dolphin/Source/Core/DiscIO/Enums.h

95 lines
2.4 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string>
#include "Common/CommonTypes.h"
namespace DiscIO
{
// Increment CACHE_REVISION (GameFileCache.cpp) if these enums are modified
enum class Platform
{
GameCubeDisc = 0,
WiiDisc,
WiiWAD,
ELFOrDOL,
NumberOfPlatforms
};
enum class Country
{
Europe = 0,
Japan,
USA,
Australia,
France,
Germany,
Italy,
Korea,
Netherlands,
Russia,
Spain,
Taiwan,
World,
Unknown,
NumberOfCountries
};
// This numbering matches Nintendo's GameCube/Wii region numbering.
enum class Region
{
NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
NTSC_U = 1, // Mainly North America
PAL = 2, // Mainly Europe and Oceania
Unknown = 3, // Nintendo uses this to mean region free, but we also use it for unknown regions
NTSC_K = 4 // South Korea (Wii only)
};
// Languages 0 - 9 match Nintendo's Wii language numbering.
// Languages 1 - 6 match Nintendo's PAL GameCube languages 0 - 5.
// NTSC GameCubes only support one language and thus don't number languages.
enum class Language
{
Japanese = 0,
English = 1,
German = 2,
French = 3,
Spanish = 4,
Italian = 5,
Dutch = 6,
SimplifiedChinese = 7, // Not selectable on any unmodded retail Wii
TraditionalChinese = 8, // Not selectable on any unmodded retail Wii
Korean = 9,
Unknown
};
std::string GetName(Country country, bool translate);
std::string GetName(Language language, bool translate);
bool IsDisc(Platform volume_type);
bool IsWii(Platform volume_type);
bool IsNTSC(Region region);
int ToGameCubeLanguage(Language language);
Language FromGameCubeLanguage(int language);
Country TypicalCountryForRegion(Region region);
Region SysConfCountryToRegion(u8 country_code);
// Avoid using this function if you can. Country codes aren't always reliable region indicators.
Region CountryCodeToRegion(u8 country_code, Platform platform,
Region expected_region = Region::Unknown,
std::optional<u16> revision = {});
Country CountryCodeToCountry(u8 country_code, Platform platform, Region region = Region::Unknown,
std::optional<u16> revision = {});
Region GetSysMenuRegion(u16 title_version);
std::string GetSysMenuVersionString(u16 title_version, bool is_vwii);
const std::string& GetCompanyFromID(const std::string& company_id);
} // namespace DiscIO