385 lines
12 KiB
C++
385 lines
12 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/DynamicInputTextureConfiguration.h"
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#include <optional>
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#include <sstream>
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#include <string>
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#include <fmt/format.h>
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#include <picojson.h>
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ImageOperations.h"
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namespace
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{
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std::string GetStreamAsString(std::ifstream& stream)
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{
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std::stringstream ss;
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ss << stream.rdbuf();
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return ss.str();
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}
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} // namespace
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namespace InputCommon
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{
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DynamicInputTextureConfiguration::DynamicInputTextureConfiguration(const std::string& json_file)
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{
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std::ifstream json_stream;
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File::OpenFStream(json_stream, json_file, std::ios_base::in);
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if (!json_stream.is_open())
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{
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ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}'", json_file);
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m_valid = false;
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return;
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}
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picojson::value out;
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const auto error = picojson::parse(out, GetStreamAsString(json_stream));
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if (!error.empty())
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{
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ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' due to parse error: {}",
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json_file, error);
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m_valid = false;
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return;
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}
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const picojson::value& output_textures_json = out.get("output_textures");
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if (!output_textures_json.is<picojson::object>())
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}' because 'output_textures' is missing or "
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"was not of type object",
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json_file);
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m_valid = false;
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return;
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}
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const picojson::value& preserve_aspect_ratio_json = out.get("preserve_aspect_ratio");
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bool preserve_aspect_ratio = true;
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if (preserve_aspect_ratio_json.is<bool>())
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{
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preserve_aspect_ratio = preserve_aspect_ratio_json.get<bool>();
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}
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const picojson::value& generated_folder_name_json = out.get("generated_folder_name");
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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std::string generated_folder_name = fmt::format("{}_Generated", game_id);
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if (generated_folder_name_json.is<std::string>())
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{
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generated_folder_name = generated_folder_name_json.get<std::string>();
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}
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const picojson::value& default_host_controls_json = out.get("default_host_controls");
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picojson::object default_host_controls;
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if (default_host_controls_json.is<picojson::object>())
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{
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default_host_controls = default_host_controls_json.get<picojson::object>();
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}
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const auto output_textures = output_textures_json.get<picojson::object>();
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for (auto& [name, data] : output_textures)
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{
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DynamicInputTextureData texture_data;
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texture_data.m_hires_texture_name = name;
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// Required fields
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const picojson::value& image = data.get("image");
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const picojson::value& emulated_controls = data.get("emulated_controls");
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if (!image.is<std::string>() || !emulated_controls.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}' because required fields "
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"'image', or 'emulated_controls' are either "
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"missing or the incorrect type",
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json_file);
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m_valid = false;
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return;
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}
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texture_data.m_image_name = image.to_str();
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texture_data.m_preserve_aspect_ratio = preserve_aspect_ratio;
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texture_data.m_generated_folder_name = generated_folder_name;
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SplitPath(json_file, &m_base_path, nullptr, nullptr);
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const std::string image_full_path = m_base_path + texture_data.m_image_name;
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if (!File::Exists(image_full_path))
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}' because the image '{}' "
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"could not be loaded",
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json_file, image_full_path);
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m_valid = false;
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return;
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}
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const auto& emulated_controls_json = emulated_controls.get<picojson::object>();
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for (auto& [emulated_controller_name, map] : emulated_controls_json)
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{
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if (!map.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}' because 'emulated_controls' "
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"map key '{}' is incorrect type. Expected map ",
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json_file, emulated_controller_name);
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m_valid = false;
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return;
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}
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auto& key_to_regions = texture_data.m_emulated_controllers[emulated_controller_name];
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for (auto& [emulated_control, regions_array] : map.get<picojson::object>())
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{
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if (!regions_array.is<picojson::array>())
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}' because emulated controller '{}' "
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"key '{}' has incorrect value type. Expected array ",
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json_file, emulated_controller_name, emulated_control);
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m_valid = false;
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return;
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}
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std::vector<Rect> region_rects;
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for (auto& region : regions_array.get<picojson::array>())
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{
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Rect r;
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if (!region.is<picojson::array>())
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}' because emulated controller '{}' "
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"key '{}' has a region with the incorrect type. Expected array ",
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json_file, emulated_controller_name, emulated_control);
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m_valid = false;
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return;
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}
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auto region_offsets = region.get<picojson::array>();
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if (region_offsets.size() != 4)
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}' because emulated controller '{}' "
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"key '{}' has a region that does not have 4 offsets (left, top, right, "
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"bottom).",
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json_file, emulated_controller_name, emulated_control);
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m_valid = false;
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return;
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}
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if (!std::all_of(region_offsets.begin(), region_offsets.end(),
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[](picojson::value val) { return val.is<double>(); }))
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}' because emulated controller '{}' "
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"key '{}' has a region that has the incorrect offset type.",
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json_file, emulated_controller_name, emulated_control);
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m_valid = false;
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return;
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}
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r.left = static_cast<u32>(region_offsets[0].get<double>());
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r.top = static_cast<u32>(region_offsets[1].get<double>());
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r.right = static_cast<u32>(region_offsets[2].get<double>());
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r.bottom = static_cast<u32>(region_offsets[3].get<double>());
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region_rects.push_back(r);
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}
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key_to_regions.insert_or_assign(emulated_control, std::move(region_rects));
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}
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}
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// Default to the default controls but overwrite if the creator
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// has provided something specific
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picojson::object host_controls = default_host_controls;
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const picojson::value& host_controls_json = data.get("host_controls");
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if (host_controls_json.is<picojson::object>())
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{
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host_controls = host_controls_json.get<picojson::object>();
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}
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if (host_controls.empty())
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}' because field "
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"'host_controls' is missing ",
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json_file);
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m_valid = false;
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return;
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}
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for (auto& [host_device, map] : host_controls)
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{
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if (!map.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}' because 'host_controls' "
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"map key '{}' is incorrect type ",
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json_file, host_device);
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m_valid = false;
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return;
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}
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auto& host_control_to_imagename = texture_data.m_host_devices[host_device];
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for (auto& [host_control, image_name] : map.get<picojson::object>())
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{
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host_control_to_imagename.insert_or_assign(host_control, image_name.to_str());
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}
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}
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m_dynamic_input_textures.emplace_back(std::move(texture_data));
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}
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}
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DynamicInputTextureConfiguration::~DynamicInputTextureConfiguration() = default;
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bool DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec,
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const std::string& controller_name) const
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{
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bool any_dirty = false;
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for (const auto& texture_data : m_dynamic_input_textures)
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{
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any_dirty |= GenerateTexture(sec, controller_name, texture_data);
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}
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return any_dirty;
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}
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bool DynamicInputTextureConfiguration::GenerateTexture(
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const IniFile::Section* sec, const std::string& controller_name,
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const DynamicInputTextureData& texture_data) const
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{
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std::string device_name;
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if (!sec->Get("Device", &device_name))
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{
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return false;
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}
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auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
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if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
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{
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return false;
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}
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bool device_found = true;
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auto host_devices_iter = texture_data.m_host_devices.find(device_name);
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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// If we fail to find our exact device,
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// it's possible the creator doesn't care (single player game)
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// and has used a wildcard for any device
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host_devices_iter = texture_data.m_host_devices.find("");
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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device_found = false;
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}
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}
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// Two copies of the loaded texture
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// The first one is used as a fallback if a key or device isn't mapped
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// the second one is used as the final image to write to the textures directory
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const auto original_image = LoadImage(m_base_path + texture_data.m_image_name);
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auto image_to_write = original_image;
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bool dirty = false;
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for (auto& [emulated_key, rects] : emulated_controls_iter->second)
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{
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// TODO: Remove this line when we move to C++20
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auto& rects_ref = rects;
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auto apply_original = [&] {
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for (const auto& rect : rects_ref)
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{
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CopyImageRegion(*original_image, *image_to_write, rect, rect);
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dirty = true;
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}
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};
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if (!device_found)
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{
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// If we get here, that means the controller is set to a
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// device not exposed to the pack
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// We still apply the original image, in case the user
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// switched devices and wants to see the changes
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apply_original();
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continue;
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}
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std::string host_key;
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sec->Get(emulated_key, &host_key);
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const auto input_image_iter = host_devices_iter->second.find(host_key);
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if (input_image_iter == host_devices_iter->second.end())
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{
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apply_original();
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}
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else
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{
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const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
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for (const auto& rect : rects)
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{
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InputCommon::ImagePixelData pixel_data;
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if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight())
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{
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pixel_data = *host_key_image;
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}
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else if (texture_data.m_preserve_aspect_ratio)
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{
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pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
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rect.GetHeight(), Pixel{0, 0, 0, 0});
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}
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else
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{
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pixel_data =
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Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
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}
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CopyImageRegion(pixel_data, *image_to_write, Rect{0, 0, rect.GetWidth(), rect.GetHeight()},
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rect);
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dirty = true;
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}
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}
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}
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if (dirty)
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{
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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const auto hi_res_folder =
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File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name;
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if (!File::IsDirectory(hi_res_folder))
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{
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File::CreateDir(hi_res_folder);
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}
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WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *image_to_write);
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const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids";
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if (!File::IsDirectory(game_id_folder))
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{
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File::CreateDir(game_id_folder);
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}
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File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt");
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return true;
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}
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return false;
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}
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} // namespace InputCommon
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