dolphin/Source/Core
Marcos Vitali dde2d1a117 Before my second part, little fixes :D 1) I was wrong the games can use also BP and BP int in multi buffer mode or or at least Pokemon XD can hehehe. Pokemon is booting again but this game also need accurate AbortFrame dont care about "GFX FIFO: Unknown Opcode" in this case 2) Fixed a stupid error in UpdateInterrupts (CUT&PASTE mistake)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6570 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 04:44:33 +00:00
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AudioCommon Use the proper type for printing the OpenAL default device name. 2010-12-07 22:38:03 +00:00
Common Cast size_t to unsigned long for printf to deal with (32-bit) 2010-12-05 18:22:41 +00:00
Core Disabled the paired single sum instruction (ps_sum) as it is causing 2010-12-12 04:53:18 +00:00
DSPCore DSPLLE-int AR increase, decrease finally 100% (code by kiesel-stein/dolphin-forum, great work btw!!) 2010-12-12 17:09:40 +00:00
DebuggerUICommon We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
DebuggerWX Earlier versions of wxWidgets do not implicitly include <wx/wx.h>. 2010-12-05 15:36:08 +00:00
DiscIO Cast size_t to unsigned long for printf to deal with (32-bit) 2010-12-05 18:22:41 +00:00
DolphinWX Remove the watermark tightness option since it's obsolete now. 2010-12-12 10:59:06 +00:00
InputCommon Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn't work on MacOSX though. 2010-11-17 01:03:39 +00:00
InputUICommon Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
VideoCommon Before my second part, little fixes :D 1) I was wrong the games can use also BP and BP int in multi buffer mode or or at least Pokemon XD can hehehe. Pokemon is booting again but this game also need accurate AbortFrame dont care about "GFX FIFO: Unknown Opcode" in this case 2) Fixed a stupid error in UpdateInterrupts (CUT&PASTE mistake) 2010-12-13 04:44:33 +00:00
VideoUICommon First pass at dealing with different size_t/off_t sizes in C90 environments. 2010-12-05 15:59:11 +00:00
wiiuse Move NSAutoreleasePool handling into the proper entry/exit points 2010-12-05 16:18:09 +00:00
CMakeLists.txt Linux cmake build fix. I fixed the scons build as well, so this might fix the macosx build also. 2010-11-16 00:13:33 +00:00