656 lines
28 KiB
C++
656 lines
28 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/MainMenuBar.h"
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#include <string>
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#include <vector>
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#include "Common/CDUtils.h"
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#include "Core/CommonTitles.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/WxUtils.h"
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wxDEFINE_EVENT(EVT_POPULATE_PERSPECTIVES_MENU, MainMenuBar::PopulatePerspectivesEvent);
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// Utilized for menu items where their labels don't matter on initial construction.
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// This is necessary, as wx, in its infinite glory, asserts if a menu item is appended to a menu
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// with an empty label. Entries with this string are intended to have their correct label
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// loaded through the refresh cycle.
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constexpr const char dummy_string[] = "Dummy string";
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MainMenuBar::MainMenuBar(MenuType type, long style) : wxMenuBar{style}, m_type{type}
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{
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BindEvents();
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AddMenus();
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}
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void MainMenuBar::Refresh(bool erase_background, const wxRect* rect)
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{
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wxMenuBar::Refresh(erase_background, rect);
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RefreshMenuLabels();
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}
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void MainMenuBar::AddMenus()
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{
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Append(CreateFileMenu(), _("&File"));
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Append(CreateEmulationMenu(), _("&Emulation"));
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Append(CreateMovieMenu(), _("&Movie"));
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Append(CreateOptionsMenu(), _("&Options"));
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Append(CreateToolsMenu(), _("&Tools"));
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Append(CreateViewMenu(), _("&View"));
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if (m_type == MenuType::Debug)
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{
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Append(CreateJITMenu(), _("&JIT"));
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Append(CreateDebugMenu(), _("&Debug"));
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Append(CreateSymbolsMenu(), _("&Symbols"));
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Append(CreateProfilerMenu(), _("&Profiler"));
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}
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Append(CreateHelpMenu(), _("&Help"));
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}
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void MainMenuBar::BindEvents()
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{
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Bind(EVT_POPULATE_PERSPECTIVES_MENU, &MainMenuBar::OnPopulatePerspectivesMenu, this);
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}
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wxMenu* MainMenuBar::CreateFileMenu() const
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{
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auto* const external_drive_menu = new wxMenu;
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const std::vector<std::string> drives = cdio_get_devices();
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// Windows Limitation of 24 character drives
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for (size_t i = 0; i < drives.size() && i < 24; i++)
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{
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const int drive_id = static_cast<int>(IDM_DRIVE1 + i);
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external_drive_menu->Append(drive_id, StrToWxStr(drives[i]));
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}
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auto* const file_menu = new wxMenu;
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file_menu->Append(wxID_OPEN, _("&Open..."));
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file_menu->Append(IDM_CHANGE_DISC, _("Change &Disc..."));
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file_menu->Append(IDM_EJECT_DISC, _("Eject Disc"));
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file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu);
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file_menu->AppendSeparator();
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file_menu->Append(wxID_REFRESH, _("&Refresh Game List"));
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file_menu->AppendSeparator();
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file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4");
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return file_menu;
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}
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wxMenu* MainMenuBar::CreateEmulationMenu() const
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{
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auto* const load_state_menu = new wxMenu;
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load_state_menu->Append(IDM_LOAD_STATE_FILE, _("Load State..."));
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load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, _("Load State from Selected Slot"));
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load_state_menu->Append(IDM_UNDO_LOAD_STATE, _("Undo Load State"));
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load_state_menu->AppendSeparator();
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auto* const save_state_menu = new wxMenu;
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save_state_menu->Append(IDM_SAVE_STATE_FILE, _("Save State..."));
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save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, _("Save State to Selected Slot"));
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save_state_menu->Append(IDM_SAVE_FIRST_STATE, _("Save Oldest State"));
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save_state_menu->Append(IDM_UNDO_SAVE_STATE, _("Undo Save State"));
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save_state_menu->AppendSeparator();
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auto* const slot_select_menu = new wxMenu;
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for (unsigned int i = 0; i < State::NUM_STATES; i++)
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{
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load_state_menu->Append(IDM_LOAD_SLOT_1 + i, dummy_string);
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save_state_menu->Append(IDM_SAVE_SLOT_1 + i, dummy_string);
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slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, dummy_string);
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}
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load_state_menu->AppendSeparator();
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for (unsigned int i = 0; i < State::NUM_STATES; i++)
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load_state_menu->Append(IDM_LOAD_LAST_1 + i, wxString::Format(_("Last %i"), i + 1));
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auto* const emulation_menu = new wxMenu;
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emulation_menu->Append(IDM_PLAY, dummy_string);
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emulation_menu->Append(IDM_STOP, _("&Stop"));
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emulation_menu->Append(IDM_RESET, _("&Reset"));
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emulation_menu->AppendSeparator();
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emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, _("Toggle &Fullscreen"));
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emulation_menu->Append(IDM_FRAMESTEP, _("&Frame Advance"));
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emulation_menu->AppendSeparator();
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emulation_menu->Append(IDM_SCREENSHOT, _("Take Screenshot"));
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emulation_menu->AppendSeparator();
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emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu);
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emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu);
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emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu);
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return emulation_menu;
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}
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wxMenu* MainMenuBar::CreateMovieMenu() const
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{
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auto* const movie_menu = new wxMenu;
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const auto& config_instance = SConfig::GetInstance();
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movie_menu->Append(IDM_RECORD, _("Start Re&cording Input"));
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movie_menu->Append(IDM_PLAY_RECORD, _("P&lay Input Recording..."));
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movie_menu->Append(IDM_STOP_RECORD, _("Stop Playing/Recording Input"));
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movie_menu->Append(IDM_RECORD_EXPORT, _("Export Recording..."));
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movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, _("&Read-Only Mode"));
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movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
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movie_menu->AppendSeparator();
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movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
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movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie);
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movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
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movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag);
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movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
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movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount);
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movie_menu->Check(IDM_RECORD_READ_ONLY, true);
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movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
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movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay);
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movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
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movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC);
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movie_menu->AppendSeparator();
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movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
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movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames);
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movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
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movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio);
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return movie_menu;
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}
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wxMenu* MainMenuBar::CreateOptionsMenu() const
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{
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auto* const options_menu = new wxMenu;
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options_menu->Append(wxID_PREFERENCES, _("Co&nfiguration"));
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options_menu->AppendSeparator();
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options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
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options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
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options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
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options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
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if (m_type == MenuType::Debug)
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{
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options_menu->AppendSeparator();
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const auto& config_instance = SConfig::GetInstance();
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auto* const boot_to_pause =
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options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
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_("Start the game directly instead of booting to pause"));
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boot_to_pause->Check(config_instance.bBootToPause);
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auto* const automatic_start = options_menu->AppendCheckItem(
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IDM_AUTOMATIC_START, _("&Automatic Start"),
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_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
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" if you have not given it an elf file with the --elf command line. [This can be"
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" convenient if you are bug-testing with a certain game and want to rebuild"
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" and retry it several times, either with changes to Dolphin or if you are"
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" developing a homebrew game.]"));
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automatic_start->Check(config_instance.bAutomaticStart);
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options_menu->Append(IDM_FONT_PICKER, _("&Font..."));
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}
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return options_menu;
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}
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wxMenu* MainMenuBar::CreateToolsMenu() const
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{
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auto* const wiimote_menu = new wxMenu;
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for (int i = 0; i < 4; i++)
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{
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wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1 + i,
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wxString::Format(_("Connect Wii Remote %i"), i + 1));
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}
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wiimote_menu->AppendSeparator();
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wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, _("Connect Balance Board"));
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auto* const tools_menu = new wxMenu;
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tools_menu->Append(IDM_MEMCARD, _("&Memory Card Manager (GC)"));
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tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
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tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
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tools_menu->AppendSeparator();
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auto* const gc_bios_menu = new wxMenu;
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gc_bios_menu->Append(IDM_LOAD_GC_IPL_JAP, _("NTSC-J"),
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_("Load NTSC-J GameCube Main Menu from the JAP folder."));
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gc_bios_menu->Append(IDM_LOAD_GC_IPL_USA, _("NTSC-U"),
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_("Load NTSC-U GameCube Main Menu from the USA folder."));
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gc_bios_menu->Append(IDM_LOAD_GC_IPL_EUR, _("PAL"),
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_("Load PAL GameCube Main Menu from the EUR folder."));
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tools_menu->AppendSubMenu(gc_bios_menu, _("Load GameCube Main Menu"),
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_("Load a GameCube Main Menu located under Dolphin's GC folder."));
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tools_menu->AppendSeparator();
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tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
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tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
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tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
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tools_menu->AppendSeparator();
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tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
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tools_menu->Append(IDM_LOAD_WII_MENU, dummy_string);
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tools_menu->Append(IDM_IMPORT_NAND, _("Import BootMii NAND Backup..."));
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tools_menu->Append(IDM_EXTRACT_CERTIFICATES, _("Extract Certificates from NAND"));
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auto* const online_update_menu = new wxMenu;
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online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_CURRENT, _("Current Region"));
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online_update_menu->AppendSeparator();
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online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_EUR, _("Europe"));
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online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_JPN, _("Japan"));
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online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_KOR, _("Korea"));
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online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_USA, _("United States"));
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tools_menu->AppendSubMenu(
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online_update_menu, _("Perform Online System Update"),
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_("Update the Wii system software to the latest version from Nintendo."));
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tools_menu->AppendSeparator();
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tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wii Remotes"));
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return tools_menu;
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}
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wxMenu* MainMenuBar::CreateViewMenu() const
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{
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const auto& config_instance = SConfig::GetInstance();
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auto* const platform_menu = new wxMenu;
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platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
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platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii);
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platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
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platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC);
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platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
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platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad);
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platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
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platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol);
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auto* const region_menu = new wxMenu;
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region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
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region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap);
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region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
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region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal);
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region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
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region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa);
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region_menu->AppendSeparator();
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region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
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region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia);
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region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
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region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance);
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region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
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region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany);
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region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
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region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly);
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region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
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region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea);
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region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
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region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands);
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region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
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region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia);
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region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
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region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain);
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region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
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region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan);
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region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
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region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld);
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region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
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region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown);
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auto* const columns_menu = new wxMenu;
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columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
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columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn);
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columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
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columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn);
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columns_menu->AppendCheckItem(IDM_SHOW_TITLE, _("Title"));
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columns_menu->Check(IDM_SHOW_TITLE, config_instance.m_showTitleColumn);
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columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
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columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn);
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columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
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columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn);
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columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
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columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn);
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columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
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columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
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columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
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columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
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columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
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columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn);
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auto* const view_menu = new wxMenu;
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view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
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view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar);
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view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
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view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar);
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view_menu->AppendSeparator();
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view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
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view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
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view_menu->AppendSeparator();
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if (m_type == MenuType::Debug)
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{
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view_menu->AppendCheckItem(IDM_REGISTER_WINDOW, _("&Registers"));
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// i18n: This kind of "watch" is used for watching emulated memory.
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// It's not related to timekeeping devices.
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view_menu->AppendCheckItem(IDM_WATCH_WINDOW, _("&Watch"));
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view_menu->AppendCheckItem(IDM_BREAKPOINT_WINDOW, _("&Breakpoints"));
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view_menu->AppendCheckItem(IDM_MEMORY_WINDOW, _("&Memory"));
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view_menu->AppendCheckItem(IDM_JIT_WINDOW, _("&JIT"));
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view_menu->AppendCheckItem(IDM_SOUND_WINDOW, _("&Sound"));
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view_menu->AppendCheckItem(IDM_VIDEO_WINDOW, _("&Video"));
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view_menu->AppendSeparator();
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}
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else
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{
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view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow);
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view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow);
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}
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view_menu->AppendSubMenu(platform_menu, _("Show Platforms"));
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view_menu->AppendSubMenu(region_menu, _("Show Regions"));
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view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
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view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives);
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view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
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view_menu->AppendSubMenu(columns_menu, _("Select Columns"));
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return view_menu;
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}
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wxMenu* MainMenuBar::CreateJITMenu() const
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{
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auto* const jit_menu = new wxMenu;
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const auto& config_instance = SConfig::GetInstance();
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auto* const interpreter = jit_menu->AppendCheckItem(
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IDM_INTERPRETER, _("&Interpreter Core"),
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_("This is necessary to get break points"
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" and stepping to work as explained in the Developer Documentation. But it can be very"
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" slow, perhaps slower than 1 fps."));
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interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER);
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|
|
|
jit_menu->AppendSeparator();
|
|
jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
|
|
_("Provide safer execution by not linking the JIT blocks."));
|
|
|
|
jit_menu->AppendCheckItem(
|
|
IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
|
|
_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
|
|
"crashing.\n[This option must be selected before a game is started.]"));
|
|
|
|
jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
|
|
jit_menu->AppendSeparator();
|
|
jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
|
|
jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
|
|
jit_menu->AppendSeparator();
|
|
|
|
jit_menu->AppendCheckItem(
|
|
IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
|
|
_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"));
|
|
|
|
jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"));
|
|
jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off"));
|
|
jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off"));
|
|
jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"));
|
|
jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"));
|
|
jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"));
|
|
jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"));
|
|
jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off"));
|
|
jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off"));
|
|
jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"));
|
|
|
|
return jit_menu;
|
|
}
|
|
|
|
wxMenu* MainMenuBar::CreateDebugMenu()
|
|
{
|
|
m_saved_perspectives_menu = new wxMenu;
|
|
|
|
auto* const add_pane_menu = new wxMenu;
|
|
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
|
|
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
|
|
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
|
|
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
|
|
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
|
|
|
|
auto* const perspective_menu = new wxMenu;
|
|
perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
|
|
_("Save currently-toggled perspectives"));
|
|
perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
|
|
_("Toggle editing of perspectives"));
|
|
perspective_menu->AppendSeparator();
|
|
perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
|
|
perspective_menu->AppendSubMenu(m_saved_perspectives_menu, _("Saved Perspectives"));
|
|
perspective_menu->AppendSeparator();
|
|
perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To"));
|
|
perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split"));
|
|
perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"),
|
|
_("Disable docking of perspective panes to main window"));
|
|
|
|
auto* const debug_menu = new wxMenu;
|
|
debug_menu->Append(IDM_STEP, _("Step &Into"));
|
|
debug_menu->Append(IDM_STEPOVER, _("Step &Over"));
|
|
debug_menu->Append(IDM_STEPOUT, _("Step O&ut"));
|
|
debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint"));
|
|
debug_menu->AppendSeparator();
|
|
debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives"));
|
|
|
|
return debug_menu;
|
|
}
|
|
|
|
wxMenu* MainMenuBar::CreateSymbolsMenu() const
|
|
{
|
|
auto* const symbols_menu = new wxMenu;
|
|
symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
|
|
_("Remove names from all functions and variables."));
|
|
auto* const generate_symbols_menu = new wxMenu;
|
|
generate_symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Address"),
|
|
_("Use generic zz_ names for functions."));
|
|
generate_symbols_menu->Append(
|
|
IDM_SCAN_SIGNATURES, _("&Signature Database"),
|
|
_("Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ "
|
|
"names for other functions."));
|
|
generate_symbols_menu->Append(IDM_SCAN_RSO, _("&RSO Modules"),
|
|
_("Find functions based on RSO modules (experimental)..."));
|
|
symbols_menu->AppendSubMenu(generate_symbols_menu, _("&Generate Symbols From"));
|
|
symbols_menu->AppendSeparator();
|
|
symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
|
|
_("Try to load this game's function names automatically - but doesn't check "
|
|
".map files stored on the disc image yet."));
|
|
symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
|
|
_("Save the function names for each address to a .map file in your user "
|
|
"settings map folder, named after the title ID."));
|
|
symbols_menu->AppendSeparator();
|
|
symbols_menu->Append(
|
|
IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
|
|
_("Load any .map file containing the function names and addresses for this game."));
|
|
symbols_menu->Append(
|
|
IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
|
|
_("Try to load a .map file that might be from a slightly different version."));
|
|
symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
|
|
_("Save the function names and addresses for this game as a .map file. "
|
|
"If you want to open the .map file in IDA Pro, use the .idc script."));
|
|
symbols_menu->AppendSeparator();
|
|
symbols_menu->Append(
|
|
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
|
|
_("Save the entire disassembled code. This may take a several seconds "
|
|
"and may require between 50 and 100 MB of hard drive space. It will only save code "
|
|
"that is in the first 4 MB of memory. If you are debugging a game that loads .rel "
|
|
"files with code to memory, you may want to increase the limit to perhaps 8 MB. "
|
|
"That can be done in SymbolDB::SaveMap()."));
|
|
|
|
symbols_menu->AppendSeparator();
|
|
symbols_menu->Append(
|
|
IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
|
|
_("Create a .dsy file that can be used to recognise these same functions in other games."));
|
|
symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
|
|
_("Add any named functions missing from a .dsy file, so that these "
|
|
"additional functions can also be recognized in other games."));
|
|
symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
|
|
_("Make a new .dsy file which can recognise more functions, by combining "
|
|
"two existing files. The first input file has priority."));
|
|
symbols_menu->Append(
|
|
IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
|
|
_("Must use Generate Symbols first! Recognise names of any standard library functions "
|
|
"used in multiple games, by loading them from a .dsy, .csv, or .mega file."));
|
|
symbols_menu->AppendSeparator();
|
|
symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
|
|
symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
|
|
|
|
return symbols_menu;
|
|
}
|
|
|
|
wxMenu* MainMenuBar::CreateProfilerMenu() const
|
|
{
|
|
auto* const profiler_menu = new wxMenu;
|
|
// i18n: "Profile" is used as a verb, not a noun.
|
|
profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks"));
|
|
profiler_menu->AppendSeparator();
|
|
profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
|
|
|
|
return profiler_menu;
|
|
}
|
|
|
|
wxMenu* MainMenuBar::CreateHelpMenu() const
|
|
{
|
|
auto* const help_menu = new wxMenu;
|
|
help_menu->Append(IDM_HELP_WEBSITE, _("&Website"));
|
|
help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
|
|
help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
|
|
help_menu->AppendSeparator();
|
|
help_menu->Append(wxID_ABOUT, _("&About"));
|
|
|
|
return help_menu;
|
|
}
|
|
|
|
void MainMenuBar::OnPopulatePerspectivesMenu(PopulatePerspectivesEvent& event)
|
|
{
|
|
ClearSavedPerspectivesMenu();
|
|
|
|
const auto& perspective_names = event.PerspectiveNames();
|
|
if (perspective_names.empty())
|
|
return;
|
|
|
|
PopulateSavedPerspectivesMenu(perspective_names);
|
|
CheckPerspectiveWithID(IDM_PERSPECTIVES_0 + event.ActivePerspective());
|
|
}
|
|
|
|
void MainMenuBar::RefreshMenuLabels() const
|
|
{
|
|
RefreshPlayMenuLabel();
|
|
RefreshSaveStateMenuLabels();
|
|
RefreshWiiToolsLabels();
|
|
}
|
|
|
|
void MainMenuBar::RefreshPlayMenuLabel() const
|
|
{
|
|
auto* const item = FindItem(IDM_PLAY);
|
|
|
|
if (Core::GetState() == Core::State::Running)
|
|
item->SetItemLabel(_("&Pause"));
|
|
else
|
|
item->SetItemLabel(_("&Play"));
|
|
}
|
|
|
|
void MainMenuBar::RefreshSaveStateMenuLabels() const
|
|
{
|
|
for (unsigned int i = 0; i < State::NUM_STATES; i++)
|
|
{
|
|
const auto slot_number = i + 1;
|
|
const auto slot_string = StrToWxStr(State::GetInfoStringOfSlot(i + 1));
|
|
|
|
FindItem(IDM_LOAD_SLOT_1 + i)
|
|
->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string));
|
|
|
|
FindItem(IDM_SAVE_SLOT_1 + i)
|
|
->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string));
|
|
|
|
FindItem(IDM_SELECT_SLOT_1 + i)
|
|
->SetItemLabel(wxString::Format(_("Select Slot %u - %s"), slot_number, slot_string));
|
|
}
|
|
}
|
|
|
|
void MainMenuBar::RefreshWiiToolsLabels() const
|
|
{
|
|
// The Install WAD option should not be enabled while emulation is running, because
|
|
// having unexpected title changes can confuse emulated software; and of course, this is
|
|
// not possible on a real Wii and won't be if we have IOS LLE (or simply more accurate IOS HLE).
|
|
//
|
|
// For similar reasons, it should not be possible to export or import saves, because this can
|
|
// result in the emulated software being confused, or even worse, exported saves having
|
|
// inconsistent data.
|
|
const bool enable_wii_tools = !Core::IsRunning() || !SConfig::GetInstance().bWii;
|
|
for (const int index :
|
|
{IDM_MENU_INSTALL_WAD, IDM_EXPORT_ALL_SAVE, IDM_IMPORT_SAVE, IDM_IMPORT_NAND,
|
|
IDM_EXTRACT_CERTIFICATES, IDM_LOAD_WII_MENU, IDM_PERFORM_ONLINE_UPDATE_CURRENT,
|
|
IDM_PERFORM_ONLINE_UPDATE_EUR, IDM_PERFORM_ONLINE_UPDATE_JPN, IDM_PERFORM_ONLINE_UPDATE_KOR,
|
|
IDM_PERFORM_ONLINE_UPDATE_USA})
|
|
{
|
|
FindItem(index)->Enable(enable_wii_tools);
|
|
}
|
|
if (enable_wii_tools)
|
|
RefreshWiiSystemMenuLabel();
|
|
}
|
|
|
|
void MainMenuBar::EnableUpdateMenu(UpdateMenuMode mode) const
|
|
{
|
|
FindItem(IDM_PERFORM_ONLINE_UPDATE_CURRENT)->Enable(mode == UpdateMenuMode::CurrentRegionOnly);
|
|
for (const int idm : {IDM_PERFORM_ONLINE_UPDATE_EUR, IDM_PERFORM_ONLINE_UPDATE_JPN,
|
|
IDM_PERFORM_ONLINE_UPDATE_KOR, IDM_PERFORM_ONLINE_UPDATE_USA})
|
|
{
|
|
FindItem(idm)->Enable(mode == UpdateMenuMode::SpecificRegionsOnly);
|
|
}
|
|
}
|
|
|
|
void MainMenuBar::RefreshWiiSystemMenuLabel() const
|
|
{
|
|
auto* const item = FindItem(IDM_LOAD_WII_MENU);
|
|
|
|
const auto& sys_menu_loader = DiscIO::NANDContentManager::Access().GetNANDLoader(
|
|
Titles::SYSTEM_MENU, Common::FROM_CONFIGURED_ROOT);
|
|
|
|
if (sys_menu_loader.IsValid())
|
|
{
|
|
const u16 version_number = sys_menu_loader.GetTMD().GetTitleVersion();
|
|
const wxString version_string = StrToWxStr(DiscIO::GetSysMenuVersionString(version_number));
|
|
item->Enable();
|
|
item->SetItemLabel(wxString::Format(_("Load Wii System Menu %s"), version_string));
|
|
EnableUpdateMenu(UpdateMenuMode::CurrentRegionOnly);
|
|
}
|
|
else
|
|
{
|
|
item->Enable(false);
|
|
item->SetItemLabel(_("Load Wii System Menu"));
|
|
EnableUpdateMenu(UpdateMenuMode::SpecificRegionsOnly);
|
|
}
|
|
}
|
|
|
|
void MainMenuBar::ClearSavedPerspectivesMenu() const
|
|
{
|
|
while (m_saved_perspectives_menu->GetMenuItemCount() != 0)
|
|
{
|
|
// Delete the first menu item in the list (while there are menu items)
|
|
m_saved_perspectives_menu->Delete(m_saved_perspectives_menu->FindItemByPosition(0));
|
|
}
|
|
}
|
|
|
|
void MainMenuBar::PopulateSavedPerspectivesMenu(
|
|
const std::vector<std::string>& perspective_names) const
|
|
{
|
|
for (size_t i = 0; i < perspective_names.size(); i++)
|
|
{
|
|
const int item_id = static_cast<int>(IDM_PERSPECTIVES_0 + i);
|
|
m_saved_perspectives_menu->AppendCheckItem(item_id, StrToWxStr(perspective_names[i]));
|
|
}
|
|
}
|
|
|
|
void MainMenuBar::CheckPerspectiveWithID(int perspective_id) const
|
|
{
|
|
auto* const item = m_saved_perspectives_menu->FindItem(perspective_id);
|
|
if (item == nullptr)
|
|
return;
|
|
|
|
item->Check();
|
|
}
|