dolphin/Source/Core/DolphinWX/GameListCtrl.cpp

1647 lines
54 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <cmath>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/buffer.h>
#include <wx/colour.h>
#include <wx/dirdlg.h>
#include <wx/filedlg.h>
#include <wx/filefn.h>
#include <wx/filename.h>
#include <wx/gdicmn.h>
#include <wx/imaglist.h>
#include <wx/listctrl.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/progdlg.h>
#include <wx/settings.h>
#include <wx/tipwin.h>
#include <wx/wxcrt.h>
#ifdef __WXMSW__
#include <CommCtrl.h>
#include <wx/msw/dc.h>
#endif
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/MathUtil.h"
#include "Common/StringUtil.h"
#include "Common/SysConf.h"
#include "Common/Thread.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/Movie.h"
#include "Core/TitleDatabase.h"
#include "DiscIO/Blob.h"
#include "DiscIO/DirectoryBlob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties/ISOProperties.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/NetPlay/NetPlayLauncher.h"
#include "DolphinWX/WxUtils.h"
struct CompressionProgress final
{
public:
CompressionProgress(int items_done_, int items_total_, const std::string& current_filename_,
wxProgressDialog* dialog_)
: items_done(items_done_), items_total(items_total_), current_filename(current_filename_),
dialog(dialog_)
{
}
int items_done;
int items_total;
std::string current_filename;
wxProgressDialog* dialog;
};
static constexpr u32 CACHE_REVISION = 3; // Last changed in PR 5573
static bool sorted = false;
static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
long sortData = GameListCtrl::COLUMN_TITLE)
{
int t = 1;
if (sortData < 0)
{
t = -1;
sortData = -sortData;
}
switch (sortData)
{
case GameListCtrl::COLUMN_MAKER:
{
int maker_cmp = strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
if (maker_cmp != 0)
return maker_cmp;
break;
}
case GameListCtrl::COLUMN_FILENAME:
return wxStricmp(wxFileNameFromPath(iso1->GetFileName()),
wxFileNameFromPath(iso2->GetFileName())) *
t;
case GameListCtrl::COLUMN_ID:
{
int id_cmp = strcasecmp(iso1->GetGameID().c_str(), iso2->GetGameID().c_str()) * t;
if (id_cmp != 0)
return id_cmp;
break;
}
case GameListCtrl::COLUMN_COUNTRY:
if (iso1->GetCountry() > iso2->GetCountry())
return 1 * t;
if (iso1->GetCountry() < iso2->GetCountry())
return -1 * t;
break;
case GameListCtrl::COLUMN_SIZE:
if (iso1->GetFileSize() > iso2->GetFileSize())
return 1 * t;
if (iso1->GetFileSize() < iso2->GetFileSize())
return -1 * t;
break;
case GameListCtrl::COLUMN_PLATFORM:
if (iso1->GetPlatform() > iso2->GetPlatform())
return 1 * t;
if (iso1->GetPlatform() < iso2->GetPlatform())
return -1 * t;
break;
case GameListCtrl::COLUMN_EMULATION_STATE:
{
const int nState1 = iso1->GetEmuState(), nState2 = iso2->GetEmuState();
if (nState1 > nState2)
return 1 * t;
if (nState1 < nState2)
return -1 * t;
break;
}
}
if (sortData != GameListCtrl::COLUMN_TITLE)
t = 1;
int name_cmp = strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
if (name_cmp != 0)
return name_cmp;
if (iso1->GetGameID() != iso2->GetGameID())
return t * (iso1->GetGameID() > iso2->GetGameID() ? 1 : -1);
if (iso1->GetRevision() != iso2->GetRevision())
return t * (iso1->GetRevision() > iso2->GetRevision() ? 1 : -1);
if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1);
wxString iso1_filename = wxFileNameFromPath(iso1->GetFileName());
wxString iso2_filename = wxFileNameFromPath(iso2->GetFileName());
if (iso1_filename != iso2_filename)
return t * wxStricmp(iso1_filename, iso2_filename);
return 0;
}
static bool ShouldDisplayGameListItem(const GameListItem& item)
{
const bool show_platform = [&item] {
switch (item.GetPlatform())
{
case DiscIO::Platform::GAMECUBE_DISC:
return SConfig::GetInstance().m_ListGC;
case DiscIO::Platform::WII_DISC:
return SConfig::GetInstance().m_ListWii;
case DiscIO::Platform::WII_WAD:
return SConfig::GetInstance().m_ListWad;
case DiscIO::Platform::ELF_DOL:
return SConfig::GetInstance().m_ListElfDol;
default:
return false;
}
}();
if (!show_platform)
return false;
switch (item.GetCountry())
{
case DiscIO::Country::COUNTRY_AUSTRALIA:
return SConfig::GetInstance().m_ListAustralia;
case DiscIO::Country::COUNTRY_EUROPE:
return SConfig::GetInstance().m_ListPal;
case DiscIO::Country::COUNTRY_FRANCE:
return SConfig::GetInstance().m_ListFrance;
case DiscIO::Country::COUNTRY_GERMANY:
return SConfig::GetInstance().m_ListGermany;
case DiscIO::Country::COUNTRY_ITALY:
return SConfig::GetInstance().m_ListItaly;
case DiscIO::Country::COUNTRY_JAPAN:
return SConfig::GetInstance().m_ListJap;
case DiscIO::Country::COUNTRY_KOREA:
return SConfig::GetInstance().m_ListKorea;
case DiscIO::Country::COUNTRY_NETHERLANDS:
return SConfig::GetInstance().m_ListNetherlands;
case DiscIO::Country::COUNTRY_RUSSIA:
return SConfig::GetInstance().m_ListRussia;
case DiscIO::Country::COUNTRY_SPAIN:
return SConfig::GetInstance().m_ListSpain;
case DiscIO::Country::COUNTRY_TAIWAN:
return SConfig::GetInstance().m_ListTaiwan;
case DiscIO::Country::COUNTRY_USA:
return SConfig::GetInstance().m_ListUsa;
case DiscIO::Country::COUNTRY_WORLD:
return SConfig::GetInstance().m_ListWorld;
case DiscIO::Country::COUNTRY_UNKNOWN:
default:
return SConfig::GetInstance().m_ListUnknown;
}
}
wxDEFINE_EVENT(DOLPHIN_EVT_REFRESH_GAMELIST, wxCommandEvent);
wxDEFINE_EVENT(DOLPHIN_EVT_RESCAN_GAMELIST, wxCommandEvent);
struct GameListCtrl::ColumnInfo
{
const int id;
const int default_width;
const bool resizable;
bool& visible;
};
GameListCtrl::GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWindowID id,
const wxPoint& pos, const wxSize& size, long style)
: wxListCtrl(parent, id, pos, size, style), m_tooltip(nullptr),
m_columns({// {COLUMN, {default_width (without platform padding), resizability, visibility}}
{COLUMN_PLATFORM, 32 + 1 /* icon padding */, false,
SConfig::GetInstance().m_showSystemColumn},
{COLUMN_BANNER, 96, false, SConfig::GetInstance().m_showBannerColumn},
{COLUMN_TITLE, 175, true, SConfig::GetInstance().m_showTitleColumn},
{COLUMN_MAKER, 150, true, SConfig::GetInstance().m_showMakerColumn},
{COLUMN_FILENAME, 100, true, SConfig::GetInstance().m_showFileNameColumn},
{COLUMN_ID, 75, false, SConfig::GetInstance().m_showIDColumn},
{COLUMN_COUNTRY, 32, false, SConfig::GetInstance().m_showRegionColumn},
{COLUMN_EMULATION_STATE, 48, false, SConfig::GetInstance().m_showStateColumn},
{COLUMN_SIZE, wxLIST_AUTOSIZE, false, SConfig::GetInstance().m_showSizeColumn}})
{
Bind(wxEVT_SIZE, &GameListCtrl::OnSize, this);
Bind(wxEVT_RIGHT_DOWN, &GameListCtrl::OnRightClick, this);
Bind(wxEVT_LEFT_DOWN, &GameListCtrl::OnLeftClick, this);
Bind(wxEVT_MOTION, &GameListCtrl::OnMouseMotion, this);
Bind(wxEVT_LIST_KEY_DOWN, &GameListCtrl::OnKeyPress, this);
Bind(wxEVT_LIST_COL_BEGIN_DRAG, &GameListCtrl::OnColBeginDrag, this);
Bind(wxEVT_LIST_COL_CLICK, &GameListCtrl::OnColumnClick, this);
Bind(wxEVT_MENU, &GameListCtrl::OnProperties, this, IDM_PROPERTIES);
Bind(wxEVT_MENU, &GameListCtrl::OnWiki, this, IDM_GAME_WIKI);
Bind(wxEVT_MENU, &GameListCtrl::OnOpenContainingFolder, this, IDM_OPEN_CONTAINING_FOLDER);
Bind(wxEVT_MENU, &GameListCtrl::OnOpenSaveFolder, this, IDM_OPEN_SAVE_FOLDER);
Bind(wxEVT_MENU, &GameListCtrl::OnExportSave, this, IDM_EXPORT_SAVE);
Bind(wxEVT_MENU, &GameListCtrl::OnSetDefaultISO, this, IDM_SET_DEFAULT_ISO);
Bind(wxEVT_MENU, &GameListCtrl::OnCompressISO, this, IDM_COMPRESS_ISO);
Bind(wxEVT_MENU, &GameListCtrl::OnMultiCompressISO, this, IDM_MULTI_COMPRESS_ISO);
Bind(wxEVT_MENU, &GameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
Bind(wxEVT_MENU, &GameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
Bind(wxEVT_MENU, &GameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
Bind(wxEVT_MENU, &GameListCtrl::OnNetPlayHost, this, IDM_START_NETPLAY);
Bind(DOLPHIN_EVT_REFRESH_GAMELIST, &GameListCtrl::OnRefreshGameList, this);
Bind(DOLPHIN_EVT_RESCAN_GAMELIST, &GameListCtrl::OnRescanGameList, this);
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &GameListCtrl::OnLocalIniModified, this);
if (!disable_scanning)
{
m_scan_thread = std::thread([&] {
Common::SetCurrentThreadName("gamelist scanner");
if (SyncCacheFile(false))
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
// Always do an initial scan to catch new files and perform the more expensive per-file
// checks. TODO Make this safely cancellable if it becomes too slow?
RescanList();
m_scan_trigger.Wait();
while (!m_scan_exiting.IsSet())
{
RescanList();
m_scan_trigger.Wait();
}
});
}
}
GameListCtrl::~GameListCtrl()
{
if (m_scan_thread.joinable())
{
m_scan_exiting.Set();
m_scan_trigger.Set();
m_scan_thread.join();
}
}
template <typename T>
static void InitBitmap(wxImageList* img_list, std::vector<int>* vector, wxWindow* context,
const wxSize& usable_size, T index, const std::string& name,
bool themed = false)
{
wxSize size = img_list->GetSize();
auto bitmap_fnc = themed ? WxUtils::LoadScaledThemeBitmap : WxUtils::LoadScaledResourceBitmap;
(*vector)[static_cast<size_t>(index)] = img_list->Add(
bitmap_fnc(name, context, size, usable_size, WxUtils::LSI_SCALE | WxUtils::LSI_ALIGN_VCENTER,
wxTransparentColour));
}
void GameListCtrl::InitBitmaps()
{
const wxSize size = FromDIP(wxSize(96, 32));
const wxSize flag_bmp_size = FromDIP(wxSize(32, 32));
const wxSize platform_bmp_size = flag_bmp_size;
const wxSize rating_bmp_size = FromDIP(wxSize(48, 32));
wxImageList* img_list = new wxImageList(size.GetWidth(), size.GetHeight());
AssignImageList(img_list, wxIMAGE_LIST_SMALL);
auto& flag_indexes = m_image_indexes.flag;
flag_indexes.resize(static_cast<size_t>(DiscIO::Country::NUMBER_OF_COUNTRIES));
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_JAPAN,
"Flag_Japan");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_EUROPE,
"Flag_Europe");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_USA,
"Flag_USA");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_AUSTRALIA,
"Flag_Australia");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_FRANCE,
"Flag_France");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_GERMANY,
"Flag_Germany");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_ITALY,
"Flag_Italy");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_KOREA,
"Flag_Korea");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_NETHERLANDS,
"Flag_Netherlands");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_RUSSIA,
"Flag_Russia");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_SPAIN,
"Flag_Spain");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_TAIWAN,
"Flag_Taiwan");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_WORLD,
"Flag_International");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_UNKNOWN,
"Flag_Unknown");
auto& platform_indexes = m_image_indexes.platform;
platform_indexes.resize(static_cast<size_t>(DiscIO::Platform::NUMBER_OF_PLATFORMS));
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::GAMECUBE_DISC,
"Platform_Gamecube");
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WII_DISC,
"Platform_Wii");
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WII_WAD,
"Platform_Wad");
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::ELF_DOL,
"Platform_File");
auto& emu_state_indexes = m_image_indexes.emu_state;
emu_state_indexes.resize(6);
InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 0, "rating0", true);
InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 1, "rating1", true);
InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 2, "rating2", true);
InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 3, "rating3", true);
InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 4, "rating4", true);
InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 5, "rating5", true);
auto& utility_banner_indexes = m_image_indexes.utility_banner;
utility_banner_indexes.resize(1);
InitBitmap(img_list, &utility_banner_indexes, this, size, 0, "nobanner");
}
void GameListCtrl::BrowseForDirectory()
{
wxString dirHome;
wxGetHomeDir(&dirHome);
// browse
wxDirDialog dialog(this, _("Browse for a directory to add"), dirHome,
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
if (dialog.ShowModal() == wxID_OK)
{
std::string sPath(WxStrToStr(dialog.GetPath()));
std::vector<std::string>::iterator itResult =
std::find(SConfig::GetInstance().m_ISOFolder.begin(),
SConfig::GetInstance().m_ISOFolder.end(), sPath);
if (itResult == SConfig::GetInstance().m_ISOFolder.end())
{
SConfig::GetInstance().m_ISOFolder.push_back(sPath);
SConfig::GetInstance().SaveSettings();
m_scan_trigger.Set();
}
}
}
void GameListCtrl::RefreshList()
{
int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
// Don't let the user refresh it while a game is running
if (Core::GetState() != Core::State::Uninitialized)
return;
m_shown_files.clear();
{
std::unique_lock<std::mutex> lk(m_cache_mutex);
for (auto& item : m_cached_files)
{
if (ShouldDisplayGameListItem(*item))
m_shown_files.push_back(item);
}
}
// Drives are not cached. Not sure if this is required, but better to err on the
// side of caution if cross-platform issues could come into play.
if (SConfig::GetInstance().m_ListDrives)
{
std::unique_lock<std::mutex> lk(m_title_database_mutex);
for (const auto& drive : cdio_get_devices())
{
auto file = std::make_shared<GameListItem>(drive);
if (file->IsValid())
{
if (file->EmuStateChanged())
file->EmuStateCommit();
if (file->CustomNameChanged(m_title_database))
file->CustomNameCommit();
m_shown_files.push_back(file);
}
}
}
Freeze();
ClearAll();
if (!m_shown_files.empty())
{
// Don't load bitmaps unless there are games to list
InitBitmaps();
// add columns
InsertColumn(COLUMN_DUMMY, "");
InsertColumn(COLUMN_PLATFORM, "");
InsertColumn(COLUMN_BANNER, _("Banner"));
InsertColumn(COLUMN_TITLE, _("Title"));
InsertColumn(COLUMN_MAKER, _("Maker"));
InsertColumn(COLUMN_FILENAME, _("File"));
InsertColumn(COLUMN_ID, _("ID"));
InsertColumn(COLUMN_COUNTRY, "");
InsertColumn(COLUMN_SIZE, _("Size"));
InsertColumn(COLUMN_EMULATION_STATE, _("State"));
#ifdef __WXMSW__
const int platform_padding = 0;
#else
const int platform_padding = 8;
#endif
// set initial sizes for columns
SetColumnWidth(COLUMN_DUMMY, 0);
for (const auto& c : m_columns)
{
SetColumnWidth(c.id, c.visible ? FromDIP(c.default_width + platform_padding) : 0);
}
// add all items
for (int i = 0; i < (int)m_shown_files.size(); i++)
InsertItemInReportView(i);
SetColors();
// Sort items by Title
if (!sorted)
m_last_column = 0;
sorted = false;
wxListEvent event;
event.m_col = SConfig::GetInstance().m_ListSort2;
OnColumnClick(event);
event.m_col = SConfig::GetInstance().m_ListSort;
OnColumnClick(event);
sorted = true;
SetColumnWidth(COLUMN_SIZE, SConfig::GetInstance().m_showSizeColumn ? wxLIST_AUTOSIZE : 0);
}
else
{
// Remove existing image list and replace it with the smallest possible one.
// The list needs an image list because it reserves screen pixels for the
// image even if we aren't going to use one. It uses the dimensions of the
// last non-null list so assigning nullptr doesn't work.
AssignImageList(new wxImageList(1, 1), wxIMAGE_LIST_SMALL);
wxString errorString;
// We just check for one hide setting to be enabled, as we may only
// have GC games for example, and hide them, so we should show the
// first message instead
if (IsHidingItems())
{
errorString =
_("Dolphin is currently set to hide all games. Double-click here to show all games...");
}
else
{
errorString = _("Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory...");
}
InsertColumn(COLUMN_DUMMY, "");
long index = InsertItem(0, errorString);
SetItemFont(index, *wxITALIC_FONT);
SetColumnWidth(0, wxLIST_AUTOSIZE);
}
if (GetSelectedISO() == nullptr)
main_frame->UpdateGUI();
// Thaw before calling AutomaticColumnWidth so that GetClientSize will
// correctly account for the width of scrollbars if they appear.
Thaw();
AutomaticColumnWidth();
ScrollLines(scrollPos);
SetFocus();
}
static wxString NiceSizeFormat(u64 size)
{
// Return a pretty filesize string from byte count.
// e.g. 1134278 -> "1.08 MiB"
const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB"};
// Find largest power of 2 less than size.
// div 10 to get largest named unit less than size
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
// Max value is 63 / 10 = 6
const int unit = IntLog2(std::max<u64>(size, 1)) / 10;
// Don't need exact values, only 5 most significant digits
double unit_size = std::pow(2, unit * 10);
return wxString::Format("%.2f %s", size / unit_size, unit_symbols[unit]);
}
// Update the column content of the item at index
void GameListCtrl::UpdateItemAtColumn(long index, int column)
{
const auto& iso_file = *GetISO(GetItemData(index));
switch (column)
{
case COLUMN_PLATFORM:
{
SetItemColumnImage(index, COLUMN_PLATFORM,
m_image_indexes.platform[static_cast<size_t>(iso_file.GetPlatform())]);
break;
}
case COLUMN_BANNER:
{
int image_index = m_image_indexes.utility_banner[0]; // nobanner
if (iso_file.GetBannerImage().IsOk())
{
wxImageList* img_list = GetImageList(wxIMAGE_LIST_SMALL);
image_index = img_list->Add(
WxUtils::ScaleImageToBitmap(iso_file.GetBannerImage(), this, img_list->GetSize()));
}
SetItemColumnImage(index, COLUMN_BANNER, image_index);
break;
}
case COLUMN_TITLE:
{
wxString name = StrToWxStr(iso_file.GetName());
int disc_number = iso_file.GetDiscNumber() + 1;
if (disc_number > 1 &&
name.Lower().find(wxString::Format("disc %i", disc_number)) == std::string::npos &&
name.Lower().find(wxString::Format("disc%i", disc_number)) == std::string::npos)
{
name = wxString::Format(_("%s (Disc %i)"), name.c_str(), disc_number);
}
SetItem(index, COLUMN_TITLE, name, -1);
break;
}
case COLUMN_MAKER:
SetItem(index, COLUMN_MAKER, StrToWxStr(iso_file.GetCompany()), -1);
break;
case COLUMN_FILENAME:
SetItem(index, COLUMN_FILENAME, wxFileNameFromPath(StrToWxStr(iso_file.GetFileName())), -1);
break;
case COLUMN_EMULATION_STATE:
SetItemColumnImage(index, COLUMN_EMULATION_STATE,
m_image_indexes.emu_state[iso_file.GetEmuState()]);
break;
case COLUMN_COUNTRY:
SetItemColumnImage(index, COLUMN_COUNTRY,
m_image_indexes.flag[static_cast<size_t>(iso_file.GetCountry())]);
break;
case COLUMN_SIZE:
SetItem(index, COLUMN_SIZE, NiceSizeFormat(iso_file.GetFileSize()), -1);
break;
case COLUMN_ID:
SetItem(index, COLUMN_ID, iso_file.GetGameID(), -1);
break;
}
}
void GameListCtrl::InsertItemInReportView(long index)
{
// When using wxListCtrl, there is no hope of per-column text colors.
// But for reference, here are the old colors that were used: (BGR)
// title: 0xFF0000
// company: 0x007030
// Insert a first column (COLUMN_DUMMY) with nothing in it to use as the Index
long item_index;
{
wxListItem li;
li.SetId(index);
li.SetData(index);
li.SetMask(wxLIST_MASK_DATA);
item_index = InsertItem(li);
}
// Iterate over all columns and fill them with content if they are visible
for (int i = FIRST_COLUMN_WITH_CONTENT; i < NUMBER_OF_COLUMN; i++)
{
if (GetColumnWidth(i) != 0)
UpdateItemAtColumn(item_index, i);
}
}
static wxColour blend50(const wxColour& c1, const wxColour& c2)
{
unsigned char r, g, b, a;
r = c1.Red() / 2 + c2.Red() / 2;
g = c1.Green() / 2 + c2.Green() / 2;
b = c1.Blue() / 2 + c2.Blue() / 2;
a = c1.Alpha() / 2 + c2.Alpha() / 2;
return a << 24 | b << 16 | g << 8 | r;
}
static wxColour ContrastText(const wxColour& bgc)
{
// Luminance threshold to determine whether to use black text on light background
static constexpr int LUM_THRESHOLD = 186;
int lum = 0.299 * bgc.Red() + 0.587 * bgc.Green() + 0.114 * bgc.Blue();
return (lum > LUM_THRESHOLD) ? *wxBLACK : *wxWHITE;
}
void GameListCtrl::SetColors()
{
for (long i = 0; i < GetItemCount(); i++)
{
wxColour color = (i & 1) ? blend50(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT),
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) :
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
SetItemBackgroundColour(i, color);
SetItemTextColour(i, ContrastText(color));
}
}
void GameListCtrl::DoState(PointerWrap* p, u32 size)
{
struct
{
u32 Revision;
u32 ExpectedSize;
} header = {CACHE_REVISION, size};
p->Do(header);
if (p->GetMode() == PointerWrap::MODE_READ)
{
if (header.Revision != CACHE_REVISION || header.ExpectedSize != size)
{
p->SetMode(PointerWrap::MODE_MEASURE);
return;
}
}
p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr<GameListItem>& elem) {
if (state.GetMode() == PointerWrap::MODE_READ)
{
elem = std::make_shared<GameListItem>();
}
elem->DoState(state);
});
}
bool GameListCtrl::SyncCacheFile(bool write)
{
std::string filename(File::GetUserPath(D_CACHE_IDX) + "wx_gamelist.cache");
const char* open_mode = write ? "wb" : "rb";
File::IOFile f(filename, open_mode);
if (!f)
return false;
bool success = false;
if (write)
{
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(&p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
std::vector<u8> buffer(buffer_size);
ptr = &buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(&p, buffer_size);
if (f.WriteBytes(buffer.data(), buffer.size()))
success = true;
}
else
{
std::vector<u8> buffer(f.GetSize());
if (buffer.size() && f.ReadBytes(buffer.data(), buffer.size()))
{
u8* ptr = buffer.data();
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(&p, buffer.size());
if (p.GetMode() == PointerWrap::MODE_READ)
success = true;
}
}
if (!success)
{
// If some file operation failed, try to delete the probably-corrupted cache
f.Close();
File::Delete(filename);
}
return success;
}
void GameListCtrl::RescanList()
{
auto post_status = [&](const wxString& status) {
auto event = new wxCommandEvent(wxEVT_HOST_COMMAND, IDM_UPDATE_STATUS_BAR);
event->SetInt(0);
event->SetString(status);
QueueEvent(event);
};
post_status(_("Scanning..."));
const std::vector<std::string> search_extensions = {".gcm", ".tgc", ".iso", ".ciso", ".gcz",
".wbfs", ".wad", ".dol", ".elf"};
// TODO This could process paths iteratively as they are found
auto search_results = Common::DoFileSearch(SConfig::GetInstance().m_ISOFolder, search_extensions,
SConfig::GetInstance().m_RecursiveISOFolder);
// TODO Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
// TODO Make DoFileSearch support filter predicates so we don't have remove things afterwards?
search_results.erase(
std::remove_if(search_results.begin(), search_results.end(), DiscIO::ShouldHideFromGameList),
search_results.end());
std::vector<std::string> cached_paths;
for (const auto& file : m_cached_files)
cached_paths.emplace_back(file->GetFileName());
std::sort(cached_paths.begin(), cached_paths.end());
std::list<std::string> removed_paths;
std::set_difference(cached_paths.cbegin(), cached_paths.cend(), search_results.cbegin(),
search_results.cend(), std::back_inserter(removed_paths));
std::vector<std::string> new_paths;
std::set_difference(search_results.cbegin(), search_results.cend(), cached_paths.cbegin(),
cached_paths.cend(), std::back_inserter(new_paths));
// Reload the TitleDatabase
{
std::unique_lock<std::mutex> lk(m_title_database_mutex);
m_title_database = {};
}
// For now, only scan new_paths. This could cause false negatives (file actively being written),
// but otherwise should be fine.
bool cache_changed = false;
{
std::unique_lock<std::mutex> lk(m_cache_mutex);
for (const auto& path : removed_paths)
{
auto it = std::find_if(m_cached_files.cbegin(), m_cached_files.cend(),
[&path](const std::shared_ptr<GameListItem>& file) {
return file->GetFileName() == path;
});
if (it != m_cached_files.cend())
{
cache_changed = true;
m_cached_files.erase(it);
}
}
for (const auto& path : new_paths)
{
auto file = std::make_shared<GameListItem>(path);
if (file->IsValid())
{
cache_changed = true;
m_cached_files.push_back(std::move(file));
}
}
}
// The common case is that just a file has been added/removed, so trigger a refresh ASAP with the
// assumption that other properties of files will not change at the same time (which will be fine
// and just causes a double refresh).
if (cache_changed)
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
// If any cached files need updates, apply the updates to a copy and delete the original - this
// makes the UI thread's use of cached files safe. Note however, it is assumed that RefreshList
// will not iterate m_cached_files while the scan thread is modifying the list itself.
bool refresh_needed = false;
{
std::unique_lock<std::mutex> lk(m_cache_mutex);
for (auto& file : m_cached_files)
{
bool emu_state_changed = file->EmuStateChanged();
bool banner_changed = file->BannerChanged();
bool custom_title_changed = file->CustomNameChanged(m_title_database);
if (emu_state_changed || banner_changed || custom_title_changed)
{
cache_changed = refresh_needed = true;
auto copy = std::make_shared<GameListItem>(*file);
if (emu_state_changed)
copy->EmuStateCommit();
if (banner_changed)
copy->BannerCommit();
if (custom_title_changed)
copy->CustomNameCommit();
file = std::move(copy);
}
}
}
// Only post UI event to update the displayed list if something actually changed
if (refresh_needed)
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
post_status("");
if (cache_changed)
SyncCacheFile(true);
}
void GameListCtrl::OnRefreshGameList(wxCommandEvent& WXUNUSED(event))
{
RefreshList();
}
void GameListCtrl::OnRescanGameList(wxCommandEvent& event)
{
if (event.GetInt())
{
// Knock out the cache on a purge event
std::unique_lock<std::mutex> lk(m_cache_mutex);
m_cached_files.clear();
}
m_scan_trigger.Set();
}
void GameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
{
ev.Skip();
// We need show any changes to the ini which could impact our columns. Currently only the
// EmuState/Issues settings can do that. We also need to persist the changes to the cache - so
// just trigger a rescan which will sync the cache and then display the new values.
m_scan_trigger.Set();
}
void GameListCtrl::OnColBeginDrag(wxListEvent& event)
{
const int column_id = event.GetColumn();
if (column_id != COLUMN_TITLE && column_id != COLUMN_MAKER && column_id != COLUMN_FILENAME)
event.Veto();
}
const GameListItem* GameListCtrl::GetISO(size_t index) const
{
if (index < m_shown_files.size())
return m_shown_files[index].get();
return nullptr;
}
static GameListCtrl* caller;
static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
{
// return 1 if item1 > item2
// return -1 if item1 < item2
// return 0 for identity
const GameListItem* iso1 = caller->GetISO(item1);
const GameListItem* iso2 = caller->GetISO(item2);
if (iso1 == iso2)
return 0;
return CompareGameListItems(iso1, iso2, sortData);
}
void GameListCtrl::OnColumnClick(wxListEvent& event)
{
if (event.GetColumn() != COLUMN_BANNER)
{
int current_column = event.GetColumn();
if (sorted)
{
if (m_last_column == current_column)
{
m_last_sort = -m_last_sort;
}
else
{
SConfig::GetInstance().m_ListSort2 = m_last_sort;
m_last_column = current_column;
m_last_sort = current_column;
}
SConfig::GetInstance().m_ListSort = m_last_sort;
}
else
{
m_last_sort = current_column;
m_last_column = current_column;
}
caller = this;
SortItems(wxListCompare, m_last_sort);
}
SetColors();
event.Skip();
}
// This is used by keyboard gamelist search
void GameListCtrl::OnKeyPress(wxListEvent& event)
{
static int lastKey = 0, sLoop = 0;
int Loop = 0;
for (int i = 0; i < (int)m_shown_files.size(); i++)
{
// Easy way to get game string
wxListItem bleh;
bleh.SetId(i);
bleh.SetColumn(COLUMN_TITLE);
bleh.SetMask(wxLIST_MASK_TEXT);
GetItem(bleh);
wxString text = bleh.GetText();
if (text.MakeUpper()[0] == event.GetKeyCode())
{
if (lastKey == event.GetKeyCode() && Loop < sLoop)
{
Loop++;
if (i + 1 == (int)m_shown_files.size())
i = -1;
continue;
}
else if (lastKey != event.GetKeyCode())
{
sLoop = 0;
}
lastKey = event.GetKeyCode();
sLoop++;
UnselectAll();
SetItemState(i, wxLIST_STATE_SELECTED | wxLIST_STATE_FOCUSED,
wxLIST_STATE_SELECTED | wxLIST_STATE_FOCUSED);
EnsureVisible(i);
break;
}
// If we get past the last game in the list,
// we'll have to go back to the first one.
if (i + 1 == (int)m_shown_files.size() && sLoop > 0 && Loop > 0)
i = -1;
}
event.Skip();
}
// This shows a little tooltip with the current Game's emulation state
void GameListCtrl::OnMouseMotion(wxMouseEvent& event)
{
int flags;
long subitem = 0;
const long item = HitTest(event.GetPosition(), flags, &subitem);
static int lastItem = -1;
if (GetColumnCount() <= 1)
return;
if (item != wxNOT_FOUND)
{
wxRect Rect;
#ifdef __WXMSW__
if (subitem == COLUMN_EMULATION_STATE)
#else
// The subitem parameter of HitTest is only implemented for wxMSW. On
// all other platforms it will always be -1. Check the x position
// instead.
GetItemRect(item, Rect);
if (Rect.GetX() + Rect.GetWidth() - GetColumnWidth(COLUMN_EMULATION_STATE) < event.GetX())
#endif
{
if (m_tooltip || lastItem == item || this != FindFocus())
{
if (lastItem != item)
lastItem = -1;
event.Skip();
return;
}
// Emulation status
static const char* const emuState[] = {"Broken", "Intro", "In-Game", "Playable", "Perfect"};
const GameListItem* iso = GetISO(GetItemData(item));
const int emu_state = iso->GetEmuState();
const std::string& issues = iso->GetIssues();
// Show a tooltip containing the EmuState and the state description
if (emu_state > 0 && emu_state < 6)
{
char temp[2048];
sprintf(temp, "^ %s%s%s", emuState[emu_state - 1], issues.size() > 0 ? " :\n" : "",
issues.c_str());
m_tooltip = new wxEmuStateTip(this, StrToWxStr(temp), &m_tooltip);
}
else
{
m_tooltip = new wxEmuStateTip(this, _("Not Set"), &m_tooltip);
}
// Get item Coords
GetItemRect(item, Rect);
int mx = Rect.GetWidth();
int my = Rect.GetY();
#if !defined(__WXMSW__) && !defined(__WXOSX__)
// For some reason the y position does not account for the header
// row, so subtract the y position of the first visible item.
GetItemRect(GetTopItem(), Rect);
my -= Rect.GetY();
#endif
// Convert to screen coordinates
ClientToScreen(&mx, &my);
m_tooltip->SetBoundingRect(wxRect(mx - GetColumnWidth(COLUMN_EMULATION_STATE), my,
GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight()));
m_tooltip->SetPosition(
wxPoint(mx - GetColumnWidth(COLUMN_EMULATION_STATE), my - 5 + Rect.GetHeight()));
lastItem = item;
}
}
if (!m_tooltip)
lastItem = -1;
event.Skip();
}
void GameListCtrl::OnLeftClick(wxMouseEvent& event)
{
// Focus the clicked item.
int flags;
long item = HitTest(event.GetPosition(), flags);
if ((item != wxNOT_FOUND) && (GetSelectedItemCount() == 0) && (!event.ControlDown()) &&
(!event.ShiftDown()))
{
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
wxGetApp().GetCFrame()->UpdateGUI();
}
event.Skip();
}
static bool IsWADInstalled(const GameListItem& wad)
{
const std::string content_dir =
Common::GetTitleContentPath(wad.GetTitleID(), Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
if (!File::IsDirectory(content_dir))
return false;
// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
// we make the (reasonable) assumption that having more than just the TMD in the content
// directory means that the title is installed.
const auto entries = File::ScanDirectoryTree(content_dir, false);
return std::any_of(entries.children.begin(), entries.children.end(),
[](const auto& file) { return file.virtualName != "title.tmd"; });
}
void GameListCtrl::OnRightClick(wxMouseEvent& event)
{
// Focus the clicked item.
int flags;
long item = HitTest(event.GetPosition(), flags);
if (item != wxNOT_FOUND)
{
if (GetItemState(item, wxLIST_STATE_SELECTED) != wxLIST_STATE_SELECTED)
{
UnselectAll();
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
}
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
}
if (GetSelectedItemCount() == 1)
{
const GameListItem* selected_iso = GetSelectedISO();
if (selected_iso)
{
wxMenu popupMenu;
DiscIO::Platform platform = selected_iso->GetPlatform();
if (platform != DiscIO::Platform::ELF_DOL)
{
popupMenu.Append(IDM_PROPERTIES, _("&Properties"));
popupMenu.Append(IDM_GAME_WIKI, _("&Wiki"));
popupMenu.AppendSeparator();
}
if (platform == DiscIO::Platform::WII_DISC || platform == DiscIO::Platform::WII_WAD)
{
auto* const open_save_folder_item =
popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder"));
auto* const export_save_item =
popupMenu.Append(IDM_EXPORT_SAVE, _("Export Wii save (Experimental)"));
// We should not allow the user to mess with the save folder or export saves while
// emulation is running, because this could result in the exported save being in
// an inconsistent state; the emulated software can do *anything* to its data directory,
// and we definitely do not want the user to touch anything in there if it's running.
for (auto* menu_item : {open_save_folder_item, export_save_item})
{
menu_item->Enable((!Core::IsRunning() || !SConfig::GetInstance().bWii) &&
File::IsDirectory(selected_iso->GetWiiFSPath()));
}
}
popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));
if (platform != DiscIO::Platform::ELF_DOL)
popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));
// First we have to decide a starting value when we append it
if (selected_iso->GetFileName() == SConfig::GetInstance().m_strDefaultISO)
popupMenu.FindItem(IDM_SET_DEFAULT_ISO)->Check();
popupMenu.AppendSeparator();
popupMenu.Append(IDM_DELETE_ISO, _("&Delete File..."));
if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
{
if (selected_iso->GetBlobType() == DiscIO::BlobType::GCZ)
popupMenu.Append(IDM_COMPRESS_ISO, _("Decompress ISO..."));
else if (selected_iso->GetBlobType() == DiscIO::BlobType::PLAIN)
popupMenu.Append(IDM_COMPRESS_ISO, _("Compress ISO..."));
wxMenuItem* changeDiscItem = popupMenu.Append(IDM_LIST_CHANGE_DISC, _("Change &Disc"));
changeDiscItem->Enable(Core::IsRunning());
}
if (platform == DiscIO::Platform::WII_DISC)
{
auto* const perform_update_item =
popupMenu.Append(IDM_LIST_PERFORM_DISC_UPDATE, _("Perform System Update"));
perform_update_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
}
if (platform == DiscIO::Platform::WII_WAD)
{
auto* const install_wad_item =
popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to the NAND"));
auto* const uninstall_wad_item =
popupMenu.Append(IDM_LIST_UNINSTALL_WAD, _("Uninstall from the NAND"));
// These should not be allowed while emulation is running for safety reasons.
for (auto* menu_item : {install_wad_item, uninstall_wad_item})
menu_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
if (!IsWADInstalled(*selected_iso))
uninstall_wad_item->Enable(false);
}
popupMenu.Append(IDM_START_NETPLAY, _("Host with Netplay"));
PopupMenu(&popupMenu);
}
}
else if (GetSelectedItemCount() > 1)
{
wxMenu popupMenu;
popupMenu.Append(IDM_DELETE_ISO, _("&Delete selected ISOs..."));
popupMenu.AppendSeparator();
popupMenu.Append(IDM_MULTI_COMPRESS_ISO, _("Compress selected ISOs..."));
popupMenu.Append(IDM_MULTI_DECOMPRESS_ISO, _("Decompress selected ISOs..."));
PopupMenu(&popupMenu);
}
}
const GameListItem* GameListCtrl::GetSelectedISO() const
{
if (m_shown_files.empty())
return nullptr;
if (GetSelectedItemCount() == 0)
return nullptr;
long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (item == wxNOT_FOUND)
return nullptr;
return GetISO(GetItemData(item));
}
std::vector<const GameListItem*> GameListCtrl::GetAllSelectedISOs() const
{
std::vector<const GameListItem*> result;
long item = -1;
while (true)
{
item = GetNextItem(item, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (item == wxNOT_FOUND)
return result;
result.push_back(GetISO(GetItemData(item)));
}
}
bool GameListCtrl::IsHidingItems()
{
return !(SConfig::GetInstance().m_ListGC && SConfig::GetInstance().m_ListWii &&
SConfig::GetInstance().m_ListWad && SConfig::GetInstance().m_ListElfDol &&
SConfig::GetInstance().m_ListJap && SConfig::GetInstance().m_ListUsa &&
SConfig::GetInstance().m_ListPal && SConfig::GetInstance().m_ListAustralia &&
SConfig::GetInstance().m_ListFrance && SConfig::GetInstance().m_ListGermany &&
SConfig::GetInstance().m_ListItaly && SConfig::GetInstance().m_ListKorea &&
SConfig::GetInstance().m_ListNetherlands && SConfig::GetInstance().m_ListRussia &&
SConfig::GetInstance().m_ListSpain && SConfig::GetInstance().m_ListTaiwan &&
SConfig::GetInstance().m_ListWorld && SConfig::GetInstance().m_ListUnknown);
}
void GameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName()));
path.MakeAbsolute();
WxUtils::Explore(WxStrToStr(path.GetPath()));
}
void GameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
std::string path = iso->GetWiiFSPath();
if (!path.empty())
WxUtils::Explore(path);
}
void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (iso)
CWiiSaveCrypted::ExportWiiSave(iso->GetTitleID());
}
// Save this file as the default file
void GameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
if (event.IsChecked())
{
// Write the new default value and save it the ini file
SConfig::GetInstance().m_strDefaultISO = iso->GetFileName();
SConfig::GetInstance().SaveSettings();
}
else
{
// Otherwise blank the value and save it
SConfig::GetInstance().m_strDefaultISO = "";
SConfig::GetInstance().SaveSettings();
}
}
void GameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
{
const wxString message =
GetSelectedItemCount() == 1 ?
_("Are you sure you want to delete this file? It will be gone forever!") :
_("Are you sure you want to delete these files? They will be gone forever!");
if (wxMessageBox(message, _("Warning"), wxYES_NO | wxICON_EXCLAMATION) == wxYES)
{
for (const GameListItem* iso : GetAllSelectedISOs())
File::Delete(iso->GetFileName());
m_scan_trigger.Set();
}
}
void GameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
CISOProperties* ISOProperties = new CISOProperties(*iso, this);
ISOProperties->Show();
}
void GameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
std::string wikiUrl =
"https://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=" + iso->GetGameID();
WxUtils::Launch(wikiUrl);
}
void GameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
NetPlayHostConfig config;
config.FromConfig();
config.game_name = iso->GetUniqueIdentifier();
config.game_list_ctrl = this;
config.SetDialogInfo(m_parent);
Config::SetBaseOrCurrent(Config::NETPLAY_SELECTED_HOST_GAME, config.game_name);
NetPlayLauncher::Host(config);
}
bool GameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
{
CompressionProgress* progress = static_cast<CompressionProgress*>(arg);
float total_percent = ((float)progress->items_done + percent) / (float)progress->items_total;
wxString text_string(
StrToWxStr(StringFromFormat("%s (%i/%i) - %s", progress->current_filename.c_str(),
progress->items_done + 1, progress->items_total, text.c_str())));
return progress->dialog->Update(total_percent * progress->dialog->GetRange(), text_string);
}
void GameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/)
{
CompressSelection(true);
}
void GameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
{
CompressSelection(false);
}
void GameListCtrl::CompressSelection(bool _compress)
{
std::vector<const GameListItem*> items_to_compress;
bool wii_compression_warning_accepted = false;
for (const GameListItem* iso : GetAllSelectedISOs())
{
// Don't include items that we can't do anything with
if (iso->GetPlatform() != DiscIO::Platform::GAMECUBE_DISC &&
iso->GetPlatform() != DiscIO::Platform::WII_DISC)
continue;
if (iso->GetBlobType() != DiscIO::BlobType::PLAIN &&
iso->GetBlobType() != DiscIO::BlobType::GCZ)
continue;
items_to_compress.push_back(iso);
// Show the Wii compression warning if it's relevant and it hasn't been shown already
if (!wii_compression_warning_accepted && _compress &&
iso->GetBlobType() != DiscIO::BlobType::GCZ &&
iso->GetPlatform() == DiscIO::Platform::WII_DISC)
{
if (WiiCompressWarning())
wii_compression_warning_accepted = true;
else
return;
}
}
wxString dirHome;
wxGetHomeDir(&dirHome);
wxDirDialog browseDialog(this, _("Browse for output directory"), dirHome,
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
if (browseDialog.ShowModal() != wxID_OK)
return;
bool all_good = true;
{
wxProgressDialog progressDialog(
_compress ? _("Compressing ISO") : _("Decompressing ISO"), _("Working..."),
1000, // Arbitrary number that's larger than the dialog's width in pixels
this, wxPD_APP_MODAL | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME | wxPD_SMOOTH);
CompressionProgress progress(0, items_to_compress.size(), "", &progressDialog);
for (const GameListItem* iso : items_to_compress)
{
if (iso->GetBlobType() != DiscIO::BlobType::GCZ && _compress)
{
std::string FileName;
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
progress.current_filename = FileName;
FileName.append(".gcz");
std::string OutputFileName;
BuildCompleteFilename(OutputFileName, WxStrToStr(browseDialog.GetPath()), FileName);
if (File::Exists(OutputFileName) &&
wxMessageBox(
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
StrToWxStr(OutputFileName)),
_("Confirm File Overwrite"), wxYES_NO) == wxNO)
continue;
all_good &=
DiscIO::CompressFileToBlob(iso->GetFileName(), OutputFileName,
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0,
16384, &MultiCompressCB, &progress);
}
else if (iso->GetBlobType() == DiscIO::BlobType::GCZ && !_compress)
{
std::string FileName;
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
progress.current_filename = FileName;
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
FileName.append(".iso");
else
FileName.append(".gcm");
std::string OutputFileName;
BuildCompleteFilename(OutputFileName, WxStrToStr(browseDialog.GetPath()), FileName);
if (File::Exists(OutputFileName) &&
wxMessageBox(
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
StrToWxStr(OutputFileName)),
_("Confirm File Overwrite"), wxYES_NO) == wxNO)
continue;
all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), OutputFileName.c_str(),
&MultiCompressCB, &progress);
}
progress.items_done++;
}
}
if (!all_good)
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
m_scan_trigger.Set();
}
bool GameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
{
return ((wxProgressDialog*)arg)->Update((int)(percent * 1000), StrToWxStr(text));
}
void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
bool is_compressed = iso->GetBlobType() == DiscIO::BlobType::GCZ;
wxString path;
std::string FileName, FilePath, FileExtension;
SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
do
{
if (is_compressed)
{
wxString FileType;
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
FileType = _("All Wii ISO files (iso)") + "|*.iso";
else
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
path = wxFileSelector(_("Save decompressed GCM/ISO"), StrToWxStr(FilePath),
StrToWxStr(FileName) + FileType.After('*'), wxEmptyString,
FileType + "|" + wxGetTranslation(wxALL_FILES), wxFD_SAVE, this);
}
else
{
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC && !WiiCompressWarning())
return;
path = wxFileSelector(_("Save compressed GCM/ISO"), StrToWxStr(FilePath),
StrToWxStr(FileName) + ".gcz", wxEmptyString,
_("All compressed GC/Wii ISO files (gcz)") +
wxString::Format("|*.gcz|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE, this);
}
if (!path)
return;
} while (
wxFileExists(path) &&
wxMessageBox(wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
path.c_str()),
_("Confirm File Overwrite"), wxYES_NO) == wxNO);
bool all_good = false;
{
wxProgressDialog dialog(is_compressed ? _("Decompressing ISO") : _("Compressing ISO"),
_("Working..."), 1000, this,
wxPD_APP_MODAL | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME |
wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH);
if (is_compressed)
all_good =
DiscIO::DecompressBlobToFile(iso->GetFileName(), WxStrToStr(path), &CompressCB, &dialog);
else
all_good = DiscIO::CompressFileToBlob(
iso->GetFileName(), WxStrToStr(path),
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0, 16384, &CompressCB, &dialog);
}
if (!all_good)
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
m_scan_trigger.Set();
}
void GameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso || !Core::IsRunning())
return;
DVDInterface::ChangeDiscAsHost(WxStrToStr(iso->GetFileName()));
}
void GameListCtrl::OnSize(wxSizeEvent& event)
{
event.Skip();
if (m_lastpos == event.GetSize())
return;
m_lastpos = event.GetSize();
AutomaticColumnWidth();
}
void GameListCtrl::AutomaticColumnWidth()
{
wxRect rc(GetClientRect());
Freeze();
if (GetColumnCount() == 1)
{
SetColumnWidth(0, rc.GetWidth());
}
else if (GetColumnCount() > 0)
{
int remaining_width = rc.GetWidth();
std::vector<int> visible_columns;
for (const auto& c : m_columns)
{
if (c.visible)
{
if (c.resizable)
visible_columns.push_back(c.id);
else
remaining_width -= GetColumnWidth(c.id);
}
}
if (visible_columns.empty())
visible_columns.push_back(COLUMN_DUMMY);
for (const int column : visible_columns)
SetColumnWidth(column, static_cast<int>(remaining_width / visible_columns.size()));
}
Thaw();
}
void GameListCtrl::UnselectAll()
{
for (int i = 0; i < GetItemCount(); i++)
{
SetItemState(i, 0, wxLIST_STATE_SELECTED);
}
}
bool GameListCtrl::WiiCompressWarning()
{
return wxMessageBox(_("Compressing a Wii disc image will irreversibly change the compressed copy "
"by removing padding data. Your disc image will still work. Continue?"),
_("Warning"), wxYES_NO) == wxYES;
}
#ifdef __WXMSW__
// Windows draws vertical rules between columns when using UXTheme (e.g. Aero, Win10)
// This function paints over those lines which removes them.
// [The repaint background idea is ripped off from Eclipse SWT which does the same thing]
bool GameListCtrl::MSWOnNotify(int id, WXLPARAM lparam, WXLPARAM* result)
{
NMLVCUSTOMDRAW* nmlv = reinterpret_cast<NMLVCUSTOMDRAW*>(lparam);
// Intercept the NM_CUSTOMDRAW[CDDS_PREPAINT]
// This event occurs after the background has been painted before the content of the list
// is painted. We can repaint the background to eliminate the column lines here.
if (nmlv->nmcd.hdr.hwndFrom == GetHWND() && nmlv->nmcd.hdr.code == NM_CUSTOMDRAW &&
nmlv->nmcd.dwDrawStage == CDDS_PREPAINT)
{
// The column separators have already been painted, paint over them.
wxDCTemp dc(nmlv->nmcd.hdc);
dc.SetBrush(GetBackgroundColour());
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(nmlv->nmcd.rc.left, nmlv->nmcd.rc.top,
nmlv->nmcd.rc.right - nmlv->nmcd.rc.left,
nmlv->nmcd.rc.bottom - nmlv->nmcd.rc.top);
}
// Defer to wxWidgets for normal processing.
return wxListCtrl::MSWOnNotify(id, lparam, result);
}
#endif