dolphin/Source/Core/DolphinQt/Debugger/BranchWatchDialog.h

119 lines
3.1 KiB
C++

// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string>
#include <QDialog>
#include <QModelIndexList>
#include "Core/Core.h"
namespace Core
{
class BranchWatch;
class CPUThreadGuard;
class System;
} // namespace Core
class BranchWatchProxyModel;
class BranchWatchTableModel;
class CodeWidget;
class QAction;
class QMenu;
class QPoint;
class QPushButton;
class QStatusBar;
class QTableView;
class QTimer;
class QToolBar;
class QWidget;
namespace BranchWatchTableModelColumn
{
enum EnumType : int;
}
namespace BranchWatchTableModelUserRole
{
enum EnumType : int;
}
class BranchWatchDialog : public QDialog
{
Q_OBJECT
using Column = BranchWatchTableModelColumn::EnumType;
using UserRole = BranchWatchTableModelUserRole::EnumType;
public:
explicit BranchWatchDialog(Core::System& system, Core::BranchWatch& branch_watch,
CodeWidget* code_widget, QWidget* parent = nullptr);
~BranchWatchDialog() override;
protected:
void hideEvent(QHideEvent* event) override;
void showEvent(QShowEvent* event) override;
private:
void OnStartPause(bool checked);
void OnClearBranchWatch();
void OnSave();
void OnSaveAs();
void OnLoad();
void OnLoadFrom();
void OnCodePathWasTaken();
void OnCodePathNotTaken();
void OnBranchWasOverwritten();
void OnBranchNotOverwritten();
void OnWipeRecentHits();
void OnWipeInspection();
void OnTimeout();
void OnEmulationStateChanged(Core::State new_state);
void OnHelp();
void OnToggleAutoSave(bool checked);
void OnHideShowControls(bool checked);
void OnToggleIgnoreApploader(bool checked);
void OnTableClicked(const QModelIndex& index);
void OnTableContextMenu(const QPoint& pos);
void OnTableHeaderContextMenu(const QPoint& pos);
void OnTableDelete(QModelIndexList index_list);
void OnTableDeleteKeypress();
void OnTableSetBLR(QModelIndexList index_list);
void OnTableSetNOP(QModelIndexList index_list);
void OnTableCopyAddress(QModelIndexList index_list);
void SaveSettings();
public:
// TODO: Step doesn't cause EmulationStateChanged to be emitted, so it has to call this manually.
void Update();
// TODO: There seems to be a lack of a ubiquitous signal for when symbols change.
void UpdateSymbols();
private:
void UpdateStatus();
void Save(const Core::CPUThreadGuard& guard, const std::string& filepath);
void Load(const Core::CPUThreadGuard& guard, const std::string& filepath);
void AutoSave(const Core::CPUThreadGuard& guard);
Core::System& m_system;
Core::BranchWatch& m_branch_watch;
CodeWidget* m_code_widget;
QPushButton *m_btn_start_pause, *m_btn_clear_watch, *m_btn_path_was_taken, *m_btn_path_not_taken,
*m_btn_was_overwritten, *m_btn_not_overwritten, *m_btn_wipe_recent_hits;
QAction* m_act_autosave;
QMenu* m_mnu_column_visibility;
QToolBar* m_control_toolbar;
QTableView* m_table_view;
BranchWatchProxyModel* m_table_proxy;
BranchWatchTableModel* m_table_model;
QStatusBar* m_status_bar;
QTimer* m_timer;
std::optional<std::string> m_autosave_filepath;
};