lines
13 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "FileUtil.h" // For IsDirectory()
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#include "StringUtil.h" // For StringFromFormat()
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#include <sstream>
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#include "../Config.h"
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#include "../Globals.h"
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#include "Mixer.h"
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#include "../MailHandler.h"
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#include "../DSPHandler.h"
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#include "UCodes.h"
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#include "UCode_AXStructs.h"
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#include "UCode_AX.h"
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#include "UCode_AX_Voice.h"
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CUCode_AX::CUCode_AX(CMailHandler& _rMailHandler)
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: IUCode(_rMailHandler)
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, m_addressPBs(0xFFFFFFFF)
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{
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// we got loaded
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m_rMailHandler.PushMail(DSP_INIT);
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templbuffer = new int[1024 * 1024];
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temprbuffer = new int[1024 * 1024];
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}
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CUCode_AX::~CUCode_AX()
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{
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m_rMailHandler.Clear();
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delete [] templbuffer;
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delete [] temprbuffer;
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}
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// Needs A LOT of love!
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static void ProcessUpdates(AXPB &PB)
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{
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// Make the updates we are told to do. When there are multiple updates for a block they
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// are placed in memory directly following updaddr. They are mostly for initial time
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// delays, sometimes for the FIR filter or channel volumes. We do all of them at once here.
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// If we get both an on and an off update we chose on. Perhaps that makes the RE1 music
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// work better.
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int numupd = PB.updates.num_updates[0]
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+ PB.updates.num_updates[1]
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+ PB.updates.num_updates[2]
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+ PB.updates.num_updates[3]
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+ PB.updates.num_updates[4];
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if (numupd > 64) numupd = 64; // prevent crazy values TODO: LOL WHAT
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const u32 updaddr = (u32)(PB.updates.data_hi << 16) | PB.updates.data_lo;
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int on = 0, off = 0;
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for (int j = 0; j < numupd; j++)
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{
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const u16 updpar = Memory_Read_U16(updaddr + j*4);
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const u16 upddata = Memory_Read_U16(updaddr + j*4 + 2);
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// some safety checks, I hope it's enough
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if (updaddr > 0x80000000 && updaddr < 0x817fffff
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&& updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
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// 0-3, those are important
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//&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
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// but I don't know how or when
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)
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{
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((u16*)&PB)[updpar] = upddata; // WTF ABOUNDS!
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}
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if (updpar == 7 && upddata != 0) on++;
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if (updpar == 7 && upddata == 0) off++;
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}
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// hack: if we get both an on and an off select on rather than off
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if (on > 0 && off > 0) PB.running = 1;
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}
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static void VoiceHacks(AXPB &pb)
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{
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// get necessary values
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const u32 sampleEnd = (pb.audio_addr.end_addr_hi << 16) | pb.audio_addr.end_addr_lo;
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const u32 loopPos = (pb.audio_addr.loop_addr_hi << 16) | pb.audio_addr.loop_addr_lo;
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// const u32 updaddr = (u32)(pb.updates.data_hi << 16) | pb.updates.data_lo;
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// const u16 updpar = Memory_Read_U16(updaddr);
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// const u16 upddata = Memory_Read_U16(updaddr + 2);
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// =======================================================================================
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/* Fix problems introduced with the SSBM fix. Sometimes when a music stream ended sampleEnd
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would end up outside of bounds while the block was still playing resulting in noise
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a strange noise. This should take care of that.
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*/
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if (
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(sampleEnd > (0x017fffff * 2) || loopPos > (0x017fffff * 2)) // ARAM bounds in nibbles
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)
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{
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pb.running = 0;
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// also reset all values if it makes any difference
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pb.audio_addr.cur_addr_hi = 0; pb.audio_addr.cur_addr_lo = 0;
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pb.audio_addr.end_addr_hi = 0; pb.audio_addr.end_addr_lo = 0;
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pb.audio_addr.loop_addr_hi = 0; pb.audio_addr.loop_addr_lo = 0;
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pb.src.cur_addr_frac = 0; pb.src.ratio_hi = 0; pb.src.ratio_lo = 0;
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pb.adpcm.pred_scale = 0; pb.adpcm.yn1 = 0; pb.adpcm.yn2 = 0;
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pb.audio_addr.looping = 0;
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pb.adpcm_loop_info.pred_scale = 0;
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pb.adpcm_loop_info.yn1 = 0; pb.adpcm_loop_info.yn2 = 0;
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}
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/*
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// the fact that no settings are reset (except running) after a SSBM type music stream or another
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looping block (for example in Battle Stadium DON) has ended could cause loud garbled sound to be
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played from one or more blocks. Perhaps it was in conjunction with the old sequenced music fix below,
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I'm not sure. This was an attempt to prevent that anyway by resetting all. But I'm not sure if this
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is needed anymore. Please try to play SSBM without it and see if it works anyway.
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*/
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if (
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// detect blocks that have recently been running that we should reset
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pb.running == 0 && pb.audio_addr.looping == 1
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//pb.running == 0 && pb.adpcm_loop_info.pred_scale
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// this prevents us from ruining sequenced music blocks, may not be needed
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/*
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&& !(pb.updates.num_updates[0] || pb.updates.num_updates[1] || pb.updates.num_updates[2]
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|| pb.updates.num_updates[3] || pb.updates.num_updates[4])
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*/
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//&& !(updpar || upddata)
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&& pb.mixer_control == 0 // only use this in SSBM
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)
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{
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// reset the detection values
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pb.audio_addr.looping = 0;
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pb.adpcm_loop_info.pred_scale = 0;
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pb.adpcm_loop_info.yn1 = 0; pb.adpcm_loop_info.yn2 = 0;
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//pb.audio_addr.cur_addr_hi = 0; pb.audio_addr.cur_addr_lo = 0;
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//pb.audio_addr.end_addr_hi = 0; pb.audio_addr.end_addr_lo = 0;
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//pb.audio_addr.loop_addr_hi = 0; pb.audio_addr.loop_addr_lo = 0;
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//pb.src.cur_addr_frac = 0; PBs[i].src.ratio_hi = 0; PBs[i].src.ratio_lo = 0;
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//pb.adpcm.pred_scale = 0; pb.adpcm.yn1 = 0; pb.adpcm.yn2 = 0;
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}
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}
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void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
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{
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if (_iSize > 1024 * 1024)
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_iSize = 1024 * 1024;
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memset(templbuffer, 0, _iSize * sizeof(int));
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memset(temprbuffer, 0, _iSize * sizeof(int));
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AXPB PB;
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for (int x = 0; x < numPBaddr; x++)
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{
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//u32 blockAddr = m_addressPBs;
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u32 blockAddr = PBaddr[x];
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if (!blockAddr)
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return;
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for (int i = 0; i < NUMBER_OF_PBS; i++)
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{
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if (!ReadPB(blockAddr, PB))
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break;
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ProcessUpdates(PB);
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VoiceHacks(PB);
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MixAddVoice(PB, templbuffer, temprbuffer, _iSize);
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if (!WritePB(blockAddr, PB))
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break;
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// next PB, or done
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blockAddr = (PB.next_pb_hi << 16) | PB.next_pb_lo;
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if (!blockAddr)
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break;
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}
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}
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if (_pBuffer)
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{
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for (int i = 0; i < _iSize; i++)
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{
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// Clamp into 16-bit. Maybe we should add a volume compressor here.
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int left = templbuffer[i] + _pBuffer[0];
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int right = temprbuffer[i] + _pBuffer[1];
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if (left < -32767) left = -32767;
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if (left > 32767) left = 32767;
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if (right < -32767) right = -32767;
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if (right > 32767) right = 32767;
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*_pBuffer++ = left;
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*_pBuffer++ = right;
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}
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}
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}
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// ------------------------------------------------------------------------------
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// Handle incoming mail
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void CUCode_AX::HandleMail(u32 _uMail)
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{
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static s8 newucodemails = -1;
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if (newucodemails > -1) {
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newucodemails++;
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if (newucodemails == 10) {
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newucodemails = -1;
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m_rMailHandler.PushMail(DSP_RESUME);
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}
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}
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else {
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if ((_uMail & 0xFFFF0000) == MAIL_AX_ALIST)
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{
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// We are expected to get a new CmdBlock
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DEBUG_LOG(DSPHLE, "GetNextCmdBlock (%ibytes)", (u16)_uMail);
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}
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else if (_uMail == 0xCDD10000) // Action 0 - AX_ResumeTask();
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{
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m_rMailHandler.PushMail(DSP_RESUME);
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}
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else if (_uMail == 0xCDD10001) // Action 1 - new ucode upload ( GC: BayBlade S.T.B,...)
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{
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NOTICE_LOG(DSPHLE,"DSP IROM - New Ucode!");
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newucodemails = 0;
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}
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else if (_uMail == 0xCDD10002) // Action 2 - IROM_Reset(); ( GC: NFS Carbon, FF Crystal Chronicles,...)
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{
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NOTICE_LOG(DSPHLE,"DSP IROM - Reset!");
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CDSPHandler::GetInstance().SetUCode(UCODE_ROM);
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}
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else if (_uMail == 0xCDD10003) // Action 3 - AX_GetNextCmdBlock();
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{
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}
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else
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{
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DEBUG_LOG(DSPHLE, " >>>> u32 MAIL : AXTask Mail (%08x)", _uMail);
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AXTask(_uMail);
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}
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}
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}
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// ------------------------------------------------------------------------------
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// Update with DSP Interrupt
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void CUCode_AX::Update(int cycles)
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{
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// check if we have to send something
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if (!m_rMailHandler.IsEmpty())
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{
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g_dspInitialize.pGenerateDSPInterrupt();
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}
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}
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// ============================================
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// AX seems to bootup one task only and waits for resume-callbacks
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// everytime the DSP has "spare time" it sends a resume-mail to the CPU
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// and the __DSPHandler calls a AX-Callback which generates a new AXFrame
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bool CUCode_AX::AXTask(u32& _uMail)
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{
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u32 uAddress = _uMail;
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DEBUG_LOG(DSPHLE, "Begin");
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DEBUG_LOG(DSPHLE, "=====================================================================");
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DEBUG_LOG(DSPHLE, "%08x : AXTask - AXCommandList-Addr:", uAddress);
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u32 Addr__AXStudio;
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u32 Addr__AXOutSBuffer;
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u32 Addr__AXOutSBuffer_1;
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u32 Addr__AXOutSBuffer_2;
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u32 Addr__A;
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u32 Addr__12;
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u32 Addr__4_1;
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u32 Addr__4_2;
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//u32 Addr__4_3;
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//u32 Addr__4_4;
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u32 Addr__5_1;
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u32 Addr__5_2;
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u32 Addr__6;
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u32 Addr__9;
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bool bExecuteList = true;
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numPBaddr = 0;
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while (bExecuteList)
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{
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static int last_valid_command = 0;
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u16 iCommand = Memory_Read_U16(uAddress);
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uAddress += 2;
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switch (iCommand)
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{
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case AXLIST_STUDIOADDR: //00
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Addr__AXStudio = Memory_Read_U32(uAddress);
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uAddress += 4;
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DEBUG_LOG(DSPHLE, "%08x : AXLIST studio address: %08x", uAddress, Addr__AXStudio);
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break;
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case 0x001: // 2byte x 10
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{
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u32 address = Memory_Read_U32(uAddress);
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uAddress += 4;
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u16 param1 = Memory_Read_U16(uAddress);
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uAddress += 2;
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u16 param2 = Memory_Read_U16(uAddress);
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uAddress += 2;
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u16 param3 = Memory_Read_U16(uAddress);
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uAddress += 2;
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DEBUG_LOG(DSPHLE, "%08x : AXLIST 1: %08x, %04x, %04x, %04x", uAddress, address, param1, param2, param3);
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}
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break;
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//
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// Somewhere we should be getting a bitmask of AX_SYNC values
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// that tells us what has been updated
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// Dunno if important
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//
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case AXLIST_PBADDR: //02
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{
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PBaddr[numPBaddr] = Memory_Read_U32(uAddress);
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numPBaddr++;
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m_addressPBs = Memory_Read_U32(uAddress); // left in for now
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uAddress += 4;
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soundStream->GetMixer()->SetHLEReady(true);
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DEBUG_LOG(DSPHLE, "%08x : AXLIST PB address: %08x", uAddress, m_addressPBs);
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}
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break;
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case 0x0003:
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DEBUG_LOG(DSPHLE, "%08x : AXLIST command 0x0003 ????");
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break;
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case 0x0004: // AUX?
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Addr__4_1 = Memory_Read_U32(uAddress);
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uAddress += 4;
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Addr__4_2 = Memory_Read_U32(uAddress);
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uAddress += 4;
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DEBUG_LOG(DSPHLE, "%08x : AXLIST 4_1 4_2 addresses: %08x %08x", uAddress, Addr__4_1, Addr__4_2);
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break;
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case 0x0005:
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Addr__5_1 = Memory_Read_U32(uAddress);
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uAddress += 4;
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Addr__5_2 = Memory_Read_U32(uAddress);
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uAddress += 4;
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DEBUG_LOG(DSPHLE, "%08x : AXLIST 5_1 5_2 addresses: %08x %08x", uAddress, Addr__5_1, Addr__5_2);
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break;
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case 0x0006:
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Addr__6 = Memory_Read_U32(uAddress);
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uAddress += 4;
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DEBUG_LOG(DSPHLE, "%08x : AXLIST 6 address: %08x", uAddress, Addr__6);
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break;
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case AXLIST_SBUFFER:
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Addr__AXOutSBuffer = Memory_Read_U32(uAddress);
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uAddress += 4;
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DEBUG_LOG(DSPHLE, "%08x : AXLIST OutSBuffer address: %08x", uAddress, Addr__AXOutSBuffer);
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break;
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case 0x0009:
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Addr__9 = Memory_Read_U32(uAddress);
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uAddress += 4;
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DEBUG_LOG(DSPHLE, "%08x : AXLIST 6 address: %08x", Addr__9);
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break;
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case AXLIST_COMPRESSORTABLE: // 0xa
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Addr__A = Memory_Read_U32(uAddress);
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uAddress += 4;
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DEBUG_LOG(DSPHLE, "%08x : AXLIST CompressorTable address: %08x", uAddress, Addr__A);
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break;
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case 0x000e:
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Addr__AXOutSBuffer_1 = Memory_Read_U32(uAddress);
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uAddress += 4;
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// Addr__AXOutSBuffer_2 is the address in RAM that we are supposed to mix to.
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// Although we don't, currently.
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Addr__AXOutSBuffer_2 = Memory_Read_U32(uAddress);
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uAddress += 4;
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DEBUG_LOG(DSPHLE, "%08x : AXLIST sbuf2 addresses: %08x %08x", uAddress, Addr__AXOutSBuffer_1, Addr__AXOutSBuffer_2);
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break;
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case AXLIST_END:
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bExecuteList = false;
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DEBUG_LOG(DSPHLE, "%08x : AXLIST end", uAddress);
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break;
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case 0x0010: //Super Monkey Ball 2
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DEBUG_LOG(DSPHLE, "%08x : AXLIST 0x0010", uAddress);
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//should probably read/skip stuff here
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uAddress += 8;
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break;
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case 0x0011:
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uAddress += 4;
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break;
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case 0x0012:
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Addr__12 = Memory_Read_U16(uAddress);
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uAddress += 2;
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break;
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case 0x0013:
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uAddress += 6 * 4; // 6 Addresses.
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break;
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default:
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{
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static bool bFirst = true;
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if (bFirst == true)
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{
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char szTemp[2048];
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sprintf(szTemp, "Unknown AX-Command 0x%x (address: 0x%08x). Last valid: %02x\n",
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iCommand, uAddress - 2, last_valid_command);
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int num = -32;
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while (num < 64+32)
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{
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char szTemp2[128] = "";
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sprintf(szTemp2, "%s0x%04x\n", num == 0 ? ">>" : " ", Memory_Read_U16(uAddress + num));
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strcat(szTemp, szTemp2);
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num += 2;
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}
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PanicAlert(szTemp);
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// bFirst = false;
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}
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// unknown command so stop the execution of this TaskList
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bExecuteList = false;
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}
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break;
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}
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if (bExecuteList)
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last_valid_command = iCommand;
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}
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DEBUG_LOG(DSPHLE, "AXTask - done, send resume");
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DEBUG_LOG(DSPHLE, "=====================================================================");
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DEBUG_LOG(DSPHLE, "End");
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m_rMailHandler.PushMail(DSP_YIELD);
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return true;
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}
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