dolphin/Source/Plugins/Plugin_VideoOGL
Pierre Bourdon 1e558aedeb Added an EFB peek cache to the GL video plugin
Most of the games using EFB peeks are suffering from major performance problems
when these peeks are not disabled in the graphics settings. This is an attempt
to fix this in the GL renderer by doing the glReadPixels in bulk: instead of
doing a lot of 1x1 pixel reads, read for 64x64 pixels at once and keep that in
a cache.

Deck menu in Baten Kaitos: 3FPS -> 54FPS
Character creation in Monster Hunter Tri: 7FPS -> 60FPS
2011-10-17 18:30:13 +02:00
..
Src Added an EFB peek cache to the GL video plugin 2011-10-17 18:30:13 +02:00
CMakeLists.txt Fix the cmake build. 2011-02-11 21:49:29 +00:00
Plugin_VideoOGL.vcxproj vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
Plugin_VideoOGL.vcxproj.filters vs2010: small fixups to vcxproj files. 2011-02-04 23:12:29 +00:00
SConscript Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00