398 lines
17 KiB
C++
398 lines
17 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/VertexManager.h"
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Vulkan
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{
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static VkBufferView CreateTexelBufferView(VkBuffer buffer, VkFormat vk_format)
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{
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// Create a view of the whole buffer, we'll offset our texel load into it
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VkBufferViewCreateInfo view_info = {
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VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkBufferViewCreateFlags flags
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buffer, // VkBuffer buffer
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vk_format, // VkFormat format
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0, // VkDeviceSize offset
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VK_WHOLE_SIZE // VkDeviceSize range
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};
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VkBufferView view;
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VkResult res = vkCreateBufferView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateBufferView failed: ");
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return VK_NULL_HANDLE;
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}
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return view;
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}
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VertexManager::VertexManager() = default;
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VertexManager::~VertexManager()
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{
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DestroyTexelBufferViews();
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}
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bool VertexManager::Initialize()
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{
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if (!VertexManagerBase::Initialize())
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return false;
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m_vertex_stream_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VERTEX_STREAM_BUFFER_SIZE);
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m_index_stream_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, INDEX_STREAM_BUFFER_SIZE);
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m_uniform_stream_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, UNIFORM_STREAM_BUFFER_SIZE);
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if (!m_vertex_stream_buffer || !m_index_stream_buffer || !m_uniform_stream_buffer)
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{
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PanicAlert("Failed to allocate streaming buffers");
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return false;
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}
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// The validation layer complains if max(offsets) + max(ubo_ranges) >= ubo_size.
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// To work around this we reserve the maximum buffer size at all times, but only commit
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// as many bytes as we use.
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m_uniform_buffer_reserve_size = sizeof(PixelShaderConstants);
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m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size,
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g_vulkan_context->GetUniformBufferAlignment()) +
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sizeof(VertexShaderConstants);
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m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size,
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g_vulkan_context->GetUniformBufferAlignment()) +
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sizeof(GeometryShaderConstants);
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// Prefer an 8MB buffer if possible, but use less if the device doesn't support this.
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// This buffer is potentially going to be addressed as R8s in the future, so we assume
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// that one element is one byte. This doesn't use min() because of a NDK compiler bug..
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const u32 texel_buffer_size =
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TEXEL_STREAM_BUFFER_SIZE > g_vulkan_context->GetDeviceLimits().maxTexelBufferElements ?
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g_vulkan_context->GetDeviceLimits().maxTexelBufferElements :
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TEXEL_STREAM_BUFFER_SIZE;
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m_texel_stream_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, texel_buffer_size);
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if (!m_texel_stream_buffer)
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{
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PanicAlert("Failed to allocate streaming texel buffer");
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return false;
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}
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static constexpr std::array<std::pair<TexelBufferFormat, VkFormat>, NUM_TEXEL_BUFFER_FORMATS>
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format_mapping = {{
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{TEXEL_BUFFER_FORMAT_R8_UINT, VK_FORMAT_R8_UINT},
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{TEXEL_BUFFER_FORMAT_R16_UINT, VK_FORMAT_R16_UINT},
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{TEXEL_BUFFER_FORMAT_RGBA8_UINT, VK_FORMAT_R8G8B8A8_UINT},
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{TEXEL_BUFFER_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT},
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}};
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for (const auto& it : format_mapping)
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{
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if ((m_texel_buffer_views[it.first] = CreateTexelBufferView(m_texel_stream_buffer->GetBuffer(),
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it.second)) == VK_NULL_HANDLE)
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{
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PanicAlert("Failed to create texel buffer view");
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return false;
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}
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}
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// Bind the buffers to all the known spots even if it's not used, to keep the driver happy.
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UploadAllConstants();
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StateTracker::GetInstance()->SetUtilityUniformBuffer(m_uniform_stream_buffer->GetBuffer(), 0,
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sizeof(VertexShaderConstants));
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for (u32 i = 0; i < NUM_COMPUTE_TEXEL_BUFFERS; i++)
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{
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StateTracker::GetInstance()->SetTexelBuffer(i,
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m_texel_buffer_views[TEXEL_BUFFER_FORMAT_R8_UINT]);
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}
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return true;
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}
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void VertexManager::DestroyTexelBufferViews()
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{
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for (VkBufferView view : m_texel_buffer_views)
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{
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if (view != VK_NULL_HANDLE)
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vkDestroyBufferView(g_vulkan_context->GetDevice(), view, nullptr);
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}
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}
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void VertexManager::ResetBuffer(u32 vertex_stride)
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{
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// Attempt to allocate from buffers
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bool has_vbuffer_allocation =
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m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride);
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bool has_ibuffer_allocation =
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m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
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if (!has_vbuffer_allocation || !has_ibuffer_allocation)
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{
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// Flush any pending commands first, so that we can wait on the fences
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WARN_LOG(VIDEO, "Executing command list while waiting for space in vertex/index buffer");
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Renderer::GetInstance()->ExecuteCommandBuffer(false);
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// Attempt to allocate again, this may cause a fence wait
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if (!has_vbuffer_allocation)
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has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride);
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if (!has_ibuffer_allocation)
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has_ibuffer_allocation =
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m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
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// If we still failed, that means the allocation was too large and will never succeed, so panic
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if (!has_vbuffer_allocation || !has_ibuffer_allocation)
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PanicAlert("Failed to allocate space in streaming buffers for pending draw");
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}
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// Update pointers
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m_base_buffer_pointer = m_vertex_stream_buffer->GetHostPointer();
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m_end_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer() + MAXVBUFFERSIZE;
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m_cur_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer();
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m_index_generator.Start(reinterpret_cast<u16*>(m_index_stream_buffer->GetCurrentHostPointer()));
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}
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void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
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u32* out_base_vertex, u32* out_base_index)
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{
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const u32 vertex_data_size = num_vertices * vertex_stride;
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const u32 index_data_size = num_indices * sizeof(u16);
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*out_base_vertex =
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vertex_stride > 0 ? (m_vertex_stream_buffer->GetCurrentOffset() / vertex_stride) : 0;
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*out_base_index = m_index_stream_buffer->GetCurrentOffset() / sizeof(u16);
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m_vertex_stream_buffer->CommitMemory(vertex_data_size);
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m_index_stream_buffer->CommitMemory(index_data_size);
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ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
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ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
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StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
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StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
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VK_INDEX_TYPE_UINT16);
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}
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void VertexManager::UploadUniforms()
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{
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UpdateVertexShaderConstants();
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UpdateGeometryShaderConstants();
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UpdatePixelShaderConstants();
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}
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void VertexManager::UpdateVertexShaderConstants()
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{
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if (!VertexShaderManager::dirty || !ReserveConstantStorage())
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return;
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StateTracker::GetInstance()->SetGXUniformBuffer(
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UBO_DESCRIPTOR_SET_BINDING_VS, m_uniform_stream_buffer->GetBuffer(),
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m_uniform_stream_buffer->GetCurrentOffset(), sizeof(VertexShaderConstants));
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &VertexShaderManager::constants,
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sizeof(VertexShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
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VertexShaderManager::dirty = false;
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}
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void VertexManager::UpdateGeometryShaderConstants()
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{
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if (!GeometryShaderManager::dirty || !ReserveConstantStorage())
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return;
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StateTracker::GetInstance()->SetGXUniformBuffer(
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UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(),
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m_uniform_stream_buffer->GetCurrentOffset(), sizeof(GeometryShaderConstants));
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &GeometryShaderManager::constants,
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sizeof(GeometryShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
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GeometryShaderManager::dirty = false;
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}
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void VertexManager::UpdatePixelShaderConstants()
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{
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if (!PixelShaderManager::dirty || !ReserveConstantStorage())
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return;
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StateTracker::GetInstance()->SetGXUniformBuffer(
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UBO_DESCRIPTOR_SET_BINDING_PS, m_uniform_stream_buffer->GetBuffer(),
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m_uniform_stream_buffer->GetCurrentOffset(), sizeof(PixelShaderConstants));
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &PixelShaderManager::constants,
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sizeof(PixelShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants));
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
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PixelShaderManager::dirty = false;
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}
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bool VertexManager::ReserveConstantStorage()
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{
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if (m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
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g_vulkan_context->GetUniformBufferAlignment()))
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{
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return true;
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}
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// The only places that call constant updates are safe to have state restored.
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WARN_LOG(VIDEO, "Executing command buffer while waiting for space in uniform buffer");
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Renderer::GetInstance()->ExecuteCommandBuffer(false);
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// Since we are on a new command buffer, all constants have been invalidated, and we need
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// to reupload them. We may as well do this now, since we're issuing a draw anyway.
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UploadAllConstants();
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return false;
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}
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void VertexManager::UploadAllConstants()
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{
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// We are free to re-use parts of the buffer now since we're uploading all constants.
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const u32 ub_alignment = static_cast<u32>(g_vulkan_context->GetUniformBufferAlignment());
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const u32 pixel_constants_offset = 0;
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const u32 vertex_constants_offset =
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Common::AlignUp(pixel_constants_offset + sizeof(PixelShaderConstants), ub_alignment);
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const u32 geometry_constants_offset =
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Common::AlignUp(vertex_constants_offset + sizeof(VertexShaderConstants), ub_alignment);
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const u32 allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants);
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// Allocate everything at once.
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// We should only be here if the buffer was full and a command buffer was submitted anyway.
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if (!m_uniform_stream_buffer->ReserveMemory(allocation_size, ub_alignment))
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{
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PanicAlert("Failed to allocate space for constants in streaming buffer");
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return;
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}
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// Update bindings
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StateTracker::GetInstance()->SetGXUniformBuffer(
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UBO_DESCRIPTOR_SET_BINDING_PS, m_uniform_stream_buffer->GetBuffer(),
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m_uniform_stream_buffer->GetCurrentOffset() + pixel_constants_offset,
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sizeof(PixelShaderConstants));
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StateTracker::GetInstance()->SetGXUniformBuffer(
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UBO_DESCRIPTOR_SET_BINDING_VS, m_uniform_stream_buffer->GetBuffer(),
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m_uniform_stream_buffer->GetCurrentOffset() + vertex_constants_offset,
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sizeof(VertexShaderConstants));
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StateTracker::GetInstance()->SetGXUniformBuffer(
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UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(),
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m_uniform_stream_buffer->GetCurrentOffset() + geometry_constants_offset,
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sizeof(GeometryShaderConstants));
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// Copy the actual data in
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + pixel_constants_offset,
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&PixelShaderManager::constants, sizeof(PixelShaderConstants));
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset,
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&VertexShaderManager::constants, sizeof(VertexShaderConstants));
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset,
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&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
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// Finally, flush buffer memory after copying
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m_uniform_stream_buffer->CommitMemory(allocation_size);
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size);
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// Clear dirty flags
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VertexShaderManager::dirty = false;
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GeometryShaderManager::dirty = false;
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PixelShaderManager::dirty = false;
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}
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void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
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{
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InvalidateConstants();
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if (!m_uniform_stream_buffer->ReserveMemory(data_size,
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g_vulkan_context->GetUniformBufferAlignment()))
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{
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WARN_LOG(VIDEO, "Executing command buffer while waiting for ext space in uniform buffer");
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Renderer::GetInstance()->ExecuteCommandBuffer(false);
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}
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StateTracker::GetInstance()->SetUtilityUniformBuffer(
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m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), data_size);
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), data, data_size);
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m_uniform_stream_buffer->CommitMemory(data_size);
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
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}
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bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
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u32* out_offset)
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{
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if (data_size > m_texel_stream_buffer->GetCurrentSize())
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return false;
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const u32 elem_size = GetTexelBufferElementSize(format);
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if (!m_texel_stream_buffer->ReserveMemory(data_size, elem_size))
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{
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// Try submitting cmdbuffer.
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WARN_LOG(VIDEO, "Submitting command buffer while waiting for space in texel buffer");
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Renderer::GetInstance()->ExecuteCommandBuffer(false, false);
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if (!m_texel_stream_buffer->ReserveMemory(data_size, elem_size))
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{
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PanicAlert("Failed to allocate %u bytes from texel buffer", data_size);
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return false;
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}
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}
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std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer(), data, data_size);
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*out_offset = static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) / elem_size;
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m_texel_stream_buffer->CommitMemory(data_size);
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
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StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
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return true;
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}
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bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
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u32* out_offset, const void* palette_data, u32 palette_size,
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TexelBufferFormat palette_format, u32* out_palette_offset)
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{
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const u32 elem_size = GetTexelBufferElementSize(format);
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const u32 palette_elem_size = GetTexelBufferElementSize(palette_format);
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const u32 reserve_size = data_size + palette_size + palette_elem_size;
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if (reserve_size > m_texel_stream_buffer->GetCurrentSize())
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return false;
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if (!m_texel_stream_buffer->ReserveMemory(reserve_size, elem_size))
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{
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// Try submitting cmdbuffer.
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WARN_LOG(VIDEO, "Submitting command buffer while waiting for space in texel buffer");
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Renderer::GetInstance()->ExecuteCommandBuffer(false, false);
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if (!m_texel_stream_buffer->ReserveMemory(reserve_size, elem_size))
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{
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PanicAlert("Failed to allocate %u bytes from texel buffer", reserve_size);
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return false;
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}
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}
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const u32 palette_byte_offset = Common::AlignUp(data_size, palette_elem_size);
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std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer(), data, data_size);
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std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer() + palette_byte_offset, palette_data,
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palette_size);
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*out_offset = static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) / elem_size;
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*out_palette_offset =
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(static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) + palette_byte_offset) /
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palette_elem_size;
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m_texel_stream_buffer->CommitMemory(palette_byte_offset + palette_size);
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
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StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
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StateTracker::GetInstance()->SetTexelBuffer(1, m_texel_buffer_views[palette_format]);
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return true;
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}
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} // namespace Vulkan
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