dolphin/Source/Core/VideoBackends/D3D/SwapChain.cpp

53 lines
1.3 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/SwapChain.h"
#include "VideoBackends/D3D/DXTexture.h"
namespace DX11
{
SwapChain::SwapChain(const WindowSystemInfo& wsi, IDXGIFactory* dxgi_factory,
ID3D11Device* d3d_device)
: D3DCommon::SwapChain(wsi, dxgi_factory, d3d_device)
{
}
SwapChain::~SwapChain() = default;
std::unique_ptr<SwapChain> SwapChain::Create(const WindowSystemInfo& wsi)
{
std::unique_ptr<SwapChain> swap_chain =
std::make_unique<SwapChain>(wsi, D3D::dxgi_factory.Get(), D3D::device.Get());
if (!swap_chain->CreateSwapChain(WantsStereo()))
return nullptr;
return swap_chain;
}
bool SwapChain::CreateSwapChainBuffers()
{
ComPtr<ID3D11Texture2D> texture;
HRESULT hr = m_swap_chain->GetBuffer(0, IID_PPV_ARGS(&texture));
CHECK(SUCCEEDED(hr), "Get swap chain buffer");
if (FAILED(hr))
return false;
m_texture = DXTexture::CreateAdopted(texture.Get());
if (!m_texture)
return false;
m_framebuffer = DXFramebuffer::Create(m_texture.get(), nullptr);
if (!m_framebuffer)
return false;
return true;
}
void SwapChain::DestroySwapChainBuffers()
{
m_framebuffer.reset();
m_texture.reset();
}
} // namespace DX11