6e61c32495
dspspy: remove some alignment for some vars. (should not have caused issues anyways) dspCodeUtil: pad ucodes converted to headers to 32byte multiples with nops (this is only mimicing what is seen in nintendo ucodes, probably because their's are originating on disc) Common.h: fix typo for gcc version of GC_ALIGNED32 (wtf? how did this work before?!) createtest.pl: add "jmp end_of_test" to the end of generated ucodes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3994 8ced0084-cf51-0410-be5f-012b33b47a6e |
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UCode_AX.cpp | ||
UCode_AX.h | ||
UCode_AXStructs.h | ||
UCode_AXWii.cpp | ||
UCode_AXWii.h | ||
UCode_AX_ADPCM.h | ||
UCode_AX_Voice.h | ||
UCode_CARD.cpp | ||
UCode_CARD.h | ||
UCode_InitAudioSystem.cpp | ||
UCode_InitAudioSystem.h | ||
UCode_ROM.cpp | ||
UCode_ROM.h | ||
UCode_Zelda.cpp | ||
UCode_Zelda.h | ||
UCode_Zelda_ADPCM.cpp | ||
UCode_Zelda_Obsolete.txt | ||
UCode_Zelda_Synth.cpp | ||
UCode_Zelda_Voice.cpp | ||
UCodes.cpp | ||
UCodes.h |