dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime
mitaclaw 110d32729e Simplify `std::find` with `Common::Contains`
In NandPaths.cpp, the `std::initializer_list<char>` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp).

The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
2025-01-01 09:52:03 -08:00
..
Actions VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
CustomPipeline.cpp Simplify `std::find` with `Common::Contains` 2025-01-01 09:52:03 -08:00
CustomPipeline.h VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable 2024-01-27 00:12:49 -06:00
CustomShaderCache.cpp Adjust order and spacing of various #includes 2024-07-26 14:28:34 -07:00
CustomShaderCache.h VideoCommon: add custom shader cache 2023-08-20 18:53:27 -05:00
FBInfo.cpp C++20: Synthesize `operator!=` From `operator==` 2024-10-10 20:23:55 -07:00
FBInfo.h C++20: Synthesize `operator!=` From `operator==` 2024-10-10 20:23:55 -07:00
GraphicsModAction.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00
GraphicsModActionData.h VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps) 2023-12-19 21:51:42 -06:00
GraphicsModActionFactory.cpp VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
GraphicsModActionFactory.h VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
GraphicsModManager.cpp Use 'contains' method 2024-08-14 22:18:28 +02:00
GraphicsModManager.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00