dolphin/Source/Plugins
Rodolfo Osvaldo Bogado 19d7bb2c84 big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
Also reimplemented screen clearing as a color quad to support alpha blending when clearing as in the original hardware.
the funny thing is how is implemented peeking, as locking depth textures is not supported, implemented peeking copying the values form the depth texture to a r32f render target and then reading back the data.
please a lot of testing to this commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4599 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 02:37:00 +00:00
..
Plugin_DSP_HLE DSPHLE AXwii mail revert (thanks to RazLaron) 2009-11-16 18:06:34 +00:00
Plugin_DSP_LLE re-apply dsp-related changes from r4533 2009-11-14 17:45:35 +00:00
Plugin_PadSimple small warning fix in PadSimple.cpp 2009-11-16 00:47:52 +00:00
Plugin_VideoDX9 big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
Plugin_VideoOGL STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Plugin_VideoSoftware Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures. 2009-11-21 02:49:46 +00:00
Plugin_Wiimote Forgot about this. Nobody wants WiiUse debugging on. Also, Real Wiimote works with this one, because I forgot to remove the -1! Huzza! 2009-11-19 22:58:36 +00:00
Plugin_nJoy_SDL STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00