461 lines
14 KiB
CMake
461 lines
14 KiB
CMake
########################################
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# General setup
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#
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cmake_minimum_required(VERSION 2.6)
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project(dolphin-emu)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
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set(DOLPHIN_IS_STABLE FALSE)
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# Set up paths
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set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
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set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
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set(userdir ".dolphin-emu" CACHE STRING "User directory")
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add_definitions(-DUSER_DIR="${userdir}")
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add_definitions(-DDATA_DIR="${datadir}/")
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# Set where the binary files will be built. The program will not execute from
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# here. You must run "make install" to install these to the proper location
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# as defined above.
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
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# Precompiled header support for MSVC:
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# Call this after setting the source list (and don't add the source file used
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# to generate the pch file, this will be done here automatically)
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function(enable_precompiled_headers PRECOMPILED_HEADER SOURCE_FILE SOURCE_VARIABLE_NAME)
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if(MSVC)
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set(files ${${SOURCE_VARIABLE_NAME}})
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# Generate precompiled header translation unit
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get_filename_component(pch_basename ${PRECOMPILED_HEADER} NAME_WE)
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set(pch_abs ${CMAKE_CURRENT_SOURCE_DIR}/${PRECOMPILED_HEADER})
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set(pch_unity ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE})
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set_source_files_properties(${pch_unity} PROPERTIES COMPILE_FLAGS
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"/Yc\"${pch_abs}\"")
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# Update properties of source files to use the precompiled header.
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# Additionally, force the inclusion of the precompiled header at
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# beginning of each source file.
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foreach(source_file ${files} )
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set_source_files_properties(${source_file} PROPERTIES COMPILE_FLAGS
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"/Yu\"${pch_abs}\" /FI\"${pch_abs}\"")
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endforeach(source_file)
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# Finally, update the source file collection to contain the
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# precompiled header translation unit
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set(${SOURCE_VARIABLE_NAME} ${pch_unity} ${${SOURCE_VARIABLE_NAME}} PARENT_SCOPE)
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endif(MSVC)
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endfunction(enable_precompiled_headers)
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include(FindSubversion OPTIONAL) # for revision info
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if(Subversion_FOUND AND NOT DOLPHIN_WC_REVISION)
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Subversion_WC_INFO(${CMAKE_CURRENT_SOURCE_DIR} DOLPHIN) # defines DOLPHIN_WC_REVISION
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endif()
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# Various compile flags
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add_definitions(-msse2)
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# Enabling all warnings in MSVC spams too much
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if(NOT MSVC)
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add_definitions(-Wall)
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endif(NOT MSVC)
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# gcc uses some optimizations which might break stuff without this flag
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add_definitions(-fno-strict-aliasing -fno-exceptions)
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include(CheckCXXCompilerFlag)
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# We call fread numerous times without checking return values. Hide the
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# corresponding compiler warnings if the compiler supports doing so.
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CHECK_CXX_COMPILER_FLAG(-Wunused-result NO_UNUSED_RESULT)
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if(NO_UNUSED_RESULT)
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add_definitions(-Wno-unused-result)
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endif(NO_UNUSED_RESULT)
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CHECK_CXX_COMPILER_FLAG(-fvisibility-inlines-hidden VISIBILITY_INLINES_HIDDEN)
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if(VISIBILITY_INLINES_HIDDEN)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden")
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endif(VISIBILITY_INLINES_HIDDEN)
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if(UNIX AND NOT APPLE)
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CHECK_CXX_COMPILER_FLAG(-fvisibility=hidden VISIBILITY_HIDDEN)
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if(VISIBILITY_HIDDEN)
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add_definitions(-fvisibility=hidden)
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endif(VISIBILITY_HIDDEN)
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endif()
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if (APPLE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c")
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FIND_LIBRARY(ATB_LIBRARY AudioToolbox)
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FIND_LIBRARY(AU_LIBRARY AudioUnit)
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FIND_LIBRARY(CARBON_LIBRARY Carbon)
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FIND_LIBRARY(COCOA_LIBRARY Cocoa)
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FIND_LIBRARY(COREAUDIO_LIBRARY CoreAudio)
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FIND_LIBRARY(COREFUND_LIBRARY CoreFoundation)
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FIND_LIBRARY(CORESERV_LIBRARY CoreServices)
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FIND_LIBRARY(IOB_LIBRARY IOBluetooth)
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FIND_LIBRARY(IOK_LIBRARY IOKit)
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FIND_LIBRARY(OGL_LIBRARY OpenGL)
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FIND_LIBRARY(WEBKIT_LIBRARY WebKit)
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SET(EXTRA_LIBS ${ATB_LIBRARY} ${AU_LIBRARY} ${CARBON_LIBRARY}
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${COCOA_LIBRARY} ${COREAUDIO_LIBRARY} ${COREFUND_LIBRARY}
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${CORESERV_LIBRARY} ${IOB_LIBRARY} ${IOK_LIBRARY} ${OGL_LIBRARY}
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${WEBKIT_LIBRARY})
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endif()
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if(WIN32)
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add_definitions(-D_SECURE_SCL=0)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
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endif(WIN32)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Release" CACHE STRING
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"Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE)
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endif(NOT CMAKE_BUILD_TYPE)
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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add_definitions(-D_DEBUG -ggdb)
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set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging")
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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add_definitions(-fomit-frame-pointer)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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option(FASTLOG "Enable all logs" OFF)
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if(FASTLOG)
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add_definitions(-DDEBUGFAST)
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endif()
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########################################
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# Dependency checking
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#
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# TODO: We should have options for dependencies included in the externals to
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# override autodetection of system libraries and force the usage of the
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# externals.
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include(CheckLib)
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include(FindOpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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if(NOT OPENGL_GLU_FOUND)
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message(FATAL_ERROR "GLU is required but not found")
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endif()
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include(FindOpenMP REQUIRED)
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if(OPENMP_FOUND)
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add_definitions(${OpenMP_CXX_FLAGS})
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set(CMAKE_EXE_LINKER_FLAGS ${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_CXX_FLAGS})
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endif()
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include(FindALSA OPTIONAL)
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if(ALSA_FOUND)
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add_definitions(-DHAVE_ALSA=1)
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message("ALSA found, enabling ALSA sound backend")
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else()
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add_definitions(-DHAVE_ALSA=0)
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message("ALSA NOT found, disabling ALSA sound backend")
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endif(ALSA_FOUND)
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check_lib(AO ao QUIET)
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if(AO_FOUND)
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add_definitions(-DHAVE_AO=1)
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message("ao found, enabling ao sound backend")
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else()
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add_definitions(-DHAVE_AO=0)
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message("ao NOT found, disabling ao sound backend")
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endif(AO_FOUND)
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check_lib(BLUEZ bluez QUIET)
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if(BLUEZ_FOUND)
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add_definitions(-DHAVE_BLUEZ=1)
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message("bluez found, enabling bluetooth support")
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else()
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add_definitions(-DHAVE_BLUEZ=0)
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message("bluez NOT found, disabling bluetooth support")
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endif(BLUEZ_FOUND)
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check_lib(PULSEAUDIO libpulse QUIET)
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if(PULSEAUDIO_FOUND)
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add_definitions(-DHAVE_PULSEAUDIO=1)
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message("PulseAudio found, enabling PulseAudio sound backend")
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else()
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add_definitions(-DHAVE_PULSEAUDIO=0)
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message("PulseAudio NOT found, disabling PulseAudio sound backend")
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endif(PULSEAUDIO_FOUND)
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include(FindOpenAL OPTIONAL)
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if(OPENAL_FOUND)
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add_definitions(-DHAVE_OPENAL=1)
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include_directories(${OPENAL_INCLUDE_DIR})
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message("OpenAL found, enabling OpenAL sound backend")
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else()
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add_definitions(-DHAVE_OPENAL=0)
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message("OpenAL NOT found, disabling OpenAL sound backend")
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endif(OPENAL_FOUND)
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# Note: We do not need to explicitly check for X11 as it is done in the cmake
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# FindOpenGL module on linux.
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if(UNIX AND NOT APPLE)
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if(X11_FOUND)
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add_definitions(-DHAVE_X11=1)
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include_directories(${X11_INCLUDE_DIR})
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message("X11 found")
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else()
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message(FATAL_ERROR "X11 is required but not found")
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endif(X11_FOUND)
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else()
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add_definitions(-DHAVE_X11=0)
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endif()
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check_lib(XRANDR Xrandr)
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if(XRANDR_FOUND)
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add_definitions(-DHAVE_XRANDR=1)
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else()
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add_definitions(-DHAVE_XRANDR=0)
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endif(XRANDR_FOUND)
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option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
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if(ENCODE_FRAMEDUMPS)
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check_libav()
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endif()
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find_program(XDG_SCREENSAVER xdg-screensaver)
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if(XDG_SCREENSAVER)
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message("xdg-screensaver found, enabling screensaver inhibition")
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add_definitions(-DHAVE_XDG_SCREENSAVER=1)
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else()
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message("xdg-screensaver not found, disabling screensaver inhibition")
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add_definitions(-DHAVE_XDG_SCREENSAVER=0)
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endif()
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include(CheckCXXSourceRuns)
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set(CMAKE_REQUIRED_LIBRARIES portaudio)
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CHECK_CXX_SOURCE_RUNS(
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"#include <portaudio.h>
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int main(int argc, char **argv)
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{ if(Pa_GetVersion() >= 1890) return 0; else return 1; }"
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PORTAUDIO)
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if(PORTAUDIO)
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message("PortAudio found, enabling mic support")
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add_definitions(-DHAVE_PORTAUDIO=1)
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set(PORTAUDIO_FOUND TRUE)
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else()
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message("PortAudio not found, disabling mic support")
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add_definitions(-DHAVE_PORTAUDIO=0)
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set(PORTAUDIO_FOUND FALSE)
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endif(PORTAUDIO)
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option(OPROFILING "Enable profiling" OFF)
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if(OPROFILING)
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check_lib(OPROFILE opagent opagent.h)
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check_lib(BFD bfd bfd.h)
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if(OPROFILE_FOUND AND BFD_FOUND)
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message("oprofile found, enabling profiling support")
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add_definitions(-DUSE_OPROFILE=1)
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else()
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message(FATAL_ERROR "oprofile or bfd not found. Can't build profiling support.")
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endif()
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endif()
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########################################
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# Setup include directories (and make sure they are preferred over the Externals)
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#
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include_directories(Source/Core/AudioCommon/Src)
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include_directories(Source/Core/Common/Src)
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include_directories(Source/Core/Core/Src)
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include_directories(Source/Core/DebuggerUICommon/Src)
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include_directories(Source/Core/DebuggerWX/Src)
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include_directories(Source/Core/DiscIO/Src)
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include_directories(Source/Core/DolphinWX/Src)
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include_directories(Source/Core/InputCommon/Src)
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include_directories(Source/Core/VideoCommon/Src)
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include_directories(Source/Core/VideoUICommon/Src)
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########################################
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# Process externals and setup their include directories
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#
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# NOTES about adding Externals:
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# - add the include directory here
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# - make sure to tell cmake to link them statically or dynamically (most
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# should be linked statically)
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# - place the CMakeLists.txt in the first-level subdirectory, e.g.
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# Externals/CLRun/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
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#
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add_subdirectory(Externals/Bochs_disasm)
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include_directories(Externals/Bochs_disasm)
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check_lib(LZO lzo2 lzo/lzo1x.h QUIET)
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if(LZO_FOUND)
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message("Using shared lzo")
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else()
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message("Shared lzo not found, falling back to the static library")
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add_subdirectory(Externals/LZO)
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include_directories(Externals/LZO)
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endif()
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include(FindSDL OPTIONAL)
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if(SDL_FOUND)
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message("Using shared SDL")
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include_directories(${SDL_INCLUDE_DIR})
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else(SDL_FOUND)
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# TODO: Use the prebuilt one on Windows
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message("Shared SDL not found, falling back to the static library")
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include_directories(Externals/SDL Externals/SDL/include)
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add_subdirectory(Externals/SDL)
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endif(SDL_FOUND)
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check_lib(SFML sfml-network SFML/Network/Ftp.hpp QUIET)
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if(SFML_FOUND)
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message("Using shared sfml-network")
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else()
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message("Shared sfml-network not found, falling back to the static library")
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add_subdirectory(Externals/SFML)
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include_directories(Externals/SFML/include)
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endif()
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check_lib(SOIL SOIL SOIL/SOIL.h QUIET)
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if(SOIL_FOUND)
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message("Using shared SOIL")
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else()
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message("Shared SOIL not found, falling back to the static library")
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add_subdirectory(Externals/SOIL)
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include_directories(Externals/SOIL)
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endif()
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# If zlib has already been found on a previous run of cmake don't check again
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# as the check seems to take a long time.
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if(NOT ZLIB_FOUND)
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include(FindZLIB OPTIONAL)
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endif()
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if(ZLIB_FOUND)
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set(ZLIB_FOUND 1 CACHE INTERNAL "")
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message("Using shared zlib")
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include_directories(${ZLIB_INCLUDE_DIRS})
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else(ZLIB_FOUND)
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message("Shared zlib not found, falling back to the static library")
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add_subdirectory(Externals/zlib)
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include_directories(Externals/zlib)
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endif(ZLIB_FOUND)
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if(WIN32)
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find_library(GLEW glew32s PATHS Externals/GLew)
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include_directories(Externals/GLew/include)
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else()
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check_lib(GLEW GLEW GL/glew.h)
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if(NOT GLEW_FOUND)
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message("Shared GLEW not found, falling back to the static library")
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add_subdirectory(Externals/GLew)
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include_directories(Externals/GLew/include)
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endif(NOT GLEW_FOUND)
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check_lib(CG Cg Cg/cg.h)
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check_lib(CGGL CgGL Cg/cgGL.h)
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endif()
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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include_directories(Externals/CLRun/include)
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add_subdirectory(Externals/CLRun)
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endif()
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option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
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if(NOT DISABLE_WX)
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include(FindwxWidgets OPTIONAL)
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FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
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if(wxWidgets_FOUND)
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include(${wxWidgets_USE_FILE})
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if(UNIX AND NOT APPLE)
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# There is a bug in the FindGTK module in cmake version 2.8.2 that
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# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
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# users have complained that pkg-config does not find
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# gdk-pixbuf-2.0
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if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
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VERSION_EQUAL 2.8.2)
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check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
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else()
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include(FindGTK2 REQUIRED)
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if(GTK2_FOUND)
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include_directories(${GTK2_INCLUDE_DIRS})
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endif()
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endif()
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endif()
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message("wxWidgets found, enabling GUI build")
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else(wxWidgets_FOUND)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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message(FATAL_ERROR "wxWidgets not found. It is required to build the GUI")
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endif()
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message("Shared wxWidgets not found, falling back to the static library")
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include_directories(Externals/wxWidgets/include)
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add_subdirectory(Externals/wxWidgets)
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endif(wxWidgets_FOUND)
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add_definitions(-DHAVE_WX=1)
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endif(NOT DISABLE_WX)
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########################################
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# Pre-build events: Define configuration variables and write svnrev header
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#
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file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/Src/svnrev.h
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"#define SVN_REV_STR \"" ${DOLPHIN_WC_REVISION} "-" ${CMAKE_BUILD_TYPE} "\"\n")
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include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common/Src")
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add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
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########################################
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# Start compiling our code
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#
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add_subdirectory(Source)
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########################################
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# Install shared data files
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#
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install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN .svn EXCLUDE)
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install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN .svn EXCLUDE)
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include(FindGettext)
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if(GETTEXT_FOUND AND NOT DISABLE_WX)
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file(GLOB LINGUAS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Languages/*.po)
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GETTEXT_CREATE_TRANSLATIONS(Languages/dolphin-emu.pot ALL ${LINGUAS})
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endif()
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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install(FILES Data/license.txt DESTINATION ${datadir})
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endif()
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# packaging information
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set(CPACK_PACKAGE_NAME "dolphin-emu")
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set(CPACK_PACKAGE_VENDOR "Dolphin Team")
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set(CPACK_PACKAGE_VERSION_MAJOR "2")
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set(CPACK_PACKAGE_VERSION_MINOR "0")
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if(DOLPHIN_IS_STABLE)
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set(CPACK_PACKAGE_VERSION_PATCH "0")
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else()
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set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_WC_REVISION})
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endif()
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# TODO: CPACK_PACKAGE_DESCRIPTION_FILE
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# TODO: CPACK_PACKAGE_DESCRIPTION_SUMMARY
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# TODO: CPACK_RESOURCE_FILE_README
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# TODO: CPACK_RESOURCE_FILE_WELCOME
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# TODO: CPACK_PACKAGE_EXECUTABLES
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# TODO: CPACK_PACKAGE_ICON
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# TODO: CPACK_NSIS_*
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# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
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set(CPACK_SET_DESTDIR ON)
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set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
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set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.svn")
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list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
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# CPack must be included after the CPACK_* variables are set in order for those
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# variables to take effect.
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include(CPack)
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