70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "jni/ButtonManager.h"
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namespace ciface
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{
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namespace Android
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{
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void PopulateDevices();
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class Touchscreen : public Core::Device
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{
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private:
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class Button : public Input
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{
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public:
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std::string GetName() const;
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Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
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ControlState GetState() const;
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private:
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const int _padID;
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const ButtonManager::ButtonType _index;
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};
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class Axis : public Input
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{
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public:
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std::string GetName() const;
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bool IsDetectable() override { return false; }
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Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f)
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: _padID(padID), _index(index), _neg(neg)
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{
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}
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ControlState GetState() const;
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private:
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const int _padID;
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const ButtonManager::ButtonType _index;
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const float _neg;
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};
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class Motor : public Core::Device::Output
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{
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public:
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Motor(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
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~Motor();
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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const int _padID;
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const ButtonManager::ButtonType _index;
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static void Rumble(int padID, double state);
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};
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public:
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Touchscreen(int padID);
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~Touchscreen() {}
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std::string GetName() const;
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std::string GetSource() const;
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private:
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const int _padID;
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};
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}
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}
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