49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
class DataReader;
|
|
class NativeVertexFormat;
|
|
struct PortableVertexDeclaration;
|
|
|
|
namespace VertexLoaderManager
|
|
{
|
|
using NativeVertexFormatMap = std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>>;
|
|
|
|
void Init();
|
|
void Shutdown();
|
|
|
|
void MarkAllDirty();
|
|
|
|
NativeVertexFormatMap* GetNativeVertexFormatMap();
|
|
|
|
// Returns -1 if buf_size is insufficient, else the amount of bytes consumed
|
|
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing, bool is_preprocess);
|
|
|
|
// For debugging
|
|
void AppendListToString(std::string *dest);
|
|
|
|
NativeVertexFormat* GetCurrentVertexFormat();
|
|
|
|
// Resolved pointers to array bases. Used by vertex loaders.
|
|
extern u8 *cached_arraybases[12];
|
|
void UpdateVertexArrayPointers();
|
|
|
|
// Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite).
|
|
// These arrays are in reverse order.
|
|
extern float position_cache[3][4];
|
|
extern u32 position_matrix_index[3];
|
|
|
|
// VB_HAS_X. Bitmask telling what vertex components are present.
|
|
extern u32 g_current_components;
|
|
}
|
|
|