dolphin/Source/Core
LPFaint99 3bdeb923ef Some work towards launching by titleid rather than content path,
update some var names in WII_IPC_HLE_Device_fs, filter out some spam logs from VolumeCommon

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 04:36:58 +00:00
..
AudioCommon Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned. 2010-08-17 15:45:12 +00:00
Common Some work towards launching by titleid rather than content path, 2010-09-06 04:36:58 +00:00
Core Some work towards launching by titleid rather than content path, 2010-09-06 04:36:58 +00:00
DSPCore hackfix dsp reset: fixes zelda collector's edition and some other games which reset and hang (...are there any others?) 2010-09-02 01:36:45 +00:00
DebuggerUICommon Debugger enhancements: 2010-08-08 06:00:22 +00:00
DebuggerWX Added support for multiboot dols. This allows demo discs, bonus discs etc to be played. 2010-08-11 10:45:27 +00:00
DiscIO Some work towards launching by titleid rather than content path, 2010-09-06 04:36:58 +00:00
DolphinWX Some work towards launching by titleid rather than content path, 2010-09-06 04:36:58 +00:00
InputCommon GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (fix for a random gamepad which didn't work) 2010-09-02 00:03:25 +00:00
InputUICommon GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads). 2010-08-29 03:45:56 +00:00
VideoCommon I think it should be addr there, not address. Plus code-formatting. 2010-09-03 14:06:34 +00:00