392 lines
13 KiB
C++
392 lines
13 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Include
|
|
// ------------
|
|
//#include "Common.h" // for u16
|
|
#include "ConfigDlg.h"
|
|
#include "Config.h"
|
|
#include "EmuSubroutines.h" // for WmRequestStatus
|
|
#include "main.h"
|
|
#include "wiimote_real.h"
|
|
/////////////////////////////
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Definitions
|
|
// ------------
|
|
|
|
/////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Event table
|
|
// ------------
|
|
BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
|
|
EVT_CLOSE(ConfigDialog::OnClose)
|
|
EVT_BUTTON(ID_CLOSE, ConfigDialog::CloseClick)
|
|
EVT_BUTTON(ID_ABOUTOGL, ConfigDialog::AboutClick)
|
|
EVT_CHECKBOX(ID_SIDEWAYSDPAD, ConfigDialog::GeneralSettingsChanged)
|
|
EVT_CHECKBOX(ID_WIDESCREEN, ConfigDialog::GeneralSettingsChanged)
|
|
EVT_CHECKBOX(ID_NUNCHUCKCONNECTED, ConfigDialog::GeneralSettingsChanged)
|
|
EVT_CHECKBOX(ID_CLASSICCONTROLLERCONNECTED, ConfigDialog::GeneralSettingsChanged)
|
|
|
|
EVT_CHECKBOX(ID_CONNECT_REAL, ConfigDialog::GeneralSettingsChanged)
|
|
EVT_CHECKBOX(ID_USE_REAL, ConfigDialog::GeneralSettingsChanged)
|
|
|
|
EVT_TIMER(IDTM_EXIT, ConfigDialog::FlashLights)
|
|
|
|
END_EVENT_TABLE()
|
|
/////////////////////////////
|
|
|
|
|
|
ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title,
|
|
const wxPoint &position, const wxSize& size, long style)
|
|
: wxDialog(parent, id, title, position, size, style)
|
|
{
|
|
#if wxUSE_TIMER
|
|
m_ExitTimer = new wxTimer(this, IDTM_EXIT);
|
|
// Reset values
|
|
ShutDown = false;
|
|
#endif
|
|
|
|
g_Config.Load();
|
|
CreateGUIControls();
|
|
UpdateGUI();
|
|
}
|
|
|
|
ConfigDialog::~ConfigDialog()
|
|
{
|
|
g_FrameOpen = false;
|
|
if (!g_EmulatorRunning) Shutdown();
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Create GUI
|
|
// ------------
|
|
void ConfigDialog::CreateGUIControls()
|
|
{
|
|
// Notebook
|
|
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
|
|
m_PageEmu = new wxPanel(m_Notebook, ID_PAGEEMU, wxDefaultPosition, wxDefaultSize);
|
|
m_PageReal = new wxPanel(m_Notebook, ID_PAGEREAL, wxDefaultPosition, wxDefaultSize);
|
|
m_Notebook->AddPage(m_PageEmu, wxT("Emulated Wiimote"));
|
|
m_Notebook->AddPage(m_PageReal, wxT("Real Wiimote"));
|
|
|
|
// Buttons
|
|
//m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_Close = new wxButton(this, ID_CLOSE, wxT("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
|
|
|
|
////////////////////////////////////////////
|
|
// Put notebook and buttons in sMain
|
|
// ----------------
|
|
wxBoxSizer* sButtons;
|
|
sButtons = new wxBoxSizer(wxHORIZONTAL);
|
|
//sButtons->Add(m_About, 0, wxALL, 5); // there is no about
|
|
sButtons->AddStretchSpacer();
|
|
sButtons->Add(m_Close, 0, wxALL, 5);
|
|
|
|
wxBoxSizer* sMain;
|
|
sMain = new wxBoxSizer(wxVERTICAL);
|
|
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
|
|
sMain->Add(sButtons, 0, wxEXPAND, 5);
|
|
/////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////
|
|
// Emulated Wiimote
|
|
// ----------------
|
|
// General
|
|
wxStaticBoxSizer * sEmulatedBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageEmu, wxT("Basic Settings"));
|
|
m_SidewaysDPad = new wxCheckBox(m_PageEmu, ID_SIDEWAYSDPAD, wxT("Sideways D-Pad"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_SidewaysDPad->SetValue(g_Config.bSidewaysDPad);
|
|
m_WideScreen = new wxCheckBox(m_PageEmu, ID_WIDESCREEN, wxT("WideScreen Mode (for correct aiming)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_WideScreen->SetValue(g_Config.bWideScreen);
|
|
m_NunchuckConnected = new wxCheckBox(m_PageEmu, ID_NUNCHUCKCONNECTED, wxT("Nunchuck connected"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_NunchuckConnected->SetValue(g_Config.bNunchuckConnected);
|
|
m_ClassicControllerConnected = new wxCheckBox(m_PageEmu, ID_CLASSICCONTROLLERCONNECTED, wxT("Classic Controller connected"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_ClassicControllerConnected->SetValue(g_Config.bClassicControllerConnected);
|
|
|
|
// ----------------------------------------------------------------------
|
|
// Set up sGeneral and sBasic
|
|
// Usage: The wxGBPosition() must have a column and row
|
|
// ----------------
|
|
wxBoxSizer * sEmulatedMain = new wxBoxSizer(wxVERTICAL);
|
|
wxGridBagSizer * GbsBasic = new wxGridBagSizer(0, 0);
|
|
GbsBasic->Add(m_SidewaysDPad, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
GbsBasic->Add(m_WideScreen, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
GbsBasic->Add(m_NunchuckConnected, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
GbsBasic->Add(m_ClassicControllerConnected, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
sEmulatedBasic->Add(GbsBasic);
|
|
sEmulatedMain->Add(sEmulatedBasic, 0, wxEXPAND | (wxALL), 5);
|
|
/////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////
|
|
// Real Wiimote
|
|
// ----------------
|
|
// General
|
|
wxStaticBoxSizer * sbRealBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageReal, wxT("Basic Settings"));
|
|
m_ConnectRealWiimote = new wxCheckBox(m_PageReal, ID_CONNECT_REAL, wxT("Connect real Wiimote"));
|
|
m_UseRealWiimote = new wxCheckBox(m_PageReal, ID_USE_REAL, wxT("Use real Wiimote"));
|
|
m_ConnectRealWiimote->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
|
|
m_UseRealWiimote->SetToolTip(wxT("Use the real Wiimote in the game. This can be changed during gameplay."));
|
|
m_ConnectRealWiimote->SetValue(g_Config.bConnectRealWiimote);
|
|
m_UseRealWiimote->SetValue(g_Config.bUseRealWiimote);
|
|
|
|
// ----------------------------------------------------------------------
|
|
// Set up sizers
|
|
// ----------------
|
|
wxBoxSizer * sRealMain = new wxBoxSizer(wxVERTICAL);
|
|
sRealMain->Add(sbRealBasic, 0, wxEXPAND | (wxALL), 5);
|
|
sbRealBasic->Add(m_ConnectRealWiimote, 0, wxEXPAND | (wxALL), 5);
|
|
sbRealBasic->Add(m_UseRealWiimote, 0, wxEXPAND | (wxALL), 5);
|
|
/////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////
|
|
// Set sizers and layout
|
|
// ----------------
|
|
m_PageEmu->SetSizer(sEmulatedMain);
|
|
m_PageReal->SetSizer(sRealMain);
|
|
this->SetSizer(sMain);
|
|
|
|
//sEmulatedMain->Layout();
|
|
this->Layout();
|
|
|
|
Fit();
|
|
Center();
|
|
/////////////////////////////////
|
|
}
|
|
|
|
void ConfigDialog::OnClose(wxCloseEvent& WXUNUSED (event))
|
|
{
|
|
g_Config.Save();
|
|
EndModal(0);
|
|
}
|
|
|
|
void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
Close();
|
|
}
|
|
|
|
void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
|
|
}
|
|
/////////////////////////////////
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
/* Flash lights and rumble (for Connect and Disconnect) in its own thread like this
|
|
to avoid a delay when the Connect checkbox is pressed (that would occur if we use
|
|
Sleep() instead). */
|
|
// ------------
|
|
void ConfigDialog::StartTimer()
|
|
{
|
|
TimerCounter = 0;
|
|
|
|
// Start the constant timer
|
|
int TimesPerSecond = 10;
|
|
m_ExitTimer->Start( floor((double)(1000 / TimesPerSecond)) );
|
|
|
|
// Run it immedeately for the first time
|
|
DoFlashLights();
|
|
}
|
|
|
|
void ConfigDialog::DoFlashLights()
|
|
{
|
|
TimerCounter++;
|
|
|
|
if(TimerCounter == 1) wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 1);
|
|
|
|
if(TimerCounter == 1)
|
|
{
|
|
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1);
|
|
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_2);
|
|
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_3);
|
|
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_4);
|
|
}
|
|
|
|
// Make the rumble period equal on both Init and Shutdown
|
|
if (TimerCounter == 1 && ShutDown) TimerCounter++;
|
|
|
|
if (TimerCounter >= 3 || TimerCounter <= 5)
|
|
{
|
|
wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 0);
|
|
}
|
|
|
|
if(TimerCounter == 3)
|
|
{
|
|
if(ShutDown)
|
|
{
|
|
// Set led 4
|
|
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_NONE);
|
|
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_4);
|
|
|
|
// Clean up wiiuse
|
|
wiiuse_cleanup(WiiMoteReal::g_WiiMotesFromWiiUse, WiiMoteReal::g_NumberOfWiiMotes);
|
|
|
|
ShutDown = false;
|
|
}
|
|
else
|
|
{
|
|
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_NONE);
|
|
wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1);
|
|
}
|
|
|
|
// Stop timer
|
|
m_ExitTimer->Stop();
|
|
}
|
|
|
|
Console::Print("TimerCounter == %i\n", TimerCounter);
|
|
}
|
|
/////////////////////////////////
|
|
|
|
|
|
// ===================================================
|
|
/* Do use real wiimote */
|
|
// ----------------
|
|
void ConfigDialog::DoConnectReal()
|
|
{
|
|
g_Config.bConnectRealWiimote = m_ConnectRealWiimote->IsChecked();
|
|
|
|
if(g_Config.bConnectRealWiimote)
|
|
{
|
|
if (!g_RealWiiMoteInitialized) WiiMoteReal::Initialize();
|
|
}
|
|
else
|
|
{
|
|
if (g_RealWiiMoteInitialized) WiiMoteReal::Shutdown();
|
|
}
|
|
}
|
|
|
|
|
|
// ===================================================
|
|
/* Generate connect/disconnect status event */
|
|
// ----------------
|
|
void ConfigDialog::DoExtensionConnectedDisconnected()
|
|
{
|
|
// There is no need for this if no game is running
|
|
if(!g_EmulatorRunning) return;
|
|
|
|
u8 DataFrame[8]; // make a blank report for it
|
|
wm_request_status *rs = (wm_request_status*)DataFrame;
|
|
|
|
// Check if a game is running, in that case change the status
|
|
if(WiiMoteEmu::g_ReportingChannel > 0)
|
|
WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel, rs);
|
|
}
|
|
|
|
|
|
// ===================================================
|
|
/* Change settings */
|
|
// ----------------
|
|
void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case ID_SIDEWAYSDPAD:
|
|
g_Config.bSidewaysDPad = m_SidewaysDPad->IsChecked();
|
|
break;
|
|
|
|
case ID_WIDESCREEN:
|
|
g_Config.bWideScreen = m_WideScreen->IsChecked();
|
|
break;
|
|
|
|
case ID_NUNCHUCKCONNECTED:
|
|
// Don't allow two extensions at the same time
|
|
if(m_ClassicControllerConnected->IsChecked())
|
|
{
|
|
m_ClassicControllerConnected->SetValue(false);
|
|
g_Config.bClassicControllerConnected = false;
|
|
// Disconnect the extension so that the game recognize the change
|
|
DoExtensionConnectedDisconnected();
|
|
/* It doesn't seem to be needed but shouldn't it at least take 25 ms to
|
|
reconnect an extension after we disconnected another? */
|
|
if(g_EmulatorRunning) Sleep(25);
|
|
}
|
|
|
|
// Update status
|
|
g_Config.bNunchuckConnected = m_NunchuckConnected->IsChecked();
|
|
|
|
// Copy the calibration data
|
|
memcpy(WiiMoteEmu::g_RegExt + 0x20, WiiMoteEmu::nunchuck_calibration,
|
|
sizeof(WiiMoteEmu::nunchuck_calibration));
|
|
memcpy(WiiMoteEmu::g_RegExt + 0xfa, WiiMoteEmu::nunchuck_id, sizeof(WiiMoteEmu::nunchuck_id));
|
|
|
|
// Generate connect/disconnect status event
|
|
DoExtensionConnectedDisconnected();
|
|
break;
|
|
|
|
case ID_CLASSICCONTROLLERCONNECTED:
|
|
// Don't allow two extensions at the same time
|
|
if(m_NunchuckConnected->IsChecked())
|
|
{
|
|
m_NunchuckConnected->SetValue(false);
|
|
g_Config.bNunchuckConnected = false;
|
|
// Disconnect the extension so that the game recognize the change
|
|
DoExtensionConnectedDisconnected();
|
|
}
|
|
|
|
g_Config.bClassicControllerConnected = m_ClassicControllerConnected->IsChecked();
|
|
|
|
// Copy the calibration data
|
|
memcpy(WiiMoteEmu::g_RegExt + 0x20, WiiMoteEmu::classic_calibration,
|
|
sizeof(WiiMoteEmu::classic_calibration));
|
|
memcpy(WiiMoteEmu::g_RegExt + 0xfa, WiiMoteEmu::classic_id, sizeof(WiiMoteEmu::classic_id));
|
|
// Generate connect/disconnect status event
|
|
DoExtensionConnectedDisconnected();
|
|
break;
|
|
|
|
|
|
//////////////////////////
|
|
// Real Wiimote
|
|
// -----------
|
|
case ID_CONNECT_REAL:
|
|
DoConnectReal();
|
|
break;
|
|
|
|
case ID_USE_REAL:
|
|
g_Config.bUseRealWiimote = m_UseRealWiimote->IsChecked();
|
|
break;
|
|
/////////////////
|
|
}
|
|
g_Config.Save();
|
|
UpdateGUI();
|
|
}
|
|
|
|
|
|
|
|
// =======================================================
|
|
// Update the enabled/disabled status
|
|
// -------------
|
|
void ConfigDialog::UpdateGUI()
|
|
{
|
|
/* I have disabled this option during a running game because it's enough to be able to switch
|
|
between using and not using then. To also use the connect option during a running game would
|
|
mean that the wiimote must be sent the current reporting mode and the channel ID after it
|
|
has been initialized. If you know how to set that manually please feel free to make functions
|
|
for that so that this option can be enabled during gameplay. */
|
|
m_ConnectRealWiimote->Enable(!g_EmulatorRunning);
|
|
m_UseRealWiimote->Enable(g_RealWiiMotePresent && g_Config.bConnectRealWiimote);
|
|
Console::Print("Present: %i, Connect: %i\n", g_RealWiiMotePresent, g_Config.bConnectRealWiimote);
|
|
}
|