119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
// Copyright 2024 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <string>
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#include <QDialog>
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#include <QModelIndexList>
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#include "Core/Core.h"
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namespace Core
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{
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class BranchWatch;
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class CPUThreadGuard;
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class System;
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} // namespace Core
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class BranchWatchProxyModel;
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class BranchWatchTableModel;
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class CodeWidget;
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class QAction;
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class QMenu;
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class QPoint;
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class QPushButton;
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class QStatusBar;
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class QTableView;
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class QTimer;
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class QToolBar;
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class QWidget;
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namespace BranchWatchTableModelColumn
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{
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enum EnumType : int;
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}
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namespace BranchWatchTableModelUserRole
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{
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enum EnumType : int;
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}
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class BranchWatchDialog : public QDialog
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{
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Q_OBJECT
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using Column = BranchWatchTableModelColumn::EnumType;
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using UserRole = BranchWatchTableModelUserRole::EnumType;
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public:
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explicit BranchWatchDialog(Core::System& system, Core::BranchWatch& branch_watch,
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CodeWidget* code_widget, QWidget* parent = nullptr);
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~BranchWatchDialog() override;
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protected:
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void hideEvent(QHideEvent* event) override;
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void showEvent(QShowEvent* event) override;
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private:
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void OnStartPause(bool checked);
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void OnClearBranchWatch();
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void OnSave();
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void OnSaveAs();
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void OnLoad();
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void OnLoadFrom();
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void OnCodePathWasTaken();
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void OnCodePathNotTaken();
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void OnBranchWasOverwritten();
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void OnBranchNotOverwritten();
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void OnWipeRecentHits();
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void OnWipeInspection();
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void OnTimeout();
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void OnEmulationStateChanged(Core::State new_state);
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void OnHelp();
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void OnToggleAutoSave(bool checked);
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void OnHideShowControls(bool checked);
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void OnToggleIgnoreApploader(bool checked);
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void OnTableClicked(const QModelIndex& index);
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void OnTableContextMenu(const QPoint& pos);
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void OnTableHeaderContextMenu(const QPoint& pos);
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void OnTableDelete(QModelIndexList index_list);
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void OnTableDeleteKeypress();
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void OnTableSetBLR(QModelIndexList index_list);
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void OnTableSetNOP(QModelIndexList index_list);
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void OnTableCopyAddress(QModelIndexList index_list);
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void SaveSettings();
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public:
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// TODO: Step doesn't cause EmulationStateChanged to be emitted, so it has to call this manually.
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void Update();
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// TODO: There seems to be a lack of a ubiquitous signal for when symbols change.
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void UpdateSymbols();
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private:
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void UpdateStatus();
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void Save(const Core::CPUThreadGuard& guard, const std::string& filepath);
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void Load(const Core::CPUThreadGuard& guard, const std::string& filepath);
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void AutoSave(const Core::CPUThreadGuard& guard);
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Core::System& m_system;
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Core::BranchWatch& m_branch_watch;
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CodeWidget* m_code_widget;
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QPushButton *m_btn_start_pause, *m_btn_clear_watch, *m_btn_path_was_taken, *m_btn_path_not_taken,
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*m_btn_was_overwritten, *m_btn_not_overwritten, *m_btn_wipe_recent_hits;
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QAction* m_act_autosave;
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QMenu* m_mnu_column_visibility;
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QToolBar* m_control_toolbar;
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QTableView* m_table_view;
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BranchWatchProxyModel* m_table_proxy;
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BranchWatchTableModel* m_table_model;
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QStatusBar* m_status_bar;
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QTimer* m_timer;
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std::optional<std::string> m_autosave_filepath;
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};
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