40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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namespace Common
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{
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void* AllocateExecutableMemory(size_t size);
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// These two functions control the executable/writable state of the W^X memory
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// allocations. More detailed documentation about them is in the .cpp file.
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// In general where applicable the ScopedJITPageWriteAndNoExecute wrapper
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// should be used to prevent bugs from not pairing up the calls properly.
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// Allows a thread to write to executable memory, but not execute the data.
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void JITPageWriteEnableExecuteDisable();
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// Allows a thread to execute memory allocated for execution, but not write to it.
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void JITPageWriteDisableExecuteEnable();
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// RAII Wrapper around JITPageWrite*Execute*(). When this is in scope the thread can
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// write to executable memory but not execute it.
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struct ScopedJITPageWriteAndNoExecute
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{
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ScopedJITPageWriteAndNoExecute() { JITPageWriteEnableExecuteDisable(); }
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~ScopedJITPageWriteAndNoExecute() { JITPageWriteDisableExecuteEnable(); }
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};
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void* AllocateMemoryPages(size_t size);
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void FreeMemoryPages(void* ptr, size_t size);
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void* AllocateAlignedMemory(size_t size, size_t alignment);
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void FreeAlignedMemory(void* ptr);
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void ReadProtectMemory(void* ptr, size_t size);
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void WriteProtectMemory(void* ptr, size_t size, bool executable = false);
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void UnWriteProtectMemory(void* ptr, size_t size, bool allowExecute = false);
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size_t MemPhysical();
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} // namespace Common
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