74 lines
1.3 KiB
Python
74 lines
1.3 KiB
Python
# -*- python -*-
|
|
|
|
Import('env')
|
|
# can we import path in one place?
|
|
import sys
|
|
sys.path.append(env['base_dir']+'SconsTests')
|
|
import utils
|
|
import platform
|
|
|
|
name = "Plugin_VideoOGL"
|
|
|
|
files = [
|
|
'BPFunctions.cpp',
|
|
'DLCache.cpp',
|
|
'RasterFont.cpp',
|
|
'Render.cpp',
|
|
'TextureMngr.cpp',
|
|
'NativeVertexFormat.cpp',
|
|
'PixelShaderCache.cpp',
|
|
'VertexShaderCache.cpp',
|
|
'TextureConverter.cpp',
|
|
'VertexManager.cpp',
|
|
'VertexLoaderManager.cpp',
|
|
'XFB.cpp',
|
|
'PostProcessing.cpp',
|
|
'FramebufferManager.cpp',
|
|
]
|
|
linkFlags = [
|
|
]
|
|
libs = [
|
|
'videocommon', 'GLEW', 'SDL', 'SOIL', 'common'
|
|
]
|
|
|
|
gfxenv = env.Clone()
|
|
|
|
files += [
|
|
'main.cpp',
|
|
'GLUtil.cpp',
|
|
]
|
|
if sys.platform != 'darwin':
|
|
if gfxenv['HAVE_OPENCL']:
|
|
libs += [ 'OpenCL']
|
|
if gfxenv['HAVE_WX']:
|
|
files += [
|
|
'GUI/ConfigDlg.cpp',
|
|
'Debugger/Debugger.cpp',
|
|
]
|
|
|
|
if sys.platform == 'darwin':
|
|
files += [ 'cocoaGL.m' ]
|
|
|
|
if sys.platform == 'win32':
|
|
files += [ 'OS/Win32.cpp' ]
|
|
|
|
if sys.platform == 'win32':
|
|
files += [
|
|
'OS/Win32.cpp'
|
|
]
|
|
libs += [
|
|
env['base_dir'] + '/Externals/Cg/'
|
|
]
|
|
gfxenv['CPPPATH'] += libs
|
|
|
|
# Sanity check
|
|
if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
|
|
print "Must have wx to use wxgl"
|
|
Return()
|
|
|
|
gfxenv.SharedLibrary(
|
|
env['plugin_dir']+name,
|
|
files,
|
|
LIBS = libs + gfxenv['LIBS']
|
|
)
|