54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include "Common/IniFile.h"
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#include "InputCommon/ControllerInterface/Device.h"
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class ControllerInterface;
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#define sign(x) ((x) ? (x) < 0 ? -1 : 1 : 0)
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const char* const named_directions[] = {"Up", "Down", "Left", "Right"};
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namespace ControllerEmu
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{
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class ControlGroup;
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class EmulatedController
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{
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public:
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virtual ~EmulatedController();
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virtual std::string GetName() const = 0;
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virtual void LoadDefaults(const ControllerInterface& ciface);
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virtual void LoadConfig(IniFile::Section* sec, const std::string& base = "");
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virtual void SaveConfig(IniFile::Section* sec, const std::string& base = "");
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const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
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void SetDefaultDevice(const std::string& device);
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void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
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void UpdateReferences(const ControllerInterface& devi);
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// This returns a lock that should be held before calling State() on any control
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// references and GetState(), by extension. This prevents a race condition
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// which happens while handling a hotplug event because a control reference's State()
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// could be called before we have finished updating the reference.
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static std::unique_lock<std::recursive_mutex> GetStateLock();
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std::vector<std::unique_ptr<ControlGroup>> groups;
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private:
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ciface::Core::DeviceQualifier m_default_device;
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};
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} // namespace ControllerEmu
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