79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef _PIXELENGINE_H
|
|
#define _PIXELENGINE_H
|
|
|
|
#include "CommonTypes.h"
|
|
class PointerWrap;
|
|
|
|
// internal hardware addresses
|
|
enum
|
|
{
|
|
PE_ZCONF = 0x00, // Z Config
|
|
PE_ALPHACONF = 0x02, // Alpha Config
|
|
PE_DSTALPHACONF = 0x04, // Destination Alpha Config
|
|
PE_ALPHAMODE = 0x06, // Alpha Mode Config
|
|
PE_ALPHAREAD = 0x08, // Alpha Read
|
|
PE_CTRL_REGISTER = 0x0a, // Control
|
|
PE_TOKEN_REG = 0x0e, // Token
|
|
PE_BBOX_LEFT = 0x10, // Flip Left
|
|
PE_BBOX_RIGHT = 0x12, // Flip Right
|
|
PE_BBOX_TOP = 0x14, // Flip Top
|
|
PE_BBOX_BOTTOM = 0x16, // Flip Bottom
|
|
|
|
// These have not yet been RE:d. They are the perf counters.
|
|
PE_PERF_0L = 0x18,
|
|
PE_PERF_0H = 0x1a,
|
|
PE_PERF_1L = 0x1c,
|
|
PE_PERF_1H = 0x1e,
|
|
PE_PERF_2L = 0x20,
|
|
PE_PERF_2H = 0x22,
|
|
PE_PERF_3L = 0x24,
|
|
PE_PERF_3H = 0x26,
|
|
PE_PERF_4L = 0x28,
|
|
PE_PERF_4H = 0x2a,
|
|
PE_PERF_5L = 0x2c,
|
|
PE_PERF_5H = 0x2e,
|
|
};
|
|
|
|
namespace PixelEngine
|
|
{
|
|
|
|
void Init();
|
|
void DoState(PointerWrap &p);
|
|
|
|
// Read
|
|
void Read16(u16& _uReturnValue, const u32 _iAddress);
|
|
|
|
// Write
|
|
void Write16(const u16 _iValue, const u32 _iAddress);
|
|
void Write32(const u32 _iValue, const u32 _iAddress);
|
|
|
|
// gfx plugin support
|
|
void SetToken(const u16 _token, const int _bSetTokenAcknowledge);
|
|
void SetFinish(void);
|
|
bool AllowIdleSkipping();
|
|
|
|
// Bounding box functionality. Paper Mario (both) are a couple of the few games that use it.
|
|
extern u16 bbox[4];
|
|
extern bool bbox_active;
|
|
|
|
} // end of namespace PixelEngine
|
|
|
|
#endif
|