dolphin/Source/Core
hrydgard 3e01152793 Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 17:44:09 +00:00
..
AudioCommon Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window 2010-01-17 08:47:35 +00:00
Common Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
Core Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
DSPCore Better comment the writelog code 2010-01-13 11:09:20 +00:00
DebuggerUICommon My first proud commit 2009-11-25 10:07:56 +00:00
DebuggerWX (assorted cleanup and reindent that didn't belong in the quantizer change) 2010-01-16 19:01:00 +00:00
DiscIO Fix for importing / exporting more than one save per launch 2010-01-17 03:25:42 +00:00
DolphinWX Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window 2010-01-17 08:47:35 +00:00
InputCommon This should fix Issue 1798 2009-12-31 17:42:55 +00:00
VideoCommon Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00