dolphin/Source
Tillmann Karras 37ebb13ece DSPHLE/AXWii: fix wiimote audio in multiple games
Three bugs specific to older Wii games:
- The size difference between high-pass and biquad filter was not
  accounted for, causing wiimote related fields to be corrupted.
- Wiimote sample buffer pointers were advanced by 32 samples per
  millisecond instead of 6 samples. Usually hidden by the first bug.
- PB updates on Wii were being byte-swapped twice, but I've not actually
  found any Wii games that make use of PB updates.

This fixes wiimote audio in at least the following games:
- Excite Truck
- Ice Age 2: The Meltdown
- Kororinpa: Marble Mania
- Rapala Tournament Fishing
- Shrek the Third
- Super Monkey Ball: Banana Blitz
- Tiger Woods PGA Tour 07
- WarioWare: Smooth Moves (issue 11725)
- Wing Island
2024-10-15 18:54:41 +01:00
..
Android Android: Add vsync setting 2024-10-14 12:20:15 +02:00
Core DSPHLE/AXWii: fix wiimote audio in multiple games 2024-10-15 18:54:41 +01:00
DSPSpy Simplify `std::fill` with `std::fill_n` 2024-10-07 15:34:56 -07:00
DSPTool TAS Input: Enable hotkeys and controller input when Input has focus 2024-05-31 15:14:44 -07:00
PCH bump minimum VS version to 17.6 2023-05-16 20:21:36 -07:00
UnitTests Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial 2024-10-15 17:08:55 +02:00
VSProps Migrate Vulkan-Headers to submodule and update to v1.3.288 2024-06-22 08:03:20 +02:00
.clang-format Replace Cpp11 (A Deprecated alias for Latest) in .clang-format 2022-06-22 08:57:32 +10:00
CMakeLists.txt CMakeLists: Add Clang's Specific WShadow Diagnostics 2024-03-09 15:34:39 -08:00
dolphin-emu.sln Externals: Convert minizip-ng To Submodule 2024-05-03 12:43:33 -07:00