dolphin/Source/Core
NeoBrainX a6ebc8234f Preparing stuff for DX11:
- be more strict with the input signature of generated pixel shaders
- replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11
- for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this
- add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders

Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now.
Delete all files in User/ShaderCache if you want to save a few KB disk space :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 15:49:21 +00:00
..
AudioCommon Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Common Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
Core Remove a few unused HAVE_FOO's and make the SDL check global. 2010-06-11 08:51:46 +00:00
DSPCore Simplify the SCons build: 2010-06-10 14:18:21 +00:00
DebuggerUICommon Simplify the SCons build: 2010-06-10 14:18:21 +00:00
DebuggerWX Simplify the SCons build: 2010-06-10 14:18:21 +00:00
DiscIO Oops, how did this happen? 2010-06-10 15:33:51 +00:00
DolphinWX Treat strings from external sources as 8-bit so FromAscii doesn't barf. 2010-06-11 08:39:03 +00:00
InputCommon Convert xlib keynames to uppercase to be consistent with Billiard's defaults and keep the GUI pretty. 2010-06-12 14:05:12 +00:00
VideoCommon Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00