221 lines
5.6 KiB
C++
221 lines
5.6 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "Common.h"
|
|
#include "Atomic.h"
|
|
#include "Thread.h"
|
|
#include "LogManager.h"
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
#include "VideoConfigDiag.h"
|
|
#endif // HAVE_WX
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
#include "Debugger/DebuggerPanel.h"
|
|
#endif // HAVE_WX
|
|
|
|
#include "MainBase.h"
|
|
#include "main.h"
|
|
#include "VideoConfig.h"
|
|
#include "Fifo.h"
|
|
#include "OpcodeDecoding.h"
|
|
#include "TextureCache.h"
|
|
#include "BPStructs.h"
|
|
#include "VertexManager.h"
|
|
#include "FramebufferManager.h"
|
|
#include "VertexLoaderManager.h"
|
|
#include "VertexShaderManager.h"
|
|
#include "PixelShaderManager.h"
|
|
#include "VertexShaderCache.h"
|
|
#include "PixelShaderCache.h"
|
|
#include "CommandProcessor.h"
|
|
#include "PixelEngine.h"
|
|
#include "OnScreenDisplay.h"
|
|
#include "D3DTexture.h"
|
|
#include "D3DUtil.h"
|
|
#include "EmuWindow.h"
|
|
#include "VideoState.h"
|
|
#include "render.h"
|
|
#include "DLCache.h"
|
|
#include "IniFile.h"
|
|
#include "Core.h"
|
|
#include "Host.h"
|
|
|
|
#include "ConfigManager.h"
|
|
#include "VideoBackend.h"
|
|
|
|
namespace DX9
|
|
{
|
|
|
|
unsigned int VideoBackend::PeekMessages()
|
|
{
|
|
MSG msg;
|
|
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
|
|
{
|
|
if (msg.message == WM_QUIT)
|
|
return FALSE;
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void VideoBackend::UpdateFPSDisplay(const char *text)
|
|
{
|
|
TCHAR temp[512];
|
|
swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs | DX9 | %hs"), scm_rev_str, text);
|
|
EmuWindow::SetWindowText(temp);
|
|
}
|
|
|
|
std::string VideoBackend::GetName()
|
|
{
|
|
return "Direct3D9";
|
|
}
|
|
|
|
void InitBackendInfo()
|
|
{
|
|
DX9::D3D::Init();
|
|
const int shaderModel = ((DX9::D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
|
|
const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
|
|
g_Config.backend_info.APIType = shaderModel < 3 ? API_D3D9_SM20 :API_D3D9_SM30;
|
|
g_Config.backend_info.bUseRGBATextures = false;
|
|
g_Config.backend_info.bSupports3DVision = true;
|
|
g_Config.backend_info.bSupportsDualSourceBlend = false;
|
|
g_Config.backend_info.bSupportsFormatReinterpretation = true;
|
|
|
|
|
|
g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
|
|
|
|
// adapters
|
|
g_Config.backend_info.Adapters.clear();
|
|
for (int i = 0; i < DX9::D3D::GetNumAdapters(); ++i)
|
|
g_Config.backend_info.Adapters.push_back(DX9::D3D::GetAdapter(i).ident.Description);
|
|
|
|
// aamodes
|
|
g_Config.backend_info.AAModes.clear();
|
|
if (g_Config.iAdapter < DX9::D3D::GetNumAdapters())
|
|
{
|
|
const DX9::D3D::Adapter &adapter = DX9::D3D::GetAdapter(g_Config.iAdapter);
|
|
|
|
for (int i = 0; i < (int)adapter.aa_levels.size(); ++i)
|
|
g_Config.backend_info.AAModes.push_back(adapter.aa_levels[i].name);
|
|
}
|
|
|
|
// Clear ppshaders string vector
|
|
g_Config.backend_info.PPShaders.clear();
|
|
|
|
DX9::D3D::Shutdown();
|
|
}
|
|
|
|
void VideoBackend::ShowConfig(void* parent)
|
|
{
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
InitBackendInfo();
|
|
VideoConfigDiag diag((wxWindow*)parent, _trans("Direct3D9"), "gfx_dx9");
|
|
diag.ShowModal();
|
|
#endif
|
|
}
|
|
|
|
bool VideoBackend::Initialize(void *&window_handle)
|
|
{
|
|
InitializeShared();
|
|
InitBackendInfo();
|
|
|
|
frameCount = 0;
|
|
|
|
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
|
|
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
|
g_Config.UpdateProjectionHack();
|
|
g_Config.VerifyValidity();
|
|
UpdateActiveConfig();
|
|
|
|
window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Loading - Please wait."));
|
|
if (window_handle == NULL)
|
|
{
|
|
ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
|
|
return false;
|
|
}
|
|
else if (FAILED(DX9::D3D::Init()))
|
|
{
|
|
MessageBox(GetActiveWindow(), _T("Unable to initialize Direct3D. Please make sure that you have the latest version of DirectX 9.0c correctly installed."), _T("Fatal Error"), MB_ICONERROR|MB_OK);
|
|
return false;
|
|
}
|
|
|
|
s_BackendInitialized = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void VideoBackend::Video_Prepare()
|
|
{
|
|
// Better be safe...
|
|
s_efbAccessRequested = FALSE;
|
|
s_FifoShuttingDown = FALSE;
|
|
s_swapRequested = FALSE;
|
|
|
|
// internal interfaces
|
|
g_vertex_manager = new VertexManager;
|
|
g_renderer = new Renderer;
|
|
g_texture_cache = new TextureCache;
|
|
// VideoCommon
|
|
BPInit();
|
|
Fifo_Init();
|
|
VertexLoaderManager::Init();
|
|
OpcodeDecoder_Init();
|
|
VertexShaderManager::Init();
|
|
PixelShaderManager::Init();
|
|
CommandProcessor::Init();
|
|
PixelEngine::Init();
|
|
DLCache::Init();
|
|
|
|
// Notify the core that the video backend is ready
|
|
Host_Message(WM_USER_CREATE);
|
|
}
|
|
|
|
void VideoBackend::Shutdown()
|
|
{
|
|
s_BackendInitialized = false;
|
|
|
|
if (g_renderer)
|
|
{
|
|
s_efbAccessRequested = FALSE;
|
|
s_FifoShuttingDown = FALSE;
|
|
s_swapRequested = FALSE;
|
|
|
|
// VideoCommon
|
|
DLCache::Shutdown();
|
|
Fifo_Shutdown();
|
|
CommandProcessor::Shutdown();
|
|
PixelShaderManager::Shutdown();
|
|
VertexShaderManager::Shutdown();
|
|
OpcodeDecoder_Shutdown();
|
|
VertexLoaderManager::Shutdown();
|
|
|
|
// internal interfaces
|
|
PixelShaderCache::Shutdown();
|
|
VertexShaderCache::Shutdown();
|
|
delete g_texture_cache;
|
|
delete g_renderer;
|
|
delete g_vertex_manager;
|
|
g_renderer = NULL;
|
|
g_texture_cache = NULL;
|
|
}
|
|
D3D::Shutdown();
|
|
}
|
|
|
|
}
|