.. |
Debugger
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namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
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2008-12-17 04:14:24 +00:00 |
GUI
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some more gstest work
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2008-12-20 23:13:39 +00:00 |
Logging
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more code clean up
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2008-12-20 22:18:52 +00:00 |
OS
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
BPStructs.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
BPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Config.cpp
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more code clean up
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2008-12-20 22:18:52 +00:00 |
Config.h
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more code clean up
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2008-12-20 22:18:52 +00:00 |
GLUtil.cpp
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
GLUtil.h
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compile fix thanks olejl
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2008-12-23 19:50:34 +00:00 |
GLWindow.h
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more code cleanup
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2008-12-21 21:02:43 +00:00 |
Globals.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
Globals.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
ImageWrite.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
ImageWrite.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.cpp
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
PixelShaderManager.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
PixelShaderManager.h
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
Render.cpp
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
Render.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
SConscript
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OpcodeDecoding.cpp now shared.
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2008-12-25 20:11:42 +00:00 |
SDLWindow.cpp
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minor change in gltest
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2008-12-22 22:24:59 +00:00 |
SDLWindow.h
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more code cleanup
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2008-12-21 21:02:43 +00:00 |
TextureConverter.cpp
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GL: Don't create a new texture every time the contents of one is updated. Probably not a noticable speed boost, but still .. it's good to be nice to GL :P
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2008-12-14 14:28:41 +00:00 |
TextureConverter.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureMngr.cpp
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more code cleanup
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2008-12-21 21:02:43 +00:00 |
TextureMngr.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
VertexLoader.h
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Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
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2008-12-19 21:24:52 +00:00 |
VertexLoaderManager.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
VertexLoader_Color.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
VertexLoader_Color.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_Normal.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
VertexLoader_Normal.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_Position.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
VertexLoader_Position.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_TextCoord.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
VertexLoader_TextCoord.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexManager.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
VertexManager.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexShaderManager.cpp
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
VertexShaderManager.h
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
WXGLWindow.cpp
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more code cleanup
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2008-12-21 21:02:43 +00:00 |
WXGLWindow.h
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more code cleanup
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2008-12-21 21:02:43 +00:00 |
X11Window.cpp
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Disabled padsimple with gltest.
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2008-12-23 14:12:44 +00:00 |
X11Window.h
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Disabled padsimple with gltest.
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2008-12-23 14:12:44 +00:00 |
XFB.cpp
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
XFB.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
main.cpp
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
main.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
memcpy_amd.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
nGLUtil.cpp
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SDL and X11 works in gltext (silly error)
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2008-12-24 19:59:07 +00:00 |
nGLUtil.h
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more code cleanup
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2008-12-21 21:02:43 +00:00 |
nmain.cpp
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Forgot a file
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2008-12-23 11:53:09 +00:00 |
rasterfont.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
rasterfont.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |