328 lines
8.9 KiB
C++
328 lines
8.9 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "FileUtil.h"
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#include "D3DBase.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "VertexManager.h"
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#include "OpcodeDecoding.h"
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#include "IndexGenerator.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderCache.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderCache.h"
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#include "Utils.h"
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "TextureCache.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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using namespace D3D;
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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namespace VertexManager
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{
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enum Collection
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{
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C_NOTHING,
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C_TRIANGLES,
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C_LINES,
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C_POINTS,
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};
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static IndexGenerator indexGen;
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static Collection collection;
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static u8 *fakeVBuffer; // format undefined - NativeVertexFormat takes care of the declaration.
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static u16 *fakeIBuffer; // These are just straightforward 16-bit indices.
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#define MAXVBUFFERSIZE 65536*128
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#define MAXIBUFFERSIZE 65536*4
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const Collection collectionTypeLUT[8] =
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{
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C_TRIANGLES,//quads
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C_NOTHING, //nothing
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C_TRIANGLES,//triangles
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C_TRIANGLES,//strip
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C_TRIANGLES,//fan
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C_LINES, //lines
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C_LINES, //linestrip
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C_POINTS //guess :P
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};
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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bool Init()
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{
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collection = C_NOTHING;
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fakeVBuffer = new u8[MAXVBUFFERSIZE];
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fakeIBuffer = new u16[MAXIBUFFERSIZE];
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memset(fakeVBuffer, 0, MAXVBUFFERSIZE);
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memset(fakeIBuffer, 0, MAXIBUFFERSIZE * 2);
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CreateDeviceObjects();
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VertexManager::s_pCurBufferPointer = fakeVBuffer;
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return true;
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}
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void Shutdown()
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{
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DestroyDeviceObjects();
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delete [] fakeVBuffer;
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delete [] fakeIBuffer;
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}
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void CreateDeviceObjects()
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{
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}
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void BeginFrame()
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{
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}
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void DestroyDeviceObjects()
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{
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}
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void AddIndices(int _primitive, int _numVertices)
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{
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switch (_primitive)
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{
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case GX_DRAW_QUADS: indexGen.AddQuads(_numVertices); return;
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case GX_DRAW_TRIANGLES: indexGen.AddList(_numVertices); return;
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case GX_DRAW_TRIANGLE_STRIP: indexGen.AddStrip(_numVertices); return;
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case GX_DRAW_TRIANGLE_FAN: indexGen.AddFan(_numVertices); return;
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case GX_DRAW_LINE_STRIP: indexGen.AddLineStrip(_numVertices); return;
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case GX_DRAW_LINES: indexGen.AddLineList(_numVertices); return;
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case GX_DRAW_POINTS: indexGen.AddPointList(_numVertices); return;
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}
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}
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int GetRemainingSize()
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{
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return fakeVBuffer + MAXVBUFFERSIZE - VertexManager::s_pCurBufferPointer;
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}
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void AddVertices(int _primitive, int _numVertices)
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{
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if (_numVertices <= 0) //This check is pretty stupid...
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return;
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Collection type = collectionTypeLUT[_primitive];
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if (type == C_NOTHING)
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return;
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DVSTARTPROFILE();
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_assert_msg_(type != C_NOTHING, "type == C_NOTHING!!", "WTF");
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ADDSTAT(stats.thisFrame.numPrims, _numVertices);
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if (collection != type)
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{
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//We are NOT collecting the right type.
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Flush();
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collection = type;
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u16 *ptr = 0;
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if (type != C_POINTS)
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{
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ptr = fakeIBuffer;
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indexGen.Start((unsigned short*)ptr);
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AddIndices(_primitive, _numVertices);
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}
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if (_numVertices >= MAXVBUFFERSIZE)
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MessageBox(NULL, "Too many vertices for the buffer", "Dolphin DX9 Video Plugin", MB_OK);
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}
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else // We are collecting the right type, keep going
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{
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_assert_msg_(vbufferwrite != 0, "collecting: vbufferwrite == 0!","WTF");
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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//Success, keep adding to unlocked buffer
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int last = indexGen.GetNumVerts();
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AddIndices(_primitive, _numVertices);
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if (_numVertices >= MAXVBUFFERSIZE)
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MessageBox(NULL, "Too many vertices for the buffer", "Dolphin DX9 Video Plugin", MB_OK);
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}
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}
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const D3DPRIMITIVETYPE pts[3] =
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{
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D3DPT_POINTLIST, //DUMMY
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D3DPT_TRIANGLELIST,
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D3DPT_LINELIST,
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};
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void Flush()
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{
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DVSTARTPROFILE();
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if (collection != C_NOTHING)
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{
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// setup the pointers
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if (g_nativeVertexFmt)
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g_nativeVertexFmt->SetupVertexPointers();
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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if (bpmem.tevorders[i/2].getEnable(i & 1))
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usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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}
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if (bpmem.genMode.numindstages > 0) {
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
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usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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}
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}
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}
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u32 nonpow2tex = 0;
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for (int i = 0; i < 8; i++)
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{
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if (usedtextures & (1 << i)) {
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FourTexUnits &tex = bpmem.tex[i >> 2];
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TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
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(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format);
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if (tentry) {
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// texture loaded fine, set dims for pixel shader
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if (tentry->isNonPow2)
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{
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
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nonpow2tex |= 1 << i;
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if (tentry->mode.wrap_s > 0) nonpow2tex |= 1 << (8 + i);
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if (tentry->mode.wrap_t > 0) nonpow2tex |= 1 << (16 + i);
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}
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// if texture is power of two, set to ones (since don't need scaling)
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// (the above seems to have changed - we set the width and height here too.
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else
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{
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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}
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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}
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}
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PixelShaderManager::SetTexturesUsed(nonpow2tex);
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int numVertices = indexGen.GetNumVerts();
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if (numVertices)
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{
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// set global constants
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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PixelShaderCache::SetShader(false);
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VertexShaderCache::SetShader(g_nativeVertexFmt->m_components);
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int stride = g_nativeVertexFmt->GetVertexStride();
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g_nativeVertexFmt->SetupVertexPointers();
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if (collection != C_POINTS)
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{
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int numPrimitives = indexGen.GetNumPrims();
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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pts[(int)collection],
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0, numVertices, numPrimitives,
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fakeIBuffer,
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D3DFMT_INDEX16,
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fakeVBuffer,
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stride))) {
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#ifdef _DEBUG
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std::string error_shaders;
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error_shaders.append(VertexShaderCache::GetCurrentShaderCode());
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error_shaders.append(PixelShaderCache::GetCurrentShaderCode());
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File::WriteStringToFile(true, error_shaders, "bad_shader_combo.txt");
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PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to shaders.txt.");
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#endif
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}
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}
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else
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{
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D3D::dev->SetIndices(0);
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D3D::dev->DrawPrimitiveUP(D3DPT_POINTLIST, numVertices, fakeVBuffer, stride);
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}
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if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
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{
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DWORD write = 0;
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PixelShaderCache::SetShader(true);
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// update alpha only
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Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
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Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, false);
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g_nativeVertexFmt->SetupVertexPointers();
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if (collection != C_POINTS)
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{
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int numPrimitives = indexGen.GetNumPrims();
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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pts[(int)collection],
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0, numVertices, numPrimitives,
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fakeIBuffer,
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D3DFMT_INDEX16,
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fakeVBuffer,
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stride))) {
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#ifdef _DEBUG
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std::string error_shaders;
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error_shaders.append(VertexShaderCache::GetCurrentShaderCode());
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error_shaders.append(PixelShaderCache::GetCurrentShaderCode());
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File::WriteStringToFile(true, error_shaders, "bad_shader_combo.txt");
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PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to shaders.txt.");
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#endif
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}
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}
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else
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{
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D3D::dev->SetIndices(0);
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D3D::dev->DrawPrimitiveUP(D3DPT_POINTLIST, numVertices, fakeVBuffer, stride);
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}
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if (bpmem.blendmode.alphaupdate)
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write = D3DCOLORWRITEENABLE_ALPHA;
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if (bpmem.blendmode.colorupdate)
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write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
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Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
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Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
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INCSTAT(stats.thisFrame.numDrawCalls);
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}
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INCSTAT(stats.thisFrame.numDrawCalls);
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}
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collection = C_NOTHING;
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VertexManager::s_pCurBufferPointer = fakeVBuffer;
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}
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}
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} // namespace
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