dolphin/Source/Core/Core/VolumeHandler.h

34 lines
806 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// Disc volume handler. It's here because Wii discs can consist of multiple volumes.
// GC discs are seen as one big volume.
#pragma once
#include <string>
#include "Common/CommonTypes.h"
#include "DiscIO/Volume.h"
namespace VolumeHandler
{
bool SetVolumeName(const std::string& _rFullPath);
void SetVolumeDirectory(const std::string& _rFullPath, bool _bIsWii, const std::string& _rApploader = "", const std::string& _rDOL = "");
u32 Read32(u64 _Offset);
bool ReadToPtr(u8* ptr, u64 _dwOffset, u64 _dwLength);
bool RAWReadToPtr(u8* ptr, u64 _dwOffset, u64 _dwLength);
bool IsValid();
bool IsWii();
DiscIO::IVolume *GetVolume();
void EjectVolume();
} // end of namespace VolumeHandler