dolphin/Source/Core/DolphinWX/GLInterface/Platform.cpp

227 lines
5.4 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Core/Host.h"
#include "DolphinWX/GLInterface/GLInterface.h"
bool cPlatform::SelectDisplay(void)
{
enum egl_platform selected_platform = EGL_PLATFORM_NONE;
enum egl_platform desired_platform = EGL_PLATFORM_NONE;
char *platform_env = getenv("DOLPHIN_EGL_PLATFORM");
if (platform_env)
platform_env = strdup(platform_env);
if (!platform_env)
printf("Running automatic platform detection\n");
// Try to select the platform set in the environment variable first
#if HAVE_WAYLAND
bool wayland_possible = WaylandInterface.ServerConnect();
if (platform_env && !strcmp(platform_env, "wayland"))
{
desired_platform = EGL_PLATFORM_WAYLAND;
if (wayland_possible)
selected_platform = EGL_PLATFORM_WAYLAND;
else
printf("Wayland display server connection failed\n");
}
#endif
#if HAVE_X11
bool x11_possible = XInterface.ServerConnect();
if (platform_env && !strcmp(platform_env, "x11"))
{
desired_platform = EGL_PLATFORM_X11;
if ((selected_platform != EGL_PLATFORM_WAYLAND) && x11_possible)
selected_platform = EGL_PLATFORM_X11;
else
printf("X11 display server connection failed\n");
}
#endif
// Fall back to automatic detection
if (selected_platform == EGL_PLATFORM_NONE)
{
if (platform_env && (desired_platform == EGL_PLATFORM_NONE)) {
printf("DOLPHIN_EGL_PLATFORM set to unrecognized platform \"%s\".\n"
#if HAVE_WAYLAND && !HAVE_X11
"Note: Valid value is \"wayland\" (built without x11 support)\n",
#endif
#if HAVE_X11 && !HAVE_WAYLAND
"Note: Valid values is \"x11\" (built without wayland support)\n",
#endif
#if HAVE_WAYLAND && HAVE_X11
"Note: Valid values are \"wayland\" and \"x11\"\n",
#endif
#if !HAVE_WAYLAND && !HAVE_X11
"Note: No Valid platform. Must be Android\n",
#endif
platform_env);
free(platform_env);
platform_env = nullptr;
}
#if HAVE_WAYLAND
if (wayland_possible)
{
selected_platform = EGL_PLATFORM_WAYLAND;
platform_env = strdup("wayland");
}
#endif
#if HAVE_X11
if ((selected_platform != EGL_PLATFORM_WAYLAND) && x11_possible)
{
selected_platform = EGL_PLATFORM_X11;
platform_env = strdup("x11");
}
#endif
#ifdef ANDROID
selected_platform = EGL_PLATFORM_ANDROID;
#endif
if (selected_platform == EGL_PLATFORM_NONE)
{
printf("FATAL: Failed to find suitable platform for display connection\n");
goto out;
}
}
printf("Using EGL Native Display Platform: %s\n", platform_env);
out:
cPlatform::platform = selected_platform;
free(platform_env);
#if HAVE_WAYLAND
if (selected_platform != EGL_PLATFORM_WAYLAND) {
if (GLWin.wl_display)
wl_display_disconnect(GLWin.wl_display);
}
#endif
#if HAVE_X11
if (selected_platform != EGL_PLATFORM_X11) {
if (GLWin.dpy)
{
XCloseDisplay(GLWin.dpy);
}
}
#endif
#if ANDROID
selected_platform = EGL_PLATFORM_ANDROID;
#endif
if (selected_platform == EGL_PLATFORM_NONE)
return false;
return true;
}
bool cPlatform::Init(EGLConfig config, void *window_handle)
{
#if HAVE_WAYLAND
if (cPlatform::platform == EGL_PLATFORM_WAYLAND)
if (!WaylandInterface.Initialize(config))
return false;
#endif
#if HAVE_X11
if (cPlatform::platform == EGL_PLATFORM_X11)
if (!XInterface.Initialize(config, window_handle))
return false;
#endif
#ifdef ANDROID
EGLint format;
eglGetConfigAttrib(GLWin.egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry((EGLNativeWindowType)Host_GetRenderHandle(), 0, 0, format);
int none, width, height;
Host_GetRenderWindowSize(none, none, width, height);
GLWin.width = width;
GLWin.height = height;
GLInterface->SetBackBufferDimensions(width, height);
#endif
return true;
}
EGLDisplay cPlatform::EGLGetDisplay(void)
{
#if HAVE_WAYLAND
if (cPlatform::platform == EGL_PLATFORM_WAYLAND)
return (EGLDisplay) WaylandInterface.EGLGetDisplay();
#endif
#if HAVE_X11
if (cPlatform::platform == EGL_PLATFORM_X11)
return (EGLDisplay) XInterface.EGLGetDisplay();
#endif
#ifdef ANDROID
return eglGetDisplay(EGL_DEFAULT_DISPLAY);
#endif
return nullptr;
}
EGLNativeWindowType cPlatform::CreateWindow(void)
{
#if HAVE_WAYLAND
if (cPlatform::platform == EGL_PLATFORM_WAYLAND)
return (EGLNativeWindowType) WaylandInterface.CreateWindow();
#endif
#if HAVE_X11
if (cPlatform::platform == EGL_PLATFORM_X11)
return (EGLNativeWindowType) XInterface.CreateWindow();
#endif
#ifdef ANDROID
return (EGLNativeWindowType)Host_GetRenderHandle();
#endif
return 0;
}
void cPlatform::DestroyWindow(void)
{
#if HAVE_WAYLAND
if (cPlatform::platform == EGL_PLATFORM_WAYLAND)
WaylandInterface.DestroyWindow();
#endif
#if HAVE_X11
if (cPlatform::platform == EGL_PLATFORM_X11)
XInterface.DestroyWindow();
#endif
}
void cPlatform::UpdateFPSDisplay(const char *text)
{
#if HAVE_WAYLAND
if (cPlatform::platform == EGL_PLATFORM_WAYLAND)
WaylandInterface.UpdateFPSDisplay(text);
#endif
#if HAVE_X11
if (cPlatform::platform == EGL_PLATFORM_X11)
XInterface.UpdateFPSDisplay(text);
#endif
}
void
cPlatform::ToggleFullscreen(bool fullscreen)
{
#if HAVE_WAYLAND
if (cPlatform::platform == EGL_PLATFORM_WAYLAND)
WaylandInterface.ToggleFullscreen(fullscreen);
#endif
#if HAVE_X11
// Only wayland uses this function
#endif
}
void
cPlatform::SwapBuffers()
{
#if HAVE_WAYLAND
if (cPlatform::platform == EGL_PLATFORM_WAYLAND)
WaylandInterface.SwapBuffers();
#endif
#if HAVE_X11
if (cPlatform::platform == EGL_PLATFORM_X11)
XInterface.SwapBuffers();
#endif
#if ANDROID
eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf);
#endif
}