dolphin/Source/Plugins/Plugin_VideoOGL/Src/Debugger/Logging.cpp

273 lines
7.2 KiB
C++

//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
// =======================================================================================
// Includes
// ---------------
#include "../Globals.h" // This is the precompiled header and must be the first ...
#include <iostream>
#include <vector>
#include <string> // so that we can test std::string == abc
#include <math.h> // for the pow() function
#ifdef _WIN32
#include <windows.h>
#endif
#include "../GLUtil.h"
#if defined(HAVE_WX) && HAVE_WX
#include "../Debugger/Debugger.h" // For the CDebugger class
#include "../Debugger/PBView.h"
#include "ConsoleWindow.h" // Open and close console, clear console window
#endif
#include "../Debugger/Logging.h" // For global logging values
// =======================
// =======================================================================================
// Declarations and definitions
// ---------------
// -------------------------
// Externals
// -------------
extern int nFiles;
float ratioFactor; // a global to get the ratio factor from MixAdd
int gPreset = 0;
u32 gLastBlock;
extern bool gSSBM;
extern bool gSSBMremedy1;
extern bool gSSBMremedy2;
extern bool gSequenced;
extern bool gReset;
bool gOnlyLooping = false;
//extern int gleft, gright, gtop, gbottom; // from BPStructs.cpp
// -------------------------
// Counters
// -------------
int j = 0;
int k = 0;
bool iupdonce = false;
std::vector<u16> viupd(15); // the length of the update frequency bar
// -------------------------
// Classes
// -------------
#if defined(HAVE_WX) && HAVE_WX
extern CDebugger* m_frame;
#endif
// =======================
// =======================================================================================
// Write title
// --------------
std::string writeTitle(int a)
{
std::string b;
if(a == 0)
{
b = "lef rig top bot | wid hei\n";
}
return b;
}
// =======================================================================================
// =======================================================================================
// Write main message (presets)
// --------------
std::string writeMessage(int a, int i)
{
char buf [1000] = "";
std::string sbuf;
// =======================================================================================
// PRESETS
// ---------------------------------------------------------------------------------------
/*
PRESET 0
"lef rig top bot | xof yof\n";
"000 000 000 000 | 000 00
*/
if(a == 0)
{
sprintf(buf,"%03i %03i %03i %03i | %03i %03i",
0, OpenGL_GetWidth(), OpenGL_GetHeight(), 0,
OpenGL_GetXoff(), OpenGL_GetYoff());
}
sbuf = buf;
return sbuf;
}
// =======================================================================================
// Logging
void Logging(int a)
{
// =======================================================================================
// Update parameter values
// --------------
// AXPB base
// ==============
// =======================================================================================
// Control how often the screen is updated, and then update the screen
// --------------
if(a == 0) j++;
//if(l == pow((double)2,32)) l=0; // reset l
//l++;
if (m_frame->gUpdFreq > 0 && j > (30 / m_frame->gUpdFreq))
{
// =======================================================================================
// Write header
// --------------
char buffer [1000] = "";
std::string sbuff;
sbuff = writeTitle(gPreset);
// ==============
// hopefully this is false if we don't have a debugging window and so it doesn't cause a crash
/* // nothing do do here yet
if(m_frame)
{
m_frame->m_GPRListView->m_CachedRegs[1][0] = 0;
}
*/
// add new line
sbuff = sbuff + writeMessage(gPreset, 0); strcpy(buffer, "");
sbuff = sbuff + "\n";
// =======================================================================================
// Write global values
// ---------------
/*
sprintf(buffer, "\nThe parameter blocks span from %08x to %08x | distance %i %i\n", m_addressPBs, gLastBlock, (gLastBlock-m_addressPBs), (gLastBlock-m_addressPBs) / 192);
sbuff = sbuff + buffer; strcpy(buffer, "");
*/
// ===============
// =======================================================================================
// Write settings
// ---------------
/*
sprintf(buffer, "\nSettings: SSBM fix %i | SSBM rem1 %i | SSBM rem2 %i | Sequenced %i | Reset %i | Only looping %i | Save file %i\n",
gSSBM, gSSBMremedy1, gSSBMremedy2, gSequenced, gReset, gOnlyLooping, gSaveFile);
sbuff = sbuff + buffer; strcpy(buffer, "");
*/
// ===============
// =======================================================================================
// Show update frequency
// ---------------
sbuff = sbuff + "\n";
if(!iupdonce)
{
/*
for (int i = 0; i < 10; i++)
{
viupd.at(i) == 0;
}
*/
viupd.at(0) = 1;
viupd.at(1) = 1;
viupd.at(2) = 1;
iupdonce = true;
}
for (u32 i = 0; i < viupd.size(); i++) // 0, 1,..., 9
{
if (i < viupd.size()-1)
{
viupd.at(viupd.size()-i-1) = viupd.at(viupd.size()-i-2); // move all forward
}
else
{
viupd.at(0) = viupd.at(viupd.size()-1);
}
// Correction
if (viupd.at(viupd.size()-3) == 1 && viupd.at(viupd.size()-2) == 1 && viupd.at(viupd.size()-1) == 1)
{
viupd.at(0) = 0;
}
if(viupd.at(0) == 0 && viupd.at(1) == 1 && viupd.at(2) == 1 && viupd.at(3) == 0)
{
viupd.at(0) = 1;
}
}
for (u32 i = 0; i < viupd.size(); i++)
{
if(viupd.at(i) == 0)
sbuff = sbuff + " ";
else
sbuff = sbuff + ".";
}
// ================
// =======================================================================================
// Print
// ----------------
#if defined(HAVE_WX) && HAVE_WX
Console::ClearScreen();
#endif
__Log("%s", sbuff.c_str());
sbuff.clear(); strcpy(buffer, "");
// ================
// New values are written so update - DISABLED - It flickered a lot, even worse than a
// console window. So for now only the console windows is updated.
/*
if(m_frame)
{
m_frame->NotifyUpdate();
}
*/
k=0;
j=0;
} // end of if (j>20)
} // end of function