61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureInfo.h"
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enum class TextureFormat;
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std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
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const std::string& game_id);
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class HiresTexture
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{
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public:
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static void Init();
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static void Update();
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static void Clear();
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static void Shutdown();
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static std::shared_ptr<HiresTexture> Search(TextureInfo& texture_info);
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static std::string GenBaseName(TextureInfo& texture_info, bool dump = false);
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static u32 CalculateMipCount(u32 width, u32 height);
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~HiresTexture();
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AbstractTextureFormat GetFormat() const;
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bool HasArbitraryMipmaps() const;
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struct Level
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{
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std::vector<u8> data;
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AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
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u32 width = 0;
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u32 height = 0;
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u32 row_length = 0;
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};
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std::vector<Level> m_levels;
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private:
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static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
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u32 height);
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static bool LoadDDSTexture(HiresTexture* tex, const std::string& filename);
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static bool LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level);
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static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
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static void Prefetch();
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HiresTexture() {}
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bool m_has_arbitrary_mipmaps;
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};
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