dolphin/Source/Plugins/Plugin_VideoMerge/Src/DX9/DX9_PixelShaderCache.h

90 lines
2.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PIXELSHADERCACHE_H
#define _PIXELSHADERCACHE_H
#include "Common.h"
#include "LinearDiskCache.h"
#include "DX9_D3DBase.h"
#include <map>
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
#include "../PixelShaderCache.h"
namespace DX9
{
typedef u32 tevhash;
tevhash GetCurrentTEV();
class PixelShaderCache : public ::PixelShaderCacheBase
{
private:
struct PSCacheEntry
{
LPDIRECT3DPIXELSHADER9 shader;
bool owns_shader;
int frameCount;
#if defined(_DEBUG) || defined(DEBUGFAST)
std::string code;
#endif
PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
void Destroy()
{
if (shader && owns_shader)
shader->Release();
shader = NULL;
}
};
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
static PSCache PixelShaders;
static const PSCacheEntry *last_entry;
static void Clear();
public:
PixelShaderCache();
~PixelShaderCache();
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(unsigned int const_number, const float* f);
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f);
bool SetShader(bool dstAlpha);
static bool InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram(int SSAAMode);
static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode);
static LPDIRECT3DPIXELSHADER9 GetClearProgram();
#if defined(_DEBUG) || defined(DEBUGFAST)
static std::string GetCurrentShaderCode();
#endif
static LPDIRECT3DPIXELSHADER9 CompileCgShader(const char *pstrprogram);
};
}
#endif // _PIXELSHADERCACHE_H