.. |
GUI
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update to the texture format overlay, thanks to giga (see issue 112)
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2008-08-08 10:23:17 +00:00 |
OS
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More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
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2008-08-16 10:49:08 +00:00 |
BPStructs.cpp
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My fix yet again..
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2008-08-17 04:07:38 +00:00 |
BPStructs.h
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Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
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2008-07-17 20:29:04 +00:00 |
DataReader.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
DataReader.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
Fifo.cpp
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static-ified a lot of vars to prevent name collisions with plugins, other cosmetic stuff, prep for jit debug
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2008-08-07 21:29:15 +00:00 |
Fifo.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
GLInit.cpp
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Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers
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2008-08-17 03:56:07 +00:00 |
GLInit.h
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
Globals.cpp
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Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers
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2008-08-17 03:56:07 +00:00 |
Globals.h
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More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
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2008-08-16 10:49:08 +00:00 |
OpcodeDecoding.cpp
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Added a new statistic value: dlist calls for current frame.
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2008-08-08 23:39:48 +00:00 |
OpcodeDecoding.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
OpcodeReaders.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
OpcodeReaders.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
PixelShader.cpp
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static-ified a lot of vars to prevent name collisions with plugins, other cosmetic stuff, prep for jit debug
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2008-08-07 21:29:15 +00:00 |
PixelShader.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
PixelShaderManager.cpp
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More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
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2008-08-16 10:49:08 +00:00 |
PixelShaderManager.h
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Removed some temp logging, minor other stuff
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2008-08-08 20:38:08 +00:00 |
Render.cpp
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Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers
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2008-08-17 03:56:07 +00:00 |
Render.h
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
SConscript
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Added XFB.cpp to list of files to build.
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2008-08-14 22:25:45 +00:00 |
TextureMngr.cpp
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More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
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2008-08-16 10:49:08 +00:00 |
TextureMngr.h
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For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT.
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2008-08-11 19:35:38 +00:00 |
VertexLoader.cpp
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More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
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2008-08-16 10:49:08 +00:00 |
VertexLoader.h
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Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
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2008-07-17 20:29:04 +00:00 |
VertexLoader_Color.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
VertexLoader_Normal.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
VertexLoader_Normal.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
VertexLoader_Position.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
VertexLoader_TextCoord.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
VertexShader.cpp
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
VertexShader.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
VertexShaderManager.cpp
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GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner
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2008-08-15 02:57:20 +00:00 |
VertexShaderManager.h
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Removed some temp logging, minor other stuff
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2008-08-08 20:38:08 +00:00 |
XFB.cpp
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
XFB.h
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Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
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2008-08-14 21:34:39 +00:00 |
main.cpp
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Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers
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2008-08-17 03:56:07 +00:00 |
main.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
memcpy_amd.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
rasterfont.cpp
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |
rasterfont.h
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |