98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef MAIN_H
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#define MAIN_H
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#include <iostream> // System
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#include <vector>
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#include "CommonTypes.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/XKBlib.h>
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extern Display* WMdisplay;
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#endif
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// Definitions and declarations
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void DoInitialize();
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double GetDoubleTime();
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int GetUpdateRate();
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void InterruptDebugging(bool Emu, const void* _pData);
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void ReadDebugging(bool Emu, const void* _pData, int Size);
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bool IsFocus();
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// Movement recording
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#define RECORDING_ROWS 15
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#define WM_RECORDING_WIIMOTE 0
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#define WM_RECORDING_NUNCHUCK 1
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#define WM_RECORDING_IR 2
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struct SRecording
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{
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int x;
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int y;
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int z;
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double Time;
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u8 IR[12];
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};
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struct SRecordingAll
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{
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std::vector<SRecording> Recording;
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int HotKeySwitch, HotKeyWiimote, HotKeyNunchuck, HotKeyIR;
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int PlaybackSpeed;
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int IRBytes;
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};
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#ifndef EXCLUDEMAIN_H
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// General
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extern bool g_EmulatorRunning;
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extern u32 g_ISOId;
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extern bool g_FrameOpen;
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extern bool g_RealWiiMotePresent;
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extern bool g_RealWiiMoteInitialized;
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extern bool g_EmulatedWiiMoteInitialized;
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extern bool g_WiimoteUnexpectedDisconnect;
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// Settings
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extern accel_cal g_wm;
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extern nu_cal g_nu;
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extern cc_cal g_ClassicContCalibration;
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extern gh3_cal g_GH3Calibration;
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// Debugging
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extern bool g_DebugAccelerometer;
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extern bool g_DebugData;
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extern bool g_DebugComm;
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extern bool g_DebugSoundData;
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extern bool g_DebugCustom;
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// Update speed
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extern int g_UpdateCounter;
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extern double g_UpdateTime;
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extern int g_UpdateWriteScreen;
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extern int g_UpdateRate;
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extern std::vector<int> g_UpdateTimeList;
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// Movement recording
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extern std::vector<SRecordingAll> VRecording;
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#endif
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#endif // MAIN_H
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