151 lines
6.3 KiB
C++
151 lines
6.3 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Config.h"
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#include "ConfigDlg.h"
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BEGIN_EVENT_TABLE(DSPConfigDialogHLE, wxDialog)
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EVT_BUTTON(wxID_OK, DSPConfigDialogHLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_HLE_AUDIO, DSPConfigDialogHLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_DTK_MUSIC, DSPConfigDialogHLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_THROTTLE, DSPConfigDialogHLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_RE0_FIX, DSPConfigDialogHLE::SettingsChanged)
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EVT_COMMAND_SCROLL(ID_VOLUME, DSPConfigDialogHLE::VolumeChanged)
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END_EVENT_TABLE()
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DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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// Load config settings
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g_Config.Load();
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g_Config.GameIniLoad();
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// Center window
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CenterOnParent();
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m_OK = new wxButton(this, wxID_OK, wxT("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Create items
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m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableRE0Fix = new wxCheckBox(this, ID_ENABLE_RE0_FIX, wxT("Enable RE0 Audio Fix"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
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m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxSize(90, 20), wxArrayBackends, wxCB_READONLY, wxDefaultValidator);
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m_volumeSlider = new wxSlider(this, ID_VOLUME, ac_Config.m_Volume, 1, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL|wxSL_INVERSE);
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m_volumeText = new wxStaticText(this, wxID_ANY, wxString::Format(wxT("%d %%"), ac_Config.m_Volume), wxDefaultPosition, wxDefaultSize, 0);
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// Update values
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m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
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m_buttonEnableRE0Fix->SetValue(g_Config.m_EnableRE0Fix ? true : false);
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m_buttonEnableDTKMusic->SetValue(ac_Config.m_EnableDTKMusic ? true : false);
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m_buttonEnableThrottle->SetValue(ac_Config.m_EnableThrottle ? true : false);
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// Add tooltips
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m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
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m_buttonEnableDTKMusic->SetToolTip(wxT("This is sometimes used to play music tracks from the disc"));
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m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n")
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wxT("Disabling this also disables the speed throttle which this causes,\n")
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wxT("meaning that there will be no upper limit on your FPS."));
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m_buttonEnableRE0Fix->SetToolTip(wxT("This fixes audo in RE0 and maybe some other games."));
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m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
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// Create sizer and add items to dialog
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wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer *sSettings = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer *sBackend = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer *sButtons = new wxBoxSizer(wxHORIZONTAL);
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wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
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sbSettings->Add(m_buttonEnableHLEAudio, 0, wxALL, 5);
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sbSettings->Add(m_buttonEnableDTKMusic, 0, wxALL, 5);
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sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
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sbSettings->Add(m_buttonEnableRE0Fix, 0, wxALL, 5);
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sBackend->Add(BackendText, 0, wxALIGN_CENTER|wxALL, 5);
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sBackend->Add(m_BackendSelection, 0, wxALL, 1);
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sbSettings->Add(sBackend, 0, wxALL, 2);
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wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Volume"));
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sbSettingsV->Add(m_volumeSlider, 0, wxLEFT|wxRIGHT|wxALIGN_CENTER, 6);
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sbSettingsV->Add(m_volumeText, 0, wxALL|wxALIGN_LEFT, 4);
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sSettings->Add(sbSettings, 0, wxALL|wxEXPAND, 4);
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sSettings->Add(sbSettingsV, 0, wxALL|wxEXPAND, 4);
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sMain->Add(sSettings, 0, wxALL|wxEXPAND, 4);
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sButtons->AddStretchSpacer();
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sButtons->Add(m_OK, 0, wxALL, 1);
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sMain->Add(sButtons, 0, wxALL|wxEXPAND, 4);
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SetSizerAndFit(sMain);
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}
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// Add audio output options
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void DSPConfigDialogHLE::AddBackend(const char* backend)
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{
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// Update values
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m_BackendSelection->Append(wxString::FromAscii(backend));
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#ifdef __APPLE__
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m_BackendSelection->SetValue(wxString::FromAscii(ac_Config.sBackend));
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#else
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m_BackendSelection->SetValue(wxString::FromAscii(ac_Config.sBackend.c_str()));
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#endif
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// Unfortunately, DSound is the only API having a volume setting...
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#ifndef _WIN32
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m_volumeSlider->Disable();
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m_volumeText->Disable();
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#endif
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}
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void DSPConfigDialogHLE::ClearBackends()
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{
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m_BackendSelection->Clear();
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}
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DSPConfigDialogHLE::~DSPConfigDialogHLE()
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{
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}
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void DSPConfigDialogHLE::VolumeChanged(wxScrollEvent& WXUNUSED(event))
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{
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ac_Config.m_Volume = m_volumeSlider->GetValue();
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ac_Config.Update();
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m_volumeText->SetLabel(wxString::Format(wxT("%d %%"), m_volumeSlider->GetValue()));
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}
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void DSPConfigDialogHLE::SettingsChanged(wxCommandEvent& event)
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{
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g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
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g_Config.m_EnableRE0Fix = m_buttonEnableRE0Fix->GetValue();
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ac_Config.m_EnableDTKMusic = m_buttonEnableDTKMusic->GetValue();
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ac_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
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#ifdef __APPLE__
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strncpy(ac_Config.sBackend, m_BackendSelection->GetValue().mb_str(), 128);
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#else
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ac_Config.sBackend = m_BackendSelection->GetValue().mb_str();
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#endif
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ac_Config.Update();
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g_Config.Save();
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if (event.GetId() == wxID_OK)
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EndModal(wxID_OK);
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}
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